Lines Matching refs:Character
20 …public Character MainCharacterType { get { int o = __p.__offset(4); return o != 0 ? (Character)__p…
29 …public Character CharactersType(int j) { int o = __p.__offset(8); return o != 0 ? (Character)__p.b… in CharactersType()
32 public Span<Character> GetCharactersTypeBytes() { return __p.__vector_as_span<Character>(8, 1); } in GetCharactersTypeBytes()
36 …Character[] GetCharactersTypeArray() { int o = __p.__offset(8); if (o == 0) return null; int p = _… in GetCharactersTypeArray()
42 Character main_character_type = Character.NONE, in CreateMovie()
55 …public static void AddMainCharacterType(FlatBufferBuilder builder, Character mainCharacterType) { … in AddMainCharacterType()
58 …public static VectorOffset CreateCharactersTypeVector(FlatBufferBuilder builder, Character[] data)… in CreateCharactersTypeVector()
59 …public static VectorOffset CreateCharactersTypeVectorBlock(FlatBufferBuilder builder, Character[] … in CreateCharactersTypeVectorBlock()
60 …CreateCharactersTypeVectorBlock(FlatBufferBuilder builder, ArraySegment<Character> data) { builder… in CreateCharactersTypeVectorBlock()
61 … int sizeInBytes) { builder.StartVector(1, sizeInBytes, 1); builder.Add<Character>(dataPtr, sizeIn… in CreateCharactersTypeVectorBlock()
85 case Character.MuLan: in UnPackTo()
88 case Character.Rapunzel: in UnPackTo()
91 case Character.Belle: in UnPackTo()
94 case Character.BookFan: in UnPackTo()
97 case Character.Other: in UnPackTo()
100 case Character.Unused: in UnPackTo()
110 case Character.MuLan: in UnPackTo()
113 case Character.Rapunzel: in UnPackTo()
116 case Character.Belle: in UnPackTo()
119 case Character.BookFan: in UnPackTo()
122 case Character.Other: in UnPackTo()
125 case Character.Unused: in UnPackTo()
134 var _main_character_type = _o.MainCharacter == null ? Character.NONE : _o.MainCharacter.Type; in Pack()
138 var __characters_type = new Character[_o.Characters.Count]; in Pack()
160 private Character MainCharacterType {
162 return this.MainCharacter != null ? this.MainCharacter.Type : Character.NONE;
173 private Character[] CharactersType {
176 var _o = new Character[this.Characters.Count];