Lines Matching refs:FPS
59 struct FPS : public MachineFunctionPass { struct
61 FPS() : MachineFunctionPass(ID) { in FPS() function
286 char FPS::ID = 0;
289 FunctionPass *llvm::createX86FloatingPointStackifierPass() { return new FPS(); } in createX86FloatingPointStackifierPass()
303 bool FPS::runOnMachineFunction(MachineFunction &MF) { in runOnMachineFunction()
352 void FPS::bundleCFG(MachineFunction &MF) { in bundleCFG()
369 bool FPS::processBasicBlock(MachineFunction &MF, MachineBasicBlock &BB) { in processBasicBlock()
465 void FPS::setupBlockStack() { in setupBlockStack()
500 void FPS::finishBlockStack() { in finishBlockStack()
790 void FPS::popStackAfter(MachineBasicBlock::iterator &I) { in popStackAfter()
813 void FPS::freeStackSlotAfter(MachineBasicBlock::iterator &I, unsigned FPRegNo) { in freeStackSlotAfter()
828 FPS::freeStackSlotBefore(MachineBasicBlock::iterator I, unsigned FPRegNo) { in freeStackSlotBefore()
843 void FPS::adjustLiveRegs(unsigned Mask, MachineBasicBlock::iterator I) { in adjustLiveRegs()
906 void FPS::shuffleStackTop(const unsigned char *FixStack, in shuffleStackTop()
930 void FPS::handleCall(MachineBasicBlock::iterator &I) { in handleCall()
957 void FPS::handleReturn(MachineBasicBlock::iterator &I) { in handleReturn()
1044 void FPS::handleZeroArgFP(MachineBasicBlock::iterator &I) { in handleZeroArgFP()
1058 void FPS::handleOneArgFP(MachineBasicBlock::iterator &I) { in handleOneArgFP()
1116 void FPS::handleOneArgFPRW(MachineBasicBlock::iterator &I) { in handleOneArgFPRW()
1225 void FPS::handleTwoArgFP(MachineBasicBlock::iterator &I) { in handleTwoArgFP()
1323 void FPS::handleCompareFP(MachineBasicBlock::iterator &I) { in handleCompareFP()
1353 void FPS::handleCondMovFP(MachineBasicBlock::iterator &I) { in handleCondMovFP()
1382 void FPS::handleSpecialFP(MachineBasicBlock::iterator &Inst) { in handleSpecialFP()
1622 void FPS::setKillFlags(MachineBasicBlock &MBB) const { in setKillFlags()