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Lines Matching +full:mesa +full:- +full:rules

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8 llvmpipe) in the Mesa tree. Two important reasons for this:
10 * Architecture - given our focus on scientific visualization, our
16 * Historical - Intel had developed a high performance software
19 with Mesa to provide a high quality API layer while at the same
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26 SWR is a tile based immediate mode renderer with a sort-free threading
36 Our pipeline uses just-in-time compiled code for the fetch shader that
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49 For the types of high-geometry workloads we're interested in, we are
57 OpenGL driver to Mesa we regressed performance severely, some due to
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75 so doesn't match the strict line rendering rules). The majority of
76 the piglit failures are errors in our driver layer interfacing Mesa
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84 download the Mesa source and enable our driver makes life much
90 * It's easier to work with the Mesa community when the source we're
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96 * Performance - see the performance section earlier for details.
98 * Conformance - see the conformance section earlier for details.
100 * Features - core SWR has a lot of functionality we have yet to
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109 * All code is under the normal Mesa MIT license.
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118 Will this work on ARM, MIPS, POWER, <other non-x86 architecture>?
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122 intrinsics in our code and the in-tree JIT creation. It is not the
123 intention for this codebase to support non-x86 architectures.
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132 * You don't need a fire-breathing Xeon machine to work on SWR - we do
133 day-to-day development with laptops and desktop CPUs.
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