Lines Matching full:faster
19 - faster point and line drawing (2x faster)
53 - much faster pixel logic ops!
54 - faster transformation arithmetic
69 - faster X device driver functions
136 - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
137 - Faster rendering of lines when width=2.0
186 - Faster vertex transformation
187 - Faster raster operations into X windows under certain conditions
254 - faster line and polygon rendering under certain conditions. See
257 - lighting is a bit faster
261 - now using a 16-bit depth buffer, faster, smaller
277 - faster lighting
278 - faster 16-bit TrueColor rendering on Linux
279 - faster 32-bit TrueColor rendering on Linux, HP, IBM
280 - non-depth-buffered XImage polygons are faster
314 - faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
348 - faster texture mapping, see Performance Tip 11 in README
409 - slightly faster RGB dithering
423 - faster dithered flat-shaded triangles
458 - faster matrix inversion subroutine
468 - faster vertex transformation, clip testing, lighting
469 - faster line drawing
508 - faster X color allocation, colors also freed when finished with them
605 - faster blending for some modes
824 - rewritten glTexImage code paths (faster, less memory, bug fixes)
876 - glColorMask(false, false, false, false) handled better/faster
1041 - somewhat faster software texturing, fogging, depth testing
1101 - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
1254 - faster software texturing in some cases (i.e. trilinear filtering)
1407 - faster glDrawPixels in X11 driver in some cases (see relnotes/5.1)
1408 - faster glCopyPixels in X11 driver in some cases (see relnotes/5.1)
1507 - new glTexImage code, much cleaner, may be a bit faster