Lines Matching defs:f32
16 pub const fn vec3a(x: f32, y: f32, z: f32) -> Vec3A { in vec3a()
72 pub const fn new(x: f32, y: f32, z: f32) -> Self { in new()
124 pub fn write_to_slice(self, slice: &mut [f32]) { in write_to_slice()
158 pub fn dot(self, rhs: Self) -> f32 { in dot()
219 pub fn min_element(self) -> f32 { in min_element()
227 pub fn max_element(self) -> f32 { in max_element()
360 pub fn length(self) -> f32 { in length()
369 pub fn length_squared(self) -> f32 { in length_squared()
377 pub fn length_recip(self) -> f32 { in length_recip()
383 pub fn distance(self, rhs: Self) -> f32 { in distance()
389 pub fn distance_squared(self, rhs: Self) -> f32 { in distance_squared()
611 pub fn clamp_length(self, min: f32, max: f32) -> Self { in clamp_length()
663 pub fn angle_between(self, rhs: Self) -> f32 { in angle_between()
788 fn div_assign(&mut self, rhs: f32) { in div_assign()
795 impl Div<Vec3A> for f32 { implementation
842 fn mul_assign(&mut self, rhs: f32) { in mul_assign()
849 impl Mul<Vec3A> for f32 { implementation
896 fn add_assign(&mut self, rhs: f32) { in add_assign()
903 impl Add<Vec3A> for f32 { implementation
950 fn sub_assign(&mut self, rhs: f32) { in sub_assign()
957 impl Sub<Vec3A> for f32 { implementation
1004 fn rem_assign(&mut self, rhs: f32) { in rem_assign()
1011 impl Rem<Vec3A> for f32 { implementation
1141 impl From<Vec3A> for [f32; 3] { implementation
1150 fn from(t: (f32, f32, f32)) -> Self { in from()
1155 impl From<Vec3A> for (f32, f32, f32) { implementation