Lines Matching full:has
211 fExtensions.has("GL_ARB_vertex_array_object") || in validate()
212 fExtensions.has("GL_APPLE_vertex_array_object"))) || in validate()
215 fExtensions.has("GL_OES_vertex_array_object"))) || in validate()
218 fExtensions.has("GL_OES_vertex_array_object") || in validate()
219 fExtensions.has("OES_vertex_array_object")))) { in validate()
229 fExtensions.has("GL_ARB_tessellation_shader"))) || in validate()
232 fExtensions.has("GL_OES_tessellation_shader")))) { in validate()
241 (glVer >= GR_GL_VER(3,0) && fExtensions.has("GL_EXT_blend_func_extended"))))) { in validate()
249 fExtensions.has("GL_ARB_blend_func_extended"))) || in validate()
251 (glVer >= GR_GL_VER(3,0) && fExtensions.has("GL_EXT_blend_func_extended"))))) { in validate()
258 fExtensions.has("GL_KHR_blend_equation_advanced") || in validate()
259 fExtensions.has("GL_NV_blend_equation_advanced"))) || in validate()
261 fExtensions.has("GL_KHR_blend_equation_advanced") || in validate()
262 fExtensions.has("GL_NV_blend_equation_advanced")))) { in validate()
270 fExtensions.has("GL_ARB_clear_texture"))) || in validate()
272 fExtensions.has("GL_EXT_clear_texture")))) { in validate()
278 fExtensions.has("GL_ARB_draw_instanced") || in validate()
279 fExtensions.has("GL_EXT_draw_instanced"))) || in validate()
282 fExtensions.has("GL_EXT_draw_instanced") || in validate()
283 fExtensions.has("GL_ANGLE_instanced_arrays"))) || in validate()
294 fExtensions.has("GL_ARB_base_instance"))) || in validate()
296 fExtensions.has("GL_EXT_base_instance") || in validate()
297 fExtensions.has("GL_ANGLE_base_vertex_base_instance"))) || in validate()
299 fExtensions.has("GL_WEBGL_draw_instanced_base_vertex_base_instance")))) { in validate()
319 fExtensions.has("GL_ARB_draw_indirect"))) || in validate()
329 fExtensions.has("GL_ANGLE_base_vertex_base_instance"))) || in validate()
331 fExtensions.has("GL_WEBGL_multi_draw_instanced_base_vertex_base_instance")))) { in validate()
350 fExtensions.has("GL_ARB_texture_multisample"))) || in validate()
368 fExtensions.has("GL_ARB_multi_draw_indirect"))) || in validate()
370 fExtensions.has("GL_EXT_multi_draw_indirect")))) { in validate()
381 fExtensions.has("GL_OES_texture_buffer") || in validate()
382 fExtensions.has("GL_EXT_texture_buffer")))) { in validate()
392 fExtensions.has("GL_OES_texture_buffer") || in validate()
393 fExtensions.has("GL_EXT_texture_buffer")))) { in validate()
401 fExtensions.has("GL_ARB_texture_storage") || in validate()
402 fExtensions.has("GL_EXT_texture_storage"))) || in validate()
405 fExtensions.has("GL_EXT_texture_storage"))) || in validate()
415 fExtensions.has("GL_ARB_texture_barrier") || in validate()
416 fExtensions.has("GL_NV_texture_barrier"))) || in validate()
418 fExtensions.has("GL_NV_texture_barrier")))) { in validate()
425 fExtensions.has("GL_EXT_discard_framebuffer")))) { in validate()
432 fExtensions.has("GL_QCOM_tiled_rendering")))) { in validate()
438 fExtensions.has("GL_ARB_instanced_arrays"))) || in validate()
441 fExtensions.has("GL_EXT_instanced_arrays") || in validate()
442 fExtensions.has("GL_ANGLE_instanced_arrays"))) || in validate()
463 fExtensions.has("GL_ARB_framebuffer_object") || in validate()
464 fExtensions.has("GL_EXT_framebuffer_object"))) || in validate()
486 fExtensions.has("GL_ARB_framebuffer_object") || in validate()
487 fExtensions.has("GL_EXT_framebuffer_blit"))) || in validate()
490 fExtensions.has("GL_NV_framebuffer_blit") || in validate()
491 fExtensions.has("GL_CHROMIUM_framebuffer_multisample") || in validate()
492 fExtensions.has("GL_ANGLE_framebuffer_blit"))) || in validate()
502 fExtensions.has("GL_ARB_framebuffer_object") || in validate()
503 fExtensions.has("GL_EXT_framebuffer_multisample"))) || in validate()
506 fExtensions.has("GL_CHROMIUM_framebuffer_multisample") || in validate()
507 fExtensions.has("GL_ANGLE_framebuffer_multisample"))) || in validate()
516 fExtensions.has("GL_CHROMIUM_map_sub")))) { in validate()
526 fExtensions.has("GL_EXT_multisampled_render_to_texture") || in validate()
527 fExtensions.has("GL_IMG_multisampled_render_to_texture")))) { in validate()
534 fExtensions.has("GL_EXT_multisampled_render_to_texture")))) { in validate()
541 fExtensions.has("GL_IMG_multisampled_render_to_texture")))) { in validate()
548 fExtensions.has("GL_APPLE_framebuffer_multisample")))) { in validate()
557 fExtensions.has("GL_OES_mapbuffer")))) { in validate()
566 fExtensions.has("GL_OES_mapbuffer")))) { in validate()
574 fExtensions.has("GL_ARB_map_buffer_range"))) || in validate()
577 fExtensions.has("GL_EXT_map_buffer_range")))) { in validate()
585 fExtensions.has("GL_EXT_debug_marker"))) || in validate()
587 fExtensions.has("GL_EXT_debug_marker")))) { in validate()
597 fExtensions.has("GL_ARB_copy_buffer"))) || in validate()
600 fExtensions.has("GL_NV_copy_buffer"))) || in validate()
610 fExtensions.has("GL_KHR_debug"))) || in validate()
612 fExtensions.has("GL_KHR_debug")))) { in validate()
625 fExtensions.has("GL_CHROMIUM_bind_uniform_location")))) { in validate()
632 fExtensions.has("GL_EXT_window_rectangles"))) || in validate()
634 fExtensions.has("GL_EXT_window_rectangles")))) { in validate()
642 fExtensions.has("GL_ARB_sync"))) || in validate()
645 fExtensions.has("GL_APPLE_sync"))) || in validate()
659 fExtensions.has("GL_ARB_internalformat_query"))) || in validate()
671 fExtensions.has("GL_OES_get_program_binary")))) { in validate()
689 fExtensions.has("GL_ARB_sampler_objects"))) || in validate()
713 fExtensions.has("GL_EXT_occlusion_query_boolean")))) { in validate()
729 fExtensions.has("GL_ARB_timer_query") || in validate()
730 fExtensions.has("GL_EXT_timer_query")))) { in validate()
739 fExtensions.has("GL_ARB_timer_query")))) { in validate()
747 fExtensions.has("GL_ARB_invalidate_subdata")))) { in validate()
758 fExtensions.has("GL_ARB_invalidate_subdata"))) || in validate()
771 fExtensions.has("GL_ARB_ES2_compatibility"))) || in validate()
780 fExtensions.has("GL_NV_fence"))) || in validate()
782 fExtensions.has("GL_NV_fence")))) { in validate()