Lines Matching full:renderer
13 #include "src/gpu/graphite/Renderer.h"
37 const Renderer* stencilTessellatedCurvesAndTris(SkPathFillType type) const { in stencilTessellatedCurvesAndTris()
40 const Renderer* stencilTessellatedWedges(SkPathFillType type) const { in stencilTessellatedWedges()
43 const Renderer* convexTessellatedWedges() const { return &fConvexTessellatedWedges; } in convexTessellatedWedges()
44 const Renderer* tessellatedStrokes() const { return &fTessellatedStrokes; } in tessellatedStrokes()
47 const Renderer* bitmapText() const { return &fBitmapText; } in bitmapText()
48 const Renderer* sdfText(bool useLCDText) const { return &fSDFText[useLCDText]; } in sdfText()
51 const Renderer* vertices(SkVertices::VertexMode mode, bool hasColors, bool hasTexCoords) const { in vertices()
58 const Renderer* analyticRRect() const { return &fAnalyticRRect; } in analyticRRect()
65 SkSpan<const Renderer* const> renderers() const { in renderers()
89 Renderer fStencilTessellatedCurves[kPathTypeCount];
90 Renderer fStencilTessellatedWedges[kPathTypeCount];
91 Renderer fConvexTessellatedWedges;
92 Renderer fTessellatedStrokes;
94 Renderer fBitmapText;
95 Renderer fSDFText[2]; // bool isLCD
97 Renderer fAnalyticRRect;
99 Renderer fVertices[kVerticesCount];
102 std::vector<const Renderer*> fRenderers;