Lines Matching refs:fBuiltInCodeSnippets
245 return fBuiltInCodeSnippets[(int) id].fUniforms; in getUniforms()
260 return &fBuiltInCodeSnippets[codeSnippetID]; in getEntry()
1114 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kError] = { in ShaderCodeDictionary()
1125 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kPassthroughShader] = { in ShaderCodeDictionary()
1136 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kPassthroughBlender] = { in ShaderCodeDictionary()
1147 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kSolidColorShader] = { in ShaderCodeDictionary()
1158 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLinearGradientShader4] = { in ShaderCodeDictionary()
1169 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLinearGradientShader8] = { in ShaderCodeDictionary()
1180 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kRadialGradientShader4] = { in ShaderCodeDictionary()
1191 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kRadialGradientShader8] = { in ShaderCodeDictionary()
1202 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kSweepGradientShader4] = { in ShaderCodeDictionary()
1213 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kSweepGradientShader8] = { in ShaderCodeDictionary()
1224 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kConicalGradientShader4] = { in ShaderCodeDictionary()
1235 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kConicalGradientShader8] = { in ShaderCodeDictionary()
1246 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLocalMatrixShader] = { in ShaderCodeDictionary()
1258 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kImageShader] = { in ShaderCodeDictionary()
1269 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kPorterDuffBlendShader] = { in ShaderCodeDictionary()
1281 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kBlendShader] = { in ShaderCodeDictionary()
1293 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kColorFilterShader] = { in ShaderCodeDictionary()
1306 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kMatrixColorFilter] = { in ShaderCodeDictionary()
1317 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kBlendColorFilter] = { in ShaderCodeDictionary()
1328 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kComposeColorFilter] = { in ShaderCodeDictionary()
1339 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kTableColorFilter] = { in ShaderCodeDictionary()
1350 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kGaussianColorFilter] = { in ShaderCodeDictionary()
1361 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kColorSpaceXformColorFilter] = { in ShaderCodeDictionary()
1372 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kFixedFunctionBlender] = { in ShaderCodeDictionary()
1383 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kShaderBasedBlender] = { in ShaderCodeDictionary()
1394 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kPrimitiveColorShaderBasedBlender] = { in ShaderCodeDictionary()