Lines Matching refs:sound
68 and can deal with sound streams in 16-bit signed integer, 32-bit floating point,
86 is batch mode where you pass an entire sound sample to sonic. All you do is
91 This will change the speed and pitch of the sound samples pointed to by samples,
97 have no extra padding. If your sound samples are mono, and you don't want to
104 allows sonic to be inserted into a sound stream with fairly low latency. The
109 To process a sound stream, you must create a sonicStream object, which contains
121 no change at all to the sound stream. Sonic detects this case, and simply
132 and a volume of 1.4 means to multiply the sound samples by 1.4, clipping if we
134 speech is played. A 2.0 value will make you sound like a chipmunk talking very
135 fast. A 0.7 value will make you sound like a giant talking slowly.
139 pitch changes, but changing the pitch makes the speaker sound larger or smaller,
140 too. If you want to make the person sound like the same person, but talking at
149 After setting the sound parameters, you write to the stream like this:
158 * the sound device. */
164 When your sound stream ends, there may be several milliseconds of sound data in
171 sonicGetSpeed. Other sound data formats are supported: signed char and float.
172 If float, the sound data should be between -1.0 and 1.0. Internally, all sound