Lines Matching defs:error
206 if (auto error = spvBinaryParse(&context, vstate, words, num_words, in ValidateBinaryUsingContextAndValidationState() local
277 if (auto error = IdPass(*vstate, inst)) return error; in ValidateBinaryUsingContextAndValidationState() local
280 if (auto error = CapabilityPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
281 if (auto error = ModuleLayoutPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
282 if (auto error = CfgPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
283 if (auto error = InstructionPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
315 if (auto error = ValidateForwardDecls(*vstate)) return error; in ValidateBinaryUsingContextAndValidationState() local
331 if (auto error = UpdateIdUse(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
340 if (auto error = MiscPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
341 if (auto error = DebugPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
342 if (auto error = AnnotationPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
343 if (auto error = ExtensionPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
344 if (auto error = ModeSettingPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
345 if (auto error = TypePass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
346 if (auto error = ConstantPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
347 if (auto error = MemoryPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
348 if (auto error = FunctionPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
349 if (auto error = ImagePass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
350 if (auto error = ConversionPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
351 if (auto error = CompositesPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
352 if (auto error = ArithmeticsPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
353 if (auto error = BitwisePass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
354 if (auto error = LogicalsPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
355 if (auto error = ControlFlowPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
356 if (auto error = DerivativesPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
357 if (auto error = AtomicsPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
358 if (auto error = PrimitivesPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
359 if (auto error = BarriersPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
363 if (auto error = NonUniformPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
365 if (auto error = LiteralsPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
366 if (auto error = RayQueryPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
367 if (auto error = RayTracingPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
368 if (auto error = RayReorderNVPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
369 if (auto error = MeshShadingPass(*vstate, &instruction)) return error; in ValidateBinaryUsingContextAndValidationState() local
375 if (auto error = ValidateAdjacency(*vstate)) return error; in ValidateBinaryUsingContextAndValidationState() local
377 if (auto error = ValidateEntryPoints(*vstate)) return error; in ValidateBinaryUsingContextAndValidationState() local
380 if (auto error = PerformCfgChecks(*vstate)) return error; in ValidateBinaryUsingContextAndValidationState() local
381 if (auto error = CheckIdDefinitionDominateUse(*vstate)) return error; in ValidateBinaryUsingContextAndValidationState() local
382 if (auto error = ValidateDecorations(*vstate)) return error; in ValidateBinaryUsingContextAndValidationState() local
383 if (auto error = ValidateInterfaces(*vstate)) return error; in ValidateBinaryUsingContextAndValidationState() local
386 if (auto error = ValidateBuiltIns(*vstate)) return error; in ValidateBinaryUsingContextAndValidationState() local
390 if (auto error = ValidateExecutionLimitations(*vstate, &inst)) return error; in ValidateBinaryUsingContextAndValidationState() local
391 if (auto error = ValidateSmallTypeUses(*vstate, &inst)) return error; in ValidateBinaryUsingContextAndValidationState() local