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Lines Matching defs:PhysicalDeviceFloatControlsProperties

57842   struct PhysicalDeviceFloatControlsProperties  struct
57844 using NativeType = VkPhysicalDeviceFloatControlsProperties;
57846 static const bool allowDuplicate = false;
57847 …_OR_CONSTEXPR StructureType structureType = StructureType::ePhysicalDeviceFloatControlsProperties;
57850 VULKAN_HPP_CONSTEXPR PhysicalDeviceFloatControlsProperties( in PhysicalDeviceFloatControlsProperties() argument
57892PhysicalDeviceFloatControlsProperties( VkPhysicalDeviceFloatControlsProperties const & rhs ) VULKA… in PhysicalDeviceFloatControlsProperties() function
57902 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceFloatControlsProperties const *>( &r… in operator =()
57906 explicit operator VkPhysicalDeviceFloatControlsProperties const &() const VULKAN_HPP_NOEXCEPT in operator VkPhysicalDeviceFloatControlsProperties const&()
57911 explicit operator VkPhysicalDeviceFloatControlsProperties &() VULKAN_HPP_NOEXCEPT in operator VkPhysicalDeviceFloatControlsProperties&()
57940 reflect() const VULKAN_HPP_NOEXCEPT in reflect()
57967 bool operator==( PhysicalDeviceFloatControlsProperties const & rhs ) const VULKAN_HPP_NOEXCEPT in operator ==()
57987 bool operator!=( PhysicalDeviceFloatControlsProperties const & rhs ) const VULKAN_HPP_NOEXCEPT in operator !=()
57994 … sType = StructureType::ePhysicalDeviceFloatControlsProperties;
57995 void * pNext = {};
57996 …nce denormBehaviorIndependence = VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence::e32BitOnly;
57997 …nce roundingModeIndependence = VULKAN_HPP_NAMESPACE::ShaderFloatControlsIndependence::e32BitOnly;
57998 … VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat16 = {};
57999 … VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat32 = {};
58000 … VULKAN_HPP_NAMESPACE::Bool32 shaderSignedZeroInfNanPreserveFloat64 = {};
58001 … VULKAN_HPP_NAMESPACE::Bool32 shaderDenormPreserveFloat16 = {};
58002 … VULKAN_HPP_NAMESPACE::Bool32 shaderDenormPreserveFloat32 = {};
58003 … VULKAN_HPP_NAMESPACE::Bool32 shaderDenormPreserveFloat64 = {};
58004 … VULKAN_HPP_NAMESPACE::Bool32 shaderDenormFlushToZeroFloat16 = {};
58005 … VULKAN_HPP_NAMESPACE::Bool32 shaderDenormFlushToZeroFloat32 = {};
58006 … VULKAN_HPP_NAMESPACE::Bool32 shaderDenormFlushToZeroFloat64 = {};
58007 … VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTEFloat16 = {};
58008 … VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTEFloat32 = {};
58009 … VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTEFloat64 = {};
58010 … VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTZFloat16 = {};
58011 … VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTZFloat32 = {};
58012 … VULKAN_HPP_NAMESPACE::Bool32 shaderRoundingModeRTZFloat64 = {};