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Lines Matching defs:PhysicalDeviceShaderAtomicFloat2FeaturesEXT

70525   struct PhysicalDeviceShaderAtomicFloat2FeaturesEXT  struct
70527 using NativeType = VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT;
70529 static const bool allowDuplicate = false;
70530 …NSTEXPR StructureType structureType = StructureType::ePhysicalDeviceShaderAtomicFloat2FeaturesEXT;
70533 …ULKAN_HPP_CONSTEXPR PhysicalDeviceShaderAtomicFloat2FeaturesEXT( VULKAN_HPP_NAMESPACE::Bool32 shad… in PhysicalDeviceShaderAtomicFloat2FeaturesEXT() function
70564PhysicalDeviceShaderAtomicFloat2FeaturesEXT( VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT const &… in PhysicalDeviceShaderAtomicFloat2FeaturesEXT() function
70574 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderAtomicFloat2FeaturesEXT const … in operator =()
70579 …EXPR_14 PhysicalDeviceShaderAtomicFloat2FeaturesEXT & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()
70586 …ufferFloat16Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat16Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat16Atomics()
70593 …rFloat16AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat16AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat16AtomicAdd()
70600 …16AtomicMinMax( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat16AtomicMinMax_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat16AtomicMinMax()
70607 …32AtomicMinMax( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32AtomicMinMax_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat32AtomicMinMax()
70614 …64AtomicMinMax( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64AtomicMinMax_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat64AtomicMinMax()
70621 …haredFloat16Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat16Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderSharedFloat16Atomics()
70628 …dFloat16AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat16AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderSharedFloat16AtomicAdd()
70635 …16AtomicMinMax( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat16AtomicMinMax_ ) VULKAN_HPP_NOEXCEPT in setShaderSharedFloat16AtomicMinMax()
70642 …32AtomicMinMax( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32AtomicMinMax_ ) VULKAN_HPP_NOEXCEPT in setShaderSharedFloat32AtomicMinMax()
70649 …64AtomicMinMax( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64AtomicMinMax_ ) VULKAN_HPP_NOEXCEPT in setShaderSharedFloat64AtomicMinMax()
70656 …t32AtomicMinMax( VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32AtomicMinMax_ ) VULKAN_HPP_NOEXCEPT in setShaderImageFloat32AtomicMinMax()
70663 …t32AtomicMinMax( VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32AtomicMinMax_ ) VULKAN_HPP_NOEXCEPT in setSparseImageFloat32AtomicMinMax()
70670 operator VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT const &() const VULKAN_HPP_NOEXCEPT in operator VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT const&()
70675 operator VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT &() VULKAN_HPP_NOEXCEPT in operator VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT&()
70699 reflect() const VULKAN_HPP_NOEXCEPT in reflect()
70721 …ool operator==( PhysicalDeviceShaderAtomicFloat2FeaturesEXT const & rhs ) const VULKAN_HPP_NOEXCEPT in operator ==()
70740 …ool operator!=( PhysicalDeviceShaderAtomicFloat2FeaturesEXT const & rhs ) const VULKAN_HPP_NOEXCEPT in operator !=()
70747 …Type sType = StructureType::ePhysicalDeviceShaderAtomicFloat2FeaturesEXT;
70748 void * pNext = {};
70749 VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat16Atomics = {};
70750 VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat16AtomicAdd = {};
70751 VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat16AtomicMinMax = {};
70752 VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32AtomicMinMax = {};
70753 VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64AtomicMinMax = {};
70754 VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat16Atomics = {};
70755 VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat16AtomicAdd = {};
70756 VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat16AtomicMinMax = {};
70757 VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32AtomicMinMax = {};
70758 VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64AtomicMinMax = {};
70759 VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32AtomicMinMax = {};
70760 VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32AtomicMinMax = {};