Lines Matching defs:PhysicalDeviceShaderAtomicFloatFeaturesEXT
70769 struct PhysicalDeviceShaderAtomicFloatFeaturesEXT struct
70771 using NativeType = VkPhysicalDeviceShaderAtomicFloatFeaturesEXT;
70773 static const bool allowDuplicate = false;
70774 …ONSTEXPR StructureType structureType = StructureType::ePhysicalDeviceShaderAtomicFloatFeaturesEXT;
70777 …VULKAN_HPP_CONSTEXPR PhysicalDeviceShaderAtomicFloatFeaturesEXT( VULKAN_HPP_NAMESPACE::Bool32 shad… in PhysicalDeviceShaderAtomicFloatFeaturesEXT() argument
70808 …PhysicalDeviceShaderAtomicFloatFeaturesEXT( VkPhysicalDeviceShaderAtomicFloatFeaturesEXT const & r… in PhysicalDeviceShaderAtomicFloatFeaturesEXT() function
70818 …*this = *reinterpret_cast<VULKAN_HPP_NAMESPACE::PhysicalDeviceShaderAtomicFloatFeaturesEXT const *… in operator =()
70823 …TEXPR_14 PhysicalDeviceShaderAtomicFloatFeaturesEXT & setPNext( void * pNext_ ) VULKAN_HPP_NOEXCEPT in setPNext()
70830 …ufferFloat32Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat32Atomics()
70837 …rFloat32AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat32AtomicAdd()
70844 …ufferFloat64Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat64Atomics()
70851 …rFloat64AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderBufferFloat64AtomicAdd()
70858 …haredFloat32Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderSharedFloat32Atomics()
70865 …dFloat32AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderSharedFloat32AtomicAdd()
70872 …haredFloat64Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderSharedFloat64Atomics()
70879 …dFloat64AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderSharedFloat64AtomicAdd()
70886 …rImageFloat32Atomics( VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32Atomics_ ) VULKAN_HPP_NOEXCEPT in setShaderImageFloat32Atomics()
70893 …geFloat32AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setShaderImageFloat32AtomicAdd()
70900 …eImageFloat32Atomics( VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32Atomics_ ) VULKAN_HPP_NOEXCEPT in setSparseImageFloat32Atomics()
70907 …geFloat32AtomicAdd( VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32AtomicAdd_ ) VULKAN_HPP_NOEXCEPT in setSparseImageFloat32AtomicAdd()
70914 … explicit operator VkPhysicalDeviceShaderAtomicFloatFeaturesEXT const &() const VULKAN_HPP_NOEXCEPT in operator VkPhysicalDeviceShaderAtomicFloatFeaturesEXT const&()
70919 explicit operator VkPhysicalDeviceShaderAtomicFloatFeaturesEXT &() VULKAN_HPP_NOEXCEPT in operator VkPhysicalDeviceShaderAtomicFloatFeaturesEXT&()
70943 reflect() const VULKAN_HPP_NOEXCEPT in reflect()
70965 …bool operator==( PhysicalDeviceShaderAtomicFloatFeaturesEXT const & rhs ) const VULKAN_HPP_NOEXCEPT in operator ==()
70980 …bool operator!=( PhysicalDeviceShaderAtomicFloatFeaturesEXT const & rhs ) const VULKAN_HPP_NOEXCEPT in operator !=()
70987 …tureType sType = StructureType::ePhysicalDeviceShaderAtomicFloatFeaturesEXT;
70988 void * pNext = {};
70989 VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32Atomics = {};
70990 VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat32AtomicAdd = {};
70991 VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64Atomics = {};
70992 VULKAN_HPP_NAMESPACE::Bool32 shaderBufferFloat64AtomicAdd = {};
70993 VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32Atomics = {};
70994 VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat32AtomicAdd = {};
70995 VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64Atomics = {};
70996 VULKAN_HPP_NAMESPACE::Bool32 shaderSharedFloat64AtomicAdd = {};
70997 VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32Atomics = {};
70998 VULKAN_HPP_NAMESPACE::Bool32 shaderImageFloat32AtomicAdd = {};
70999 VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32Atomics = {};
71000 VULKAN_HPP_NAMESPACE::Bool32 sparseImageFloat32AtomicAdd = {};