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Lines Matching refs:VkBool32

503     VkBool32 primitiveRestartEnable;
554 VkBool32 depthClampEnable;
555 VkBool32 rasterizerDiscardEnable;
559 VkBool32 depthBiasEnable;
580 VkBool32 sampleShadingEnable;
583 VkBool32 alphaToCoverageEnable;
584 VkBool32 alphaToOneEnable;
600 VkBool32 depthTestEnable;
601 VkBool32 depthWriteEnable;
603 VkBool32 depthBoundsTestEnable;
604 VkBool32 stencilTestEnable;
624 VkBool32 logicOpEnable;
737 VkBool32 anisotropyEnable;
739 VkBool32 compareEnable;
744 VkBool32 unnormalizedCoordinates;
971 VkBool32 occlusionQueryEnable;
1085 VkBool32 quadOperationsInAllStages;
1134 VkBool32 storageBuffer16BitAccess;
1135 VkBool32 uniformAndStorageBuffer16BitAccess;
1136 VkBool32 storagePushConstant16;
1137 VkBool32 storageInputOutput16;
1152 VkBool32 prefersDedicatedAllocation;
1153 VkBool32 requiresDedicatedAllocation;
1304 VkBool32 subsetAllocation;
1634 VkBool32 multiview;
1635 VkBool32 multiviewGeometryShader;
1636 VkBool32 multiviewTessellationShader;
1667 VkBool32 variablePointersStorageBuffer;
1668 VkBool32 variablePointers;
1683 VkBool32 protectedMemory;
1698 VkBool32 protectedNoFault;
1730 VkBool32 protectedSubmit;
1752 VkBool32 forceExplicitReconstruction;
1812 VkBool32 samplerYcbcrConversion;
1930 VkBool32 deviceLUIDValid;
2100 VkBool32 supported;
2115 VkBool32 shaderDrawParameters;
2144 VkBool32 clipped;
2281 VkBool32 planeReorderPossible;
2282 VkBool32 persistentContent;
2337 VkBool32 persistent;
2716 VkBool32 shaderFloat16;
2717 VkBool32 shaderInt8;
2762 VkBool32 imagelessFramebuffer;
3213 VkBool32 storageBuffer8BitAccess;
3214 VkBool32 uniformAndStorageBuffer8BitAccess;
3215 VkBool32 storagePushConstant8;
3230 VkBool32 shaderBufferInt64Atomics;
3231 VkBool32 shaderSharedInt64Atomics;
3266 VkBool32 shaderSignedZeroInfNanPreserveFloat16;
3267 VkBool32 shaderSignedZeroInfNanPreserveFloat32;
3268 VkBool32 shaderSignedZeroInfNanPreserveFloat64;
3269 VkBool32 shaderDenormPreserveFloat16;
3270 VkBool32 shaderDenormPreserveFloat32;
3271 VkBool32 shaderDenormPreserveFloat64;
3272 VkBool32 shaderDenormFlushToZeroFloat16;
3273 VkBool32 shaderDenormFlushToZeroFloat32;
3274 VkBool32 shaderDenormFlushToZeroFloat64;
3275 VkBool32 shaderRoundingModeRTEFloat16;
3276 VkBool32 shaderRoundingModeRTEFloat32;
3277 VkBool32 shaderRoundingModeRTEFloat64;
3278 VkBool32 shaderRoundingModeRTZFloat16;
3279 VkBool32 shaderRoundingModeRTZFloat32;
3280 VkBool32 shaderRoundingModeRTZFloat64;
3314 VkBool32 independentResolveNone;
3315 VkBool32 independentResolve;
3330 VkBool32 vulkanMemoryModel;
3331 VkBool32 vulkanMemoryModelDeviceScope;
3332 VkBool32 vulkanMemoryModelAvailabilityVisibilityChains;
3347 VkBool32 supportsProtected;
3362 VkBool32 uniformBufferStandardLayout;
3377 VkBool32 pipelineExecutableInfo;
3461 VkBool32 isText;
3562 VkBool32 dedicatedAllocation;
3577 VkBool32 dedicatedAllocation;
3608 VkBool32 transformFeedback;
3609 VkBool32 geometryStreams;
3630 VkBool32 transformFeedbackQueries;
3631 VkBool32 transformFeedbackStreamsLinesTriangles;
3632 VkBool32 transformFeedbackRasterizationStreamSelect;
3633 VkBool32 transformFeedbackDraw;
3681 VkBool32 supportsTextureGatherLODBiasAMD;
3714 VkBool32 cornerSampledImage;
3852 VkBool32 textureCompressionASTC_HDR;
3882 VkBool32 decodeModeSharedExponent;
3914 VkBool32 conditionalRendering;
3915 VkBool32 inheritedConditionalRendering;
3930 VkBool32 conditionalRenderingEnable;
3945 VkBool32 computeBindingPointSupport;
4061 VkBool32 viewportWScalingEnable;
4179 VkBool32 perViewPositionAllComponents;
4247 VkBool32 primitiveUnderestimation;
4248 VkBool32 conservativePointAndLineRasterization;
4249 VkBool32 degenerateTrianglesRasterized;
4250 VkBool32 degenerateLinesRasterized;
4251 VkBool32 fullyCoveredFragmentShaderInputVariable;
4252 VkBool32 conservativeRasterizationPostDepthCoverage;
4284 VkBool32 depthClipEnable;
4300 VkBool32 depthClipEnable;
4593 VkBool32 filterMinmaxSingleComponentFormats;
4594 VkBool32 filterMinmaxImageComponentMapping;
4609 VkBool32 inlineUniformBlock;
4610 VkBool32 descriptorBindingInlineUniformBlockUpdateAfterBind;
4711 VkBool32 sampleLocationsEnable;
4731 VkBool32 variableSampleLocations;
4761 VkBool32 advancedBlendCoherentOperations;
4777 VkBool32 advancedBlendIndependentBlend;
4778 VkBool32 advancedBlendNonPremultipliedSrcColor;
4779 VkBool32 advancedBlendNonPremultipliedDstColor;
4780 VkBool32 advancedBlendCorrelatedOverlap;
4781 VkBool32 advancedBlendAllOperations;
4796 VkBool32 srcPremultiplied;
4797 VkBool32 dstPremultiplied;
4814 VkBool32 coverageToColorEnable;
4832 VkBool32 coverageModulationTableEnable;
4865 VkBool32 shaderSMBuiltins;
5010 VkBool32 shaderInputAttachmentArrayDynamicIndexing;
5011 VkBool32 shaderUniformTexelBufferArrayDynamicIndexing;
5012 VkBool32 shaderStorageTexelBufferArrayDynamicIndexing;
5013 VkBool32 shaderUniformBufferArrayNonUniformIndexing;
5014 VkBool32 shaderSampledImageArrayNonUniformIndexing;
5015 VkBool32 shaderStorageBufferArrayNonUniformIndexing;
5016 VkBool32 shaderStorageImageArrayNonUniformIndexing;
5017 VkBool32 shaderInputAttachmentArrayNonUniformIndexing;
5018 VkBool32 shaderUniformTexelBufferArrayNonUniformIndexing;
5019 VkBool32 shaderStorageTexelBufferArrayNonUniformIndexing;
5020 VkBool32 descriptorBindingUniformBufferUpdateAfterBind;
5021 VkBool32 descriptorBindingSampledImageUpdateAfterBind;
5022 VkBool32 descriptorBindingStorageImageUpdateAfterBind;
5023 VkBool32 descriptorBindingStorageBufferUpdateAfterBind;
5024 VkBool32 descriptorBindingUniformTexelBufferUpdateAfterBind;
5025 VkBool32 descriptorBindingStorageTexelBufferUpdateAfterBind;
5026 VkBool32 descriptorBindingUpdateUnusedWhilePending;
5027 VkBool32 descriptorBindingPartiallyBound;
5028 VkBool32 descriptorBindingVariableDescriptorCount;
5029 VkBool32 runtimeDescriptorArray;
5045 VkBool32 shaderUniformBufferArrayNonUniformIndexingNative;
5046 VkBool32 shaderSampledImageArrayNonUniformIndexingNative;
5047 VkBool32 shaderStorageBufferArrayNonUniformIndexingNative;
5048 VkBool32 shaderStorageImageArrayNonUniformIndexingNative;
5049 VkBool32 shaderInputAttachmentArrayNonUniformIndexingNative;
5050 VkBool32 robustBufferAccessUpdateAfterBind;
5051 VkBool32 quadDivergentImplicitLod;
5126 VkBool32 shadingRateImageEnable;
5143 VkBool32 shadingRateImage;
5144 VkBool32 shadingRateCoarseSampleOrder;
5419 VkBool32 representativeFragmentTest;
5434 VkBool32 representativeFragmentTestEnable;
5464 VkBool32 filterCubic;
5465 VkBool32 filterCubicMinmax ;
5645 VkBool32 vertexAttributeInstanceRateDivisor;
5646 VkBool32 vertexAttributeInstanceRateZeroDivisor;
5695 VkBool32 computeDerivativeGroupQuads;
5696 VkBool32 computeDerivativeGroupLinear;
5711 VkBool32 taskShader;
5712 VkBool32 meshShader;
5754 VkBool32 fragmentShaderBarycentric;
5769 VkBool32 imageFootprint;
5800 VkBool32 exclusiveScissor;
5846 VkBool32 shaderIntegerFunctions2;
5862 VkBool32 valueBool;
5939 VkBool32 enable;
5988 VkBool32 localDimmingSupport;
6003 VkBool32 localDimmingEnable;
6054 VkBool32 fragmentDensityMap;
6055 VkBool32 fragmentDensityMapDynamic;
6056 VkBool32 fragmentDensityMapNonSubsampledImages;
6073 VkBool32 fragmentDensityInvocations;
6103 VkBool32 scalarBlockLayout;
6118 VkBool32 subgroupSizeControl;
6119 VkBool32 computeFullSubgroups;
6183 VkBool32 deviceCoherentMemory;
6214 VkBool32 memoryPriority;
6244 VkBool32 dedicatedAllocationImageAliasing;
6259 VkBool32 bufferDeviceAddress;
6260 VkBool32 bufferDeviceAddressCaptureReplay;
6261 VkBool32 bufferDeviceAddressMultiDevice;
6361 VkBool32 cooperativeMatrix;
6362 VkBool32 cooperativeMatrixRobustBufferAccess;
6392 VkBool32 coverageReductionMode;
6441 VkBool32 fragmentShaderSampleInterlock;
6442 VkBool32 fragmentShaderPixelInterlock;
6443 VkBool32 fragmentShaderShadingRateInterlock;
6458 VkBool32 ycbcrImageArrays;
6491 VkBool32 fullScreenExclusiveSupported;
6539 VkBool32 rectangularLines;
6540 VkBool32 bresenhamLines;
6541 VkBool32 smoothLines;
6542 VkBool32 stippledRectangularLines;
6543 VkBool32 stippledBresenhamLines;
6544 VkBool32 stippledSmoothLines;
6575 VkBool32 stippledLineEnable;
6592 VkBool32 hostQueryReset;
6607 VkBool32 indexTypeUint8;
6622 VkBool32 shaderDemoteToHelperInvocation;
6637 VkBool32 texelBufferAlignment;
6653 VkBool32 storageTexelBufferOffsetSingleTexelAlignment;
6655 VkBool32 uniformTexelBufferOffsetSingleTexelAlignment;