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Lines Matching refs:settings

505     void invokeDraw(const renderengine::DisplaySettings& settings,  in invokeDraw()  argument
508 mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd()); in invokeDraw()
519 renderengine::DisplaySettings settings; in drawEmptyLayers() local
521 invokeDraw(settings, layers); in drawEmptyLayers()
713 renderengine::DisplaySettings settings; in fillBuffer() local
714 settings.physicalDisplay = fullscreenRect(); in fillBuffer()
715 settings.clip = fullscreenRect(); in fillBuffer()
716 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillBuffer()
728 invokeDraw(settings, layers); in fillBuffer()
757 renderengine::DisplaySettings settings; in fillRedOffsetBuffer() local
758 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillRedOffsetBuffer()
759 settings.physicalDisplay = offsetRect(); in fillRedOffsetBuffer()
760 settings.clip = offsetRectAtZero(); in fillRedOffsetBuffer()
771 invokeDraw(settings, layers); in fillRedOffsetBuffer()
790 renderengine::DisplaySettings settings; in fillBufferCheckers() local
791 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillBufferCheckers()
792 settings.physicalDisplay = fullscreenRect(); in fillBufferCheckers()
794 settings.clip = Rect(2, 2); in fillBufferCheckers()
795 settings.orientation = orientationFlag; in fillBufferCheckers()
824 invokeDraw(settings, layers); in fillBufferCheckers()
893 renderengine::DisplaySettings settings; in fillBufferWithLayerTransform() local
894 settings.physicalDisplay = fullscreenRect(); in fillBufferWithLayerTransform()
896 settings.clip = Rect(2, 2); in fillBufferWithLayerTransform()
897 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillBufferWithLayerTransform()
912 invokeDraw(settings, layers); in fillBufferWithLayerTransform()
927 renderengine::DisplaySettings settings; in fillBufferWithColorTransform() local
928 settings.physicalDisplay = fullscreenRect(); in fillBufferWithColorTransform()
929 settings.clip = Rect(1, 1); in fillBufferWithColorTransform()
930 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillBufferWithColorTransform()
942 settings.colorTransform = mat4::scale(vec4(0.9f, 0, 0, 1)); in fillBufferWithColorTransform()
951 invokeDraw(settings, layers); in fillBufferWithColorTransform()
957 renderengine::DisplaySettings settings; in fillBufferWithColorTransformAndSourceDataspace() local
958 settings.physicalDisplay = fullscreenRect(); in fillBufferWithColorTransformAndSourceDataspace()
959 settings.clip = Rect(1, 1); in fillBufferWithColorTransformAndSourceDataspace()
960 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillBufferWithColorTransformAndSourceDataspace()
972 settings.colorTransform = mat4::scale(vec4(0.9f, 0, 0, 1)); in fillBufferWithColorTransformAndSourceDataspace()
981 invokeDraw(settings, layers); in fillBufferWithColorTransformAndSourceDataspace()
1009 renderengine::DisplaySettings settings; in fillBufferWithColorTransformAndOutputDataspace() local
1010 settings.physicalDisplay = fullscreenRect(); in fillBufferWithColorTransformAndOutputDataspace()
1011 settings.clip = Rect(1, 1); in fillBufferWithColorTransformAndOutputDataspace()
1012 settings.outputDataspace = outputDataspace; in fillBufferWithColorTransformAndOutputDataspace()
1024 settings.colorTransform = mat4::scale(vec4(0.9f, 0, 0, 1)); in fillBufferWithColorTransformAndOutputDataspace()
1033 invokeDraw(settings, layers); in fillBufferWithColorTransformAndOutputDataspace()
1054 renderengine::DisplaySettings settings; in fillBufferWithColorTransformZeroLayerAlpha() local
1055 settings.physicalDisplay = fullscreenRect(); in fillBufferWithColorTransformZeroLayerAlpha()
1056 settings.clip = Rect(1, 1); in fillBufferWithColorTransformZeroLayerAlpha()
1067 settings.colorTransform = mat4(-1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 1, 1, 1, 1); in fillBufferWithColorTransformZeroLayerAlpha()
1073 invokeDraw(settings, layers); in fillBufferWithColorTransformZeroLayerAlpha()
1084 renderengine::DisplaySettings settings; in fillRedBufferWithRoundedCorners() local
1085 settings.physicalDisplay = fullscreenRect(); in fillRedBufferWithRoundedCorners()
1086 settings.clip = fullscreenRect(); in fillRedBufferWithRoundedCorners()
1087 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillRedBufferWithRoundedCorners()
1101 invokeDraw(settings, layers); in fillRedBufferWithRoundedCorners()
1125 renderengine::DisplaySettings settings; in fillBufferAndBlurBackground() local
1126 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillBufferAndBlurBackground()
1127 settings.physicalDisplay = fullscreenRect(); in fillBufferAndBlurBackground()
1128 settings.clip = fullscreenRect(); in fillBufferAndBlurBackground()
1155 invokeDraw(settings, layers); in fillBufferAndBlurBackground()
1170 renderengine::DisplaySettings settings; in fillSmallLayerAndBlurBackground() local
1171 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillSmallLayerAndBlurBackground()
1172 settings.physicalDisplay = fullscreenRect(); in fillSmallLayerAndBlurBackground()
1173 settings.clip = fullscreenRect(); in fillSmallLayerAndBlurBackground()
1192 invokeDraw(settings, layers); in fillSmallLayerAndBlurBackground()
1202 renderengine::DisplaySettings settings; in overlayCorners() local
1203 settings.physicalDisplay = fullscreenRect(); in overlayCorners()
1204 settings.clip = fullscreenRect(); in overlayCorners()
1205 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in overlayCorners()
1217 invokeDraw(settings, layersFirst); in overlayCorners()
1233 invokeDraw(settings, layersSecond); in overlayCorners()
1242 renderengine::DisplaySettings settings; in fillRedBufferTextureTransform() local
1243 settings.physicalDisplay = fullscreenRect(); in fillRedBufferTextureTransform()
1244 settings.clip = Rect(1, 1); in fillRedBufferTextureTransform()
1245 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in fillRedBufferTextureTransform()
1285 invokeDraw(settings, layers); in fillRedBufferTextureTransform()
1294 renderengine::DisplaySettings settings; in fillRedBufferWithPremultiplyAlpha() local
1295 settings.physicalDisplay = fullscreenRect(); in fillRedBufferWithPremultiplyAlpha()
1297 settings.clip = Rect(1, 1); in fillRedBufferWithPremultiplyAlpha()
1324 invokeDraw(settings, layers); in fillRedBufferWithPremultiplyAlpha()
1333 renderengine::DisplaySettings settings; in fillRedBufferWithoutPremultiplyAlpha() local
1334 settings.physicalDisplay = fullscreenRect(); in fillRedBufferWithoutPremultiplyAlpha()
1336 settings.clip = Rect(1, 1); in fillRedBufferWithoutPremultiplyAlpha()
1363 invokeDraw(settings, layers); in fillRedBufferWithoutPremultiplyAlpha()
1375 renderengine::DisplaySettings settings; in drawShadow() local
1376 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in drawShadow()
1377 settings.physicalDisplay = fullscreenRect(); in drawShadow()
1378 settings.clip = fullscreenRect(); in drawShadow()
1406 invokeDraw(settings, layers); in drawShadow()
1412 renderengine::DisplaySettings settings; in drawShadowWithoutCaster() local
1413 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in drawShadowWithoutCaster()
1414 settings.physicalDisplay = fullscreenRect(); in drawShadowWithoutCaster()
1415 settings.clip = fullscreenRect(); in drawShadowWithoutCaster()
1438 invokeDraw(settings, layers); in drawShadowWithoutCaster()
1579 renderengine::DisplaySettings settings; in TEST_P() local
1580 settings.physicalDisplay = fullscreenRect(); in TEST_P()
1581 settings.clip = fullscreenRect(); in TEST_P()
1582 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in TEST_P()
1592 invokeDraw(settings, layersFirst); in TEST_P()
1597 invokeDraw(settings, layersSecond); in TEST_P()
1607 renderengine::DisplaySettings settings; in TEST_P() local
1608 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in TEST_P()
1609 settings.physicalDisplay = fullscreenRect(); in TEST_P()
1610 settings.clip = fullscreenRect(); in TEST_P()
1628 invokeDraw(settings, layers); in TEST_P()
1641 renderengine::DisplaySettings settings; in TEST_P() local
1642 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in TEST_P()
1649 mRE->drawLayers(settings, layers, nullptr, true, base::unique_fd()); in TEST_P()
2142 renderengine::ShadowSettings settings = in TEST_P() local
2146 drawShadowWithoutCaster(casterBounds.toFloatRect(), settings, backgroundColor); in TEST_P()
2147 expectShadowColorWithoutCaster(casterBounds.toFloatRect(), settings, backgroundColor); in TEST_P()
2166 renderengine::ShadowSettings settings = in TEST_P() local
2170 drawShadow<ColorSourceVariant>(castingLayer, settings, casterColor, backgroundColor); in TEST_P()
2171 expectShadowColor(castingLayer, settings, casterColor, backgroundColor); in TEST_P()
2191 renderengine::ShadowSettings settings = in TEST_P() local
2195 drawShadow<ColorSourceVariant>(castingLayer, settings, casterColor, backgroundColor); in TEST_P()
2196 expectShadowColor(castingLayer, settings, casterColor, backgroundColor); in TEST_P()
2216 renderengine::ShadowSettings settings = in TEST_P() local
2220 drawShadow<BufferSourceVariant<ForceOpaqueBufferVariant>>(castingLayer, settings, casterColor, in TEST_P()
2222 expectShadowColor(castingLayer, settings, casterColor, backgroundColor); in TEST_P()
2243 renderengine::ShadowSettings settings = in TEST_P() local
2247 drawShadow<BufferSourceVariant<ForceOpaqueBufferVariant>>(castingLayer, settings, casterColor, in TEST_P()
2249 expectShadowColor(castingLayer, settings, casterColor, backgroundColor); in TEST_P()
2266 renderengine::ShadowSettings settings = in TEST_P() local
2270 drawShadow<BufferSourceVariant<RelaxOpaqueBufferVariant>>(castingLayer, settings, casterColor, in TEST_P()
2274 const float shadowInset = settings.length * -1.0f; in TEST_P()
2288 renderengine::DisplaySettings settings; in TEST_P() local
2289 settings.physicalDisplay = fullscreenRect(); in TEST_P()
2290 settings.clip = fullscreenRect(); in TEST_P()
2291 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in TEST_P()
2301 mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd()); in TEST_P()
2308 mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd(fenceOne->dup())); in TEST_P()
2332 renderengine::DisplaySettings settings; in TEST_P() local
2333 settings.physicalDisplay = fullscreenRect(); in TEST_P()
2334 settings.clip = fullscreenRect(); in TEST_P()
2335 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in TEST_P()
2366 invokeDraw(settings, layers); in TEST_P()
2385 renderengine::DisplaySettings settings; in TEST_P() local
2386 settings.physicalDisplay = fullscreenRect(); in TEST_P()
2387 settings.clip = fullscreenRect(); in TEST_P()
2388 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in TEST_P()
2411 invokeDraw(settings, layers); in TEST_P()
2433 renderengine::DisplaySettings settings; in TEST_P() local
2434 settings.physicalDisplay = fullscreenRect(); in TEST_P()
2435 settings.clip = fullscreenRect(); in TEST_P()
2436 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in TEST_P()
2450 invokeDraw(settings, layers); in TEST_P()
2471 renderengine::DisplaySettings settings; in TEST_P() local
2472 settings.physicalDisplay = fullscreenRect(); in TEST_P()
2473 settings.clip = fullscreenRect(); in TEST_P()
2474 settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; in TEST_P()
2489 invokeDraw(settings, layers); in TEST_P()