Lines Matching refs:fallbackKeyCode
6402 std::optional<int32_t> fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode); in afterKeyEventLockedInterruptable() local
6411 if (fallbackKeyCode) { in afterKeyEventLockedInterruptable()
6434 if (*fallbackKeyCode != AKEYCODE_UNKNOWN) { in afterKeyEventLockedInterruptable()
6439 options.keyCode = *fallbackKeyCode; in afterKeyEventLockedInterruptable()
6449 if (!fallbackKeyCode && !initialDown) { in afterKeyEventLockedInterruptable()
6488 *fallbackKeyCode = event.getKeyCode(); in afterKeyEventLockedInterruptable()
6490 *fallbackKeyCode = AKEYCODE_UNKNOWN; in afterKeyEventLockedInterruptable()
6492 connection->inputState.setFallbackKey(originalKeyCode, *fallbackKeyCode); in afterKeyEventLockedInterruptable()
6495 ALOG_ASSERT(fallbackKeyCode); in afterKeyEventLockedInterruptable()
6500 if (*fallbackKeyCode != AKEYCODE_UNKNOWN && in afterKeyEventLockedInterruptable()
6501 (!fallback || *fallbackKeyCode != event.getKeyCode())) { in afterKeyEventLockedInterruptable()
6507 event.getKeyCode(), originalKeyCode, *fallbackKeyCode); in afterKeyEventLockedInterruptable()
6512 originalKeyCode, *fallbackKeyCode); in afterKeyEventLockedInterruptable()
6518 options.keyCode = *fallbackKeyCode; in afterKeyEventLockedInterruptable()
6522 *fallbackKeyCode = AKEYCODE_UNKNOWN; in afterKeyEventLockedInterruptable()
6524 connection->inputState.setFallbackKey(originalKeyCode, *fallbackKeyCode); in afterKeyEventLockedInterruptable()
6548 keyEntry.keyCode = *fallbackKeyCode; in afterKeyEventLockedInterruptable()
6558 originalKeyCode, *fallbackKeyCode, keyEntry.metaState); in afterKeyEventLockedInterruptable()