Lines Matching refs:inputConfig
201 if (snapshot.inputInfo.inputConfig.test(gui::WindowInfo::InputConfig::NO_INPUT_CHANNEL)) { in handleDropInputMode()
208 snapshot.inputInfo.inputConfig |= gui::WindowInfo::InputConfig::DROP_INPUT; in handleDropInputMode()
220 snapshot.inputInfo.inputConfig |= gui::WindowInfo::InputConfig::DROP_INPUT; in handleDropInputMode()
228 snapshot.inputInfo.inputConfig |= gui::WindowInfo::InputConfig::DROP_INPUT_IF_OBSCURED; in handleDropInputMode()
240 snapshot.inputInfo.inputConfig |= gui::WindowInfo::InputConfig::DROP_INPUT; in handleDropInputMode()
248 snapshot.inputInfo.inputConfig |= gui::WindowInfo::InputConfig::DROP_INPUT_IF_OBSCURED; in handleDropInputMode()
296 requested.windowInfoHandle->getInfo()->inputConfig.test( in needsInputInfo()
1017 snapshot.inputInfo.inputConfig = gui::WindowInfo::InputConfig::NO_INPUT_CHANNEL; in updateInput()
1024 snapshot.inputInfo.inputConfig |= gui::WindowInfo::InputConfig::NOT_TOUCHABLE; in updateInput()
1046 snapshot.inputInfo.inputConfig |= gui::WindowInfo::InputConfig::DROP_INPUT; in updateInput()
1063 snapshot.inputInfo.inputConfig |= gui::WindowInfo::InputConfig::TRUSTED_OVERLAY; in updateInput()
1069 snapshot.inputInfo.inputConfig |= gui::WindowInfo::InputConfig::CLONE; in updateInput()
1072 snapshot.inputInfo.inputConfig.clear(gui::WindowInfo::InputConfig::WATCH_OUTSIDE_TOUCH); in updateInput()