// Copyright (c) Facebook, Inc. and its affiliates. // All rights reserved. // // Copyright 2019 Google LLC // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. #include #include #include #include #include void xnn_qs8_requantize_rndnu__scalar( size_t n, const int32_t* input, float scale, int8_t zero_point, int8_t qmin, int8_t qmax, int8_t* output) { assert(n % 4 == 0); assert(scale < 1.0f); assert(scale >= 0x1.0p-32f); const uint32_t scale_bits = float_as_uint32(scale); const int32_t multiplier = ((int32_t) scale_bits & INT32_C(0x007FFFFF)) | INT32_C(0x00800000); const uint32_t shift = 127 + 23 - (scale_bits >> 23); assert(shift >= 24); assert(shift < 56); const int64_t rounding = INT64_C(1) << (shift - 1); const int32_t smin = (int32_t) qmin - (int32_t) zero_point; const int32_t smax = (int32_t) qmax - (int32_t) zero_point; for (; n != 0; n -= 4) { const int32_t x = input[0]; const int32_t y = input[1]; const int32_t z = input[2]; const int32_t w = input[3]; input += 4; // Compute full 64-bit product of signed 32-bit factors. // // Note: multiplier can be treated as either signed or unsigned. const int64_t x_product = (int64_t) x * (int64_t) multiplier; const int64_t y_product = (int64_t) y * (int64_t) multiplier; const int64_t z_product = (int64_t) z * (int64_t) multiplier; const int64_t w_product = (int64_t) w * (int64_t) multiplier; // Arithmetically shift the full 64-bit product right with rounding. // Rounding is performed towards closest integer, with midpoints rounded up. // // Note that although rounding is precomputed, it is dependent on shift value, and on processors with 64-bit // "right shift with rounding" instruction each line below can be represented by just one such instruction // (e.g. VRSHL.S64 on ARM NEON, SRSHL in ARM64 Advanced SIMD). const int32_t x_scaled = (int32_t) math_asr_s64(x_product + rounding, shift); const int32_t y_scaled = (int32_t) math_asr_s64(y_product + rounding, shift); const int32_t z_scaled = (int32_t) math_asr_s64(z_product + rounding, shift); const int32_t w_scaled = (int32_t) math_asr_s64(w_product + rounding, shift); // Clamp scaled value with zero point between (qmin - zero point) and (qmax - zero point). const int32_t x_clamped = math_min_s32(math_max_s32(x_scaled, smin), smax); const int32_t y_clamped = math_min_s32(math_max_s32(y_scaled, smin), smax); const int32_t z_clamped = math_min_s32(math_max_s32(z_scaled, smin), smax); const int32_t w_clamped = math_min_s32(math_max_s32(w_scaled, smin), smax); // Add zero point to clamped value. // The result is guaranteed to be in [qmin, qmax] range. // // This addition can not be safely done before clamping, because scaled values are in [-2147483520, 2147483519] // range, so addition of zero point (which can be up to 127) can overflow signed 32-bit integer. const int32_t x_biased = x_clamped + zero_point; const int32_t y_biased = y_clamped + zero_point; const int32_t z_biased = z_clamped + zero_point; const int32_t w_biased = w_clamped + zero_point; output[0] = (int8_t) x_biased; output[1] = (int8_t) y_biased; output[2] = (int8_t) z_biased; output[3] = (int8_t) w_biased; output += 4; } }