// // Copyright 2002 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Symbol table for parsing. The design principles and most of the functionality are documented in // the header file. // #if defined(_MSC_VER) # pragma warning(disable : 4718) #endif #include "compiler/translator/SymbolTable.h" #include "angle_gl.h" #include "compiler/translator/ImmutableString.h" #include "compiler/translator/IntermNode.h" #include "compiler/translator/StaticType.h" #include "compiler/translator/util.h" namespace sh { namespace { bool CheckShaderType(Shader expected, GLenum actual) { switch (expected) { case Shader::ALL: return true; case Shader::FRAGMENT: return actual == GL_FRAGMENT_SHADER; case Shader::VERTEX: return actual == GL_VERTEX_SHADER; case Shader::COMPUTE: return actual == GL_COMPUTE_SHADER; case Shader::GEOMETRY: return actual == GL_GEOMETRY_SHADER; case Shader::GEOMETRY_EXT: return actual == GL_GEOMETRY_SHADER_EXT; case Shader::TESS_CONTROL_EXT: return actual == GL_TESS_CONTROL_SHADER_EXT; case Shader::TESS_EVALUATION_EXT: return actual == GL_TESS_EVALUATION_SHADER_EXT; case Shader::NOT_COMPUTE: return actual != GL_COMPUTE_SHADER; default: UNREACHABLE(); return false; } } bool CheckExtension(uint32_t extensionIndex, const ShBuiltInResources &resources) { const int *resourcePtr = reinterpret_cast(&resources); return resourcePtr[extensionIndex] > 0; } } // namespace class TSymbolTable::TSymbolTableLevel { public: TSymbolTableLevel() = default; bool insert(TSymbol *symbol); // Insert a function using its unmangled name as the key. void insertUnmangled(TFunction *function); TSymbol *find(const ImmutableString &name) const; private: using tLevel = TUnorderedMap>; using tLevelPair = const tLevel::value_type; using tInsertResult = std::pair; tLevel level; }; bool TSymbolTable::TSymbolTableLevel::insert(TSymbol *symbol) { // returning true means symbol was added to the table tInsertResult result = level.insert(tLevelPair(symbol->getMangledName(), symbol)); return result.second; } void TSymbolTable::TSymbolTableLevel::insertUnmangled(TFunction *function) { level.insert(tLevelPair(function->name(), function)); } TSymbol *TSymbolTable::TSymbolTableLevel::find(const ImmutableString &name) const { tLevel::const_iterator it = level.find(name); if (it == level.end()) return nullptr; else return (*it).second; } TSymbolTable::TSymbolTable() : mGlobalInvariant(false), mUniqueIdCounter(0), mShaderType(GL_FRAGMENT_SHADER), mShaderSpec(SH_GLES2_SPEC), mGlInVariableWithArraySize(nullptr) {} TSymbolTable::~TSymbolTable() = default; bool TSymbolTable::isEmpty() const { return mTable.empty(); } bool TSymbolTable::atGlobalLevel() const { return mTable.size() == 1u; } void TSymbolTable::push() { mTable.emplace_back(new TSymbolTableLevel); mPrecisionStack.emplace_back(new PrecisionStackLevel); } void TSymbolTable::pop() { mTable.pop_back(); mPrecisionStack.pop_back(); } const TFunction *TSymbolTable::markFunctionHasPrototypeDeclaration( const ImmutableString &mangledName, bool *hadPrototypeDeclarationOut) const { TFunction *function = findUserDefinedFunction(mangledName); *hadPrototypeDeclarationOut = function->hasPrototypeDeclaration(); function->setHasPrototypeDeclaration(); return function; } const TFunction *TSymbolTable::setFunctionParameterNamesFromDefinition(const TFunction *function, bool *wasDefinedOut) const { TFunction *firstDeclaration = findUserDefinedFunction(function->getMangledName()); ASSERT(firstDeclaration); // Note: 'firstDeclaration' could be 'function' if this is the first time we've seen function as // it would have just been put in the symbol table. Otherwise, we're looking up an earlier // occurance. if (function != firstDeclaration) { // The previous declaration should have the same parameters as the function definition // (parameter names may differ). firstDeclaration->shareParameters(*function); } *wasDefinedOut = firstDeclaration->isDefined(); firstDeclaration->setDefined(); return firstDeclaration; } bool TSymbolTable::setGlInArraySize(unsigned int inputArraySize) { if (mGlInVariableWithArraySize) { return mGlInVariableWithArraySize->getType().getOutermostArraySize() == inputArraySize; } const TInterfaceBlock *glPerVertex = static_cast(m_gl_PerVertex); TType *glInType = new TType(glPerVertex, EvqPerVertexIn, TLayoutQualifier::Create()); glInType->makeArray(inputArraySize); mGlInVariableWithArraySize = new TVariable(this, ImmutableString("gl_in"), glInType, SymbolType::BuiltIn, TExtension::EXT_geometry_shader); return true; } TVariable *TSymbolTable::getGlInVariableWithArraySize() const { return mGlInVariableWithArraySize; } const TVariable *TSymbolTable::gl_FragData() const { return static_cast(m_gl_FragData); } const TVariable *TSymbolTable::gl_SecondaryFragDataEXT() const { return static_cast(m_gl_SecondaryFragDataEXT); } TSymbolTable::VariableMetadata *TSymbolTable::getOrCreateVariableMetadata(const TVariable &variable) { int id = variable.uniqueId().get(); auto iter = mVariableMetadata.find(id); if (iter == mVariableMetadata.end()) { iter = mVariableMetadata.insert(std::make_pair(id, VariableMetadata())).first; } return &iter->second; } void TSymbolTable::markStaticWrite(const TVariable &variable) { auto metadata = getOrCreateVariableMetadata(variable); metadata->staticWrite = true; } void TSymbolTable::markStaticRead(const TVariable &variable) { auto metadata = getOrCreateVariableMetadata(variable); metadata->staticRead = true; } bool TSymbolTable::isStaticallyUsed(const TVariable &variable) const { ASSERT(!variable.getConstPointer()); int id = variable.uniqueId().get(); auto iter = mVariableMetadata.find(id); return iter != mVariableMetadata.end() && (iter->second.staticRead || iter->second.staticWrite); } void TSymbolTable::addInvariantVarying(const TVariable &variable) { ASSERT(atGlobalLevel()); auto metadata = getOrCreateVariableMetadata(variable); metadata->invariant = true; } bool TSymbolTable::isVaryingInvariant(const TVariable &variable) const { ASSERT(atGlobalLevel()); if (mGlobalInvariant && (IsShaderOutput(variable.getType().getQualifier()))) { return true; } int id = variable.uniqueId().get(); auto iter = mVariableMetadata.find(id); return iter != mVariableMetadata.end() && iter->second.invariant; } void TSymbolTable::setGlobalInvariant(bool invariant) { ASSERT(atGlobalLevel()); mGlobalInvariant = invariant; } const TSymbol *TSymbolTable::find(const ImmutableString &name, int shaderVersion) const { const TSymbol *userSymbol = findUserDefined(name); if (userSymbol) { return userSymbol; } return findBuiltIn(name, shaderVersion); } const TSymbol *TSymbolTable::findUserDefined(const ImmutableString &name) const { int userDefinedLevel = static_cast(mTable.size()) - 1; while (userDefinedLevel >= 0) { const TSymbol *symbol = mTable[userDefinedLevel]->find(name); if (symbol) { return symbol; } userDefinedLevel--; } return nullptr; } TFunction *TSymbolTable::findUserDefinedFunction(const ImmutableString &name) const { // User-defined functions are always declared at the global level. ASSERT(!mTable.empty()); return static_cast(mTable[0]->find(name)); } const TSymbol *TSymbolTable::findGlobal(const ImmutableString &name) const { ASSERT(!mTable.empty()); return mTable[0]->find(name); } const TSymbol *TSymbolTable::findGlobalWithConversion( const std::vector &names) const { for (const ImmutableString &name : names) { const TSymbol *target = findGlobal(name); if (target != nullptr) return target; } return nullptr; } const TSymbol *TSymbolTable::findBuiltInWithConversion(const std::vector &names, int shaderVersion) const { for (const ImmutableString &name : names) { const TSymbol *target = findBuiltIn(name, shaderVersion); if (target != nullptr) return target; } return nullptr; } bool TSymbolTable::declare(TSymbol *symbol) { ASSERT(!mTable.empty()); // The following built-ins may be redeclared by the shader: gl_ClipDistance, gl_CullDistance, // gl_LastFragData, and gl_LastFragColorARM. ASSERT(symbol->symbolType() == SymbolType::UserDefined || (symbol->symbolType() == SymbolType::BuiltIn && IsRedeclarableBuiltIn(symbol->name()))); ASSERT(!symbol->isFunction()); return mTable.back()->insert(symbol); } bool TSymbolTable::declareInternal(TSymbol *symbol) { ASSERT(!mTable.empty()); ASSERT(symbol->symbolType() == SymbolType::AngleInternal); ASSERT(!symbol->isFunction()); return mTable.back()->insert(symbol); } void TSymbolTable::declareUserDefinedFunction(TFunction *function, bool insertUnmangledName) { ASSERT(!mTable.empty()); if (insertUnmangledName) { // Insert the unmangled name to detect potential future redefinition as a variable. mTable[0]->insertUnmangled(function); } mTable[0]->insert(function); } void TSymbolTable::setDefaultPrecision(TBasicType type, TPrecision prec) { int indexOfLastElement = static_cast(mPrecisionStack.size()) - 1; // Uses map operator [], overwrites the current value (*mPrecisionStack[indexOfLastElement])[type] = prec; } TPrecision TSymbolTable::getDefaultPrecision(TBasicType type) const { if (!SupportsPrecision(type)) return EbpUndefined; // unsigned integers use the same precision as signed TBasicType baseType = (type == EbtUInt) ? EbtInt : type; int level = static_cast(mPrecisionStack.size()) - 1; ASSERT(level >= 0); // Just to be safe. Should not happen. // If we dont find anything we return this. Some types don't have predefined default precision. TPrecision prec = EbpUndefined; while (level >= 0) { PrecisionStackLevel::iterator it = mPrecisionStack[level]->find(baseType); if (it != mPrecisionStack[level]->end()) { prec = (*it).second; break; } level--; } return prec; } void TSymbolTable::clearCompilationResults() { mGlobalInvariant = false; mUniqueIdCounter = kLastBuiltInId + 1; mVariableMetadata.clear(); mGlInVariableWithArraySize = nullptr; // User-defined scopes should have already been cleared when the compilation finished. ASSERT(mTable.empty()); } int TSymbolTable::nextUniqueIdValue() { ASSERT(mUniqueIdCounter < std::numeric_limits::max()); return ++mUniqueIdCounter; } void TSymbolTable::initializeBuiltIns(sh::GLenum type, ShShaderSpec spec, const ShBuiltInResources &resources) { mShaderType = type; mShaderSpec = spec; mResources = resources; // We need just one precision stack level for predefined precisions. mPrecisionStack.emplace_back(new PrecisionStackLevel); if (IsDesktopGLSpec(spec)) { setDefaultPrecision(EbtInt, EbpUndefined); setDefaultPrecision(EbtFloat, EbpUndefined); } else { switch (type) { case GL_FRAGMENT_SHADER: setDefaultPrecision(EbtInt, EbpMedium); break; case GL_VERTEX_SHADER: case GL_COMPUTE_SHADER: case GL_GEOMETRY_SHADER_EXT: case GL_TESS_CONTROL_SHADER_EXT: case GL_TESS_EVALUATION_SHADER_EXT: setDefaultPrecision(EbtInt, EbpHigh); setDefaultPrecision(EbtFloat, EbpHigh); break; default: UNREACHABLE(); } } // Set defaults for sampler types that have default precision, even those that are // only available if an extension exists. // New sampler types in ESSL3 don't have default precision. ESSL1 types do. initSamplerDefaultPrecision(EbtSampler2D); initSamplerDefaultPrecision(EbtSamplerCube); // SamplerExternalOES is specified in the extension to have default precision. initSamplerDefaultPrecision(EbtSamplerExternalOES); // SamplerExternal2DY2YEXT is specified in the extension to have default precision. initSamplerDefaultPrecision(EbtSamplerExternal2DY2YEXT); // It isn't specified whether Sampler2DRect has default precision. initSamplerDefaultPrecision(EbtSampler2DRect); if (spec < SH_GLES3_SPEC) { // Only set the default precision of shadow samplers in ESLL1. They become core in ESSL3 // where they do not have a defalut precision. initSamplerDefaultPrecision(EbtSampler2DShadow); } setDefaultPrecision(EbtAtomicCounter, EbpHigh); initializeBuiltInVariables(type, spec, resources); mUniqueIdCounter = kLastBuiltInId + 1; } void TSymbolTable::initSamplerDefaultPrecision(TBasicType samplerType) { ASSERT(samplerType >= EbtGuardSamplerBegin && samplerType <= EbtGuardSamplerEnd); setDefaultPrecision(samplerType, EbpLow); } TSymbolTable::VariableMetadata::VariableMetadata() : staticRead(false), staticWrite(false), invariant(false) {} const TSymbol *SymbolRule::get(ShShaderSpec shaderSpec, int shaderVersion, sh::GLenum shaderType, const ShBuiltInResources &resources, const TSymbolTableBase &symbolTable) const { if (IsDesktopGLSpec(shaderSpec) != (mIsDesktop == 1)) return nullptr; if (mVersion == kESSL1Only && shaderVersion != static_cast(kESSL1Only)) return nullptr; if (mVersion > shaderVersion) return nullptr; if (!CheckShaderType(static_cast(mShaders), shaderType)) return nullptr; if (mExtensionIndex != 0 && !CheckExtension(mExtensionIndex, resources)) return nullptr; return mIsVar > 0 ? symbolTable.*(mSymbolOrVar.var) : mSymbolOrVar.symbol; } const TSymbol *FindMangledBuiltIn(ShShaderSpec shaderSpec, int shaderVersion, sh::GLenum shaderType, const ShBuiltInResources &resources, const TSymbolTableBase &symbolTable, const SymbolRule *rules, uint16_t startIndex, uint16_t endIndex) { for (uint32_t ruleIndex = startIndex; ruleIndex < endIndex; ++ruleIndex) { const TSymbol *symbol = rules[ruleIndex].get(shaderSpec, shaderVersion, shaderType, resources, symbolTable); if (symbol) { return symbol; } } return nullptr; } bool UnmangledEntry::matches(const ImmutableString &name, ShShaderSpec shaderSpec, int shaderVersion, sh::GLenum shaderType, const TExtensionBehavior &extensions) const { if (name != mName) return false; if (!CheckShaderType(static_cast(mShaderType), shaderType)) return false; if (IsDesktopGLSpec(shaderSpec)) { if (mGLSLVersion > shaderVersion) return false; if (mGLSLExtension == TExtension::UNDEFINED) return true; return IsExtensionEnabled(extensions, mGLSLExtension); } else { if (mESSLVersion == kESSL1Only && shaderVersion != static_cast(kESSL1Only)) return false; if (mESSLVersion > shaderVersion) return false; bool anyExtension = false; bool anyExtensionEnabled = false; for (TExtension ext : mESSLExtensions) { if (ext != TExtension::UNDEFINED) { anyExtension = true; anyExtensionEnabled = anyExtensionEnabled || IsExtensionEnabled(extensions, ext); } } if (!anyExtension) return true; return anyExtensionEnabled; } } } // namespace sh