// // Copyright 2023 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TRANSLATOR_TREEOPS_MSL_REWRITEINTERPOLANTS_H_ #define COMPILER_TRANSLATOR_TREEOPS_MSL_REWRITEINTERPOLANTS_H_ #include "compiler/translator/msl/DriverUniformMetal.h" #include "compiler/translator/tree_util/IntermTraverse.h" namespace sh { // This transformation handles multisample interpolation semantics. // // 1. Types of all fragment inputs used with interpolation functions are adjusted with // an interpolant flag because MSL treats them as a separate type (Section 2.18). // // 2. Offset origin (0, 0) is in the pixel's upper-left corner in Metal but // in the pixel's center in OpenGL ES. Additionally, the Y direction may // be flipped depending on the bound FBO. // // 3. When a fragment input is used with any interpolation function, its regular usages // are wrapped with explicit interpolation functions based on the input's qualifier. // // 4. The outUsesSampleInterpolation variable is set to true if any fragment input // uses sample qualifier. This flag limits gl_SampleMaskIn built-in variable to // the current sample because Metal's [[sample_mask]] always contains all bits. // // 5. The outUsesSampleInterpolant variable is set to true if any fragment input that // has sample qualifier and is used as an argument to an interpolation function is // also used directly. This requires implicitly defining gl_SampleID. [[nodiscard]] bool RewriteInterpolants(TCompiler &compiler, TIntermBlock &root, TSymbolTable &symbolTable, const DriverUniformMetal *driverUniforms, bool *outUsesSampleInterpolation, bool *outUsesSampleInterpolant); } // namespace sh #endif // COMPILER_TRANSLATOR_TREEOPS_MSL_REWRITEINTERPOLANTS_H_