// // Copyright 2022 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // EmulateDithering: Adds dithering code to fragment shader outputs based on a specialization // constant control value. // #ifndef COMPILER_TRANSLATOR_TREEOPS_SPIRV_EMULATEDITHERING_H_ #define COMPILER_TRANSLATOR_TREEOPS_SPIRV_EMULATEDITHERING_H_ #include "common/angleutils.h" #include "compiler/translator/Compiler.h" namespace sh { class TCompiler; class TIntermBlock; class TSymbolTable; class SpecConst; class DriverUniform; [[nodiscard]] bool EmulateDithering(TCompiler *compiler, const ShCompileOptions &compileOptions, TIntermBlock *root, TSymbolTable *symbolTable, SpecConst *specConst, DriverUniform *driverUniforms); } // namespace sh #endif // COMPILER_TRANSLATOR_TREEOPS_SPIRV_EMULATEDITHERING_H_