// // Copyright 2022 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // capture_gl_1_params.cpp: // Pointer parameter capture functions for the OpenGL 1.x entry points. #include "libANGLE/capture/capture_gl_1_autogen.h" namespace gl { // GL 1.0 void CaptureBitmap_bitmap(const State &glState, bool isCallValid, GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureCallLists_lists(const State &glState, bool isCallValid, GLsizei n, GLenum type, const void *lists, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureClipPlane_equation(const State &glState, bool isCallValid, GLenum plane, const GLdouble *equation, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureColor3bv_v(const State &glState, bool isCallValid, const GLbyte *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureColor3dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureColor3fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureColor3iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureColor3sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureColor3ubv_v(const State &glState, bool isCallValid, const GLubyte *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureColor3uiv_v(const State &glState, bool isCallValid, const GLuint *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureColor3usv_v(const State &glState, bool isCallValid, const GLushort *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureColor4bv_v(const State &glState, bool isCallValid, const GLbyte *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureColor4dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureColor4fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureColor4iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureColor4sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureColor4ubv_v(const State &glState, bool isCallValid, const GLubyte *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureColor4uiv_v(const State &glState, bool isCallValid, const GLuint *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureColor4usv_v(const State &glState, bool isCallValid, const GLushort *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureDrawPixels_pixels(const State &glState, bool isCallValid, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureEdgeFlagv_flag(const State &glState, bool isCallValid, const GLboolean *flag, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureEvalCoord1dv_u(const State &glState, bool isCallValid, const GLdouble *u, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureEvalCoord1fv_u(const State &glState, bool isCallValid, const GLfloat *u, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureEvalCoord2dv_u(const State &glState, bool isCallValid, const GLdouble *u, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureEvalCoord2fv_u(const State &glState, bool isCallValid, const GLfloat *u, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureFeedbackBuffer_buffer(const State &glState, bool isCallValid, GLsizei size, GLenum type, GLfloat *buffer, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureFogiv_params(const State &glState, bool isCallValid, GLenum pname, const GLint *params, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetClipPlane_equation(const State &glState, bool isCallValid, GLenum plane, GLdouble *equation, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetDoublev_data(const State &glState, bool isCallValid, GLenum pname, GLdouble *data, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetLightiv_params(const State &glState, bool isCallValid, GLenum light, GLenum pname, GLint *params, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetMapdv_v(const State &glState, bool isCallValid, GLenum target, GLenum query, GLdouble *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetMapfv_v(const State &glState, bool isCallValid, GLenum target, GLenum query, GLfloat *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetMapiv_v(const State &glState, bool isCallValid, GLenum target, GLenum query, GLint *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetMaterialiv_params(const State &glState, bool isCallValid, GLenum face, GLenum pname, GLint *params, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetPixelMapfv_values(const State &glState, bool isCallValid, GLenum map, GLfloat *values, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetPixelMapuiv_values(const State &glState, bool isCallValid, GLenum map, GLuint *values, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetPixelMapusv_values(const State &glState, bool isCallValid, GLenum map, GLushort *values, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetPolygonStipple_mask(const State &glState, bool isCallValid, GLubyte *mask, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetTexGendv_params(const State &glState, bool isCallValid, GLenum coord, GLenum pname, GLdouble *params, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetTexGenfv_params(const State &glState, bool isCallValid, GLenum coord, GLenum pname, GLfloat *params, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetTexGeniv_params(const State &glState, bool isCallValid, GLenum coord, GLenum pname, GLint *params, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetTexImage_pixels(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLenum format, GLenum type, void *pixels, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureIndexdv_c(const State &glState, bool isCallValid, const GLdouble *c, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureIndexfv_c(const State &glState, bool isCallValid, const GLfloat *c, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureIndexiv_c(const State &glState, bool isCallValid, const GLint *c, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureIndexsv_c(const State &glState, bool isCallValid, const GLshort *c, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureLightModeliv_params(const State &glState, bool isCallValid, GLenum pname, const GLint *params, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureLightiv_params(const State &glState, bool isCallValid, GLenum light, GLenum pname, const GLint *params, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureLoadMatrixd_m(const State &glState, bool isCallValid, const GLdouble *m, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMap1d_points(const State &glState, bool isCallValid, GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMap1f_points(const State &glState, bool isCallValid, GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMap2d_points(const State &glState, bool isCallValid, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMap2f_points(const State &glState, bool isCallValid, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMaterialiv_params(const State &glState, bool isCallValid, GLenum face, GLenum pname, const GLint *params, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultMatrixd_m(const State &glState, bool isCallValid, const GLdouble *m, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureNormal3bv_v(const State &glState, bool isCallValid, const GLbyte *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureNormal3dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureNormal3fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureNormal3iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureNormal3sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CapturePixelMapfv_values(const State &glState, bool isCallValid, GLenum map, GLsizei mapsize, const GLfloat *values, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CapturePixelMapuiv_values(const State &glState, bool isCallValid, GLenum map, GLsizei mapsize, const GLuint *values, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CapturePixelMapusv_values(const State &glState, bool isCallValid, GLenum map, GLsizei mapsize, const GLushort *values, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CapturePolygonStipple_mask(const State &glState, bool isCallValid, const GLubyte *mask, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureRasterPos2dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureRasterPos2fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureRasterPos2iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureRasterPos2sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureRasterPos3dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureRasterPos3fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureRasterPos3iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureRasterPos3sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureRasterPos4dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureRasterPos4fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureRasterPos4iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureRasterPos4sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureRectdv_v1(const State &glState, bool isCallValid, const GLdouble *v1, const GLdouble *v2, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureRectdv_v2(const State &glState, bool isCallValid, const GLdouble *v1, const GLdouble *v2, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureRectfv_v1(const State &glState, bool isCallValid, const GLfloat *v1, const GLfloat *v2, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureRectfv_v2(const State &glState, bool isCallValid, const GLfloat *v1, const GLfloat *v2, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureRectiv_v1(const State &glState, bool isCallValid, const GLint *v1, const GLint *v2, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureRectiv_v2(const State &glState, bool isCallValid, const GLint *v1, const GLint *v2, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureRectsv_v1(const State &glState, bool isCallValid, const GLshort *v1, const GLshort *v2, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureRectsv_v2(const State &glState, bool isCallValid, const GLshort *v1, const GLshort *v2, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureSelectBuffer_buffer(const State &glState, bool isCallValid, GLsizei size, GLuint *buffer, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexCoord1dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexCoord1fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexCoord1iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexCoord1sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexCoord2dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexCoord2fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexCoord2iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexCoord2sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexCoord3dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexCoord3fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexCoord3iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexCoord3sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexCoord4dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexCoord4fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexCoord4iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexCoord4sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexGendv_params(const State &glState, bool isCallValid, GLenum coord, GLenum pname, const GLdouble *params, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexGenfv_params(const State &glState, bool isCallValid, GLenum coord, GLenum pname, const GLfloat *params, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexGeniv_params(const State &glState, bool isCallValid, GLenum coord, GLenum pname, const GLint *params, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexImage1D_pixels(const State &glState, bool isCallValid, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureVertex2dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureVertex2fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureVertex2iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureVertex2sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureVertex3dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureVertex3fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureVertex3iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureVertex3sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureVertex4dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureVertex4fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureVertex4iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureVertex4sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } // GL 1.1 void CaptureAreTexturesResident_textures(const State &glState, bool isCallValid, GLsizei n, const GLuint *textures, GLboolean *residences, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureAreTexturesResident_residences(const State &glState, bool isCallValid, GLsizei n, const GLuint *textures, GLboolean *residences, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureEdgeFlagPointer_pointer(const State &glState, bool isCallValid, GLsizei stride, const void *pointer, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureIndexPointer_pointer(const State &glState, bool isCallValid, GLenum type, GLsizei stride, const void *pointer, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureIndexubv_c(const State &glState, bool isCallValid, const GLubyte *c, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureInterleavedArrays_pointer(const State &glState, bool isCallValid, GLenum format, GLsizei stride, const void *pointer, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CapturePrioritizeTextures_textures(const State &glState, bool isCallValid, GLsizei n, const GLuint *textures, const GLfloat *priorities, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CapturePrioritizeTextures_priorities(const State &glState, bool isCallValid, GLsizei n, const GLuint *textures, const GLfloat *priorities, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexSubImage1D_pixels(const State &glState, bool isCallValid, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } // GL 1.2 void CaptureCompressedTexImage1D_data(const State &glState, bool isCallValid, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureCompressedTexSubImage1D_data(const State &glState, bool isCallValid, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetCompressedTexImage_img(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, void *img, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureLoadTransposeMatrixd_m(const State &glState, bool isCallValid, const GLdouble *m, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureLoadTransposeMatrixf_m(const State &glState, bool isCallValid, const GLfloat *m, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultTransposeMatrixd_m(const State &glState, bool isCallValid, const GLdouble *m, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultTransposeMatrixf_m(const State &glState, bool isCallValid, const GLfloat *m, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiTexCoord1dv_v(const State &glState, bool isCallValid, GLenum target, const GLdouble *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiTexCoord1fv_v(const State &glState, bool isCallValid, GLenum target, const GLfloat *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiTexCoord1iv_v(const State &glState, bool isCallValid, GLenum target, const GLint *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiTexCoord1sv_v(const State &glState, bool isCallValid, GLenum target, const GLshort *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiTexCoord2dv_v(const State &glState, bool isCallValid, GLenum target, const GLdouble *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiTexCoord2fv_v(const State &glState, bool isCallValid, GLenum target, const GLfloat *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiTexCoord2iv_v(const State &glState, bool isCallValid, GLenum target, const GLint *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiTexCoord2sv_v(const State &glState, bool isCallValid, GLenum target, const GLshort *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiTexCoord3dv_v(const State &glState, bool isCallValid, GLenum target, const GLdouble *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiTexCoord3fv_v(const State &glState, bool isCallValid, GLenum target, const GLfloat *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiTexCoord3iv_v(const State &glState, bool isCallValid, GLenum target, const GLint *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiTexCoord3sv_v(const State &glState, bool isCallValid, GLenum target, const GLshort *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiTexCoord4dv_v(const State &glState, bool isCallValid, GLenum target, const GLdouble *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiTexCoord4fv_v(const State &glState, bool isCallValid, GLenum target, const GLfloat *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiTexCoord4iv_v(const State &glState, bool isCallValid, GLenum target, const GLint *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiTexCoord4sv_v(const State &glState, bool isCallValid, GLenum target, const GLshort *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } // GL 1.3 void CaptureFogCoordPointer_pointer(const State &glState, bool isCallValid, GLenum type, GLsizei stride, const void *pointer, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureFogCoorddv_coord(const State &glState, bool isCallValid, const GLdouble *coord, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureFogCoordfv_coord(const State &glState, bool isCallValid, const GLfloat *coord, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiDrawArrays_first(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLint *first, const GLsizei *count, GLsizei drawcount, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiDrawArrays_count(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLint *first, const GLsizei *count, GLsizei drawcount, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiDrawElements_count(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLsizei *count, DrawElementsType typePacked, const void *const *indices, GLsizei drawcount, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiDrawElements_indices(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLsizei *count, DrawElementsType typePacked, const void *const *indices, GLsizei drawcount, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CapturePointParameteriv_params(const State &glState, bool isCallValid, GLenum pname, const GLint *params, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureSecondaryColor3bv_v(const State &glState, bool isCallValid, const GLbyte *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureSecondaryColor3dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureSecondaryColor3fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureSecondaryColor3iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureSecondaryColor3sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureSecondaryColor3ubv_v(const State &glState, bool isCallValid, const GLubyte *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureSecondaryColor3uiv_v(const State &glState, bool isCallValid, const GLuint *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureSecondaryColor3usv_v(const State &glState, bool isCallValid, const GLushort *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureSecondaryColorPointer_pointer(const State &glState, bool isCallValid, GLint size, GLenum type, GLsizei stride, const void *pointer, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureWindowPos2dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureWindowPos2fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureWindowPos2iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureWindowPos2sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureWindowPos3dv_v(const State &glState, bool isCallValid, const GLdouble *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureWindowPos3fv_v(const State &glState, bool isCallValid, const GLfloat *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureWindowPos3iv_v(const State &glState, bool isCallValid, const GLint *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureWindowPos3sv_v(const State &glState, bool isCallValid, const GLshort *v, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } // GL 1.4 void CaptureGetBufferSubData_data(const State &glState, bool isCallValid, GLenum target, GLintptr offset, GLsizeiptr size, void *data, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetQueryObjectiv_params(const State &glState, bool isCallValid, QueryID idPacked, GLenum pname, GLint *params, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } } // namespace gl