// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ProgramGL.h: Defines the class interface for ProgramGL. #ifndef LIBANGLE_RENDERER_GL_PROGRAMGL_H_ #define LIBANGLE_RENDERER_GL_PROGRAMGL_H_ #include #include #include "libANGLE/renderer/ProgramImpl.h" namespace angle { struct FeaturesGL; } // namespace angle namespace rx { class FunctionsGL; class RendererGL; class StateManagerGL; class ProgramGL : public ProgramImpl { public: ProgramGL(const gl::ProgramState &data, const FunctionsGL *functions, const angle::FeaturesGL &features, StateManagerGL *stateManager, const std::shared_ptr &renderer); ~ProgramGL() override; std::unique_ptr load(const gl::Context *context, gl::BinaryInputStream *stream, gl::InfoLog &infoLog) override; void save(const gl::Context *context, gl::BinaryOutputStream *stream) override; void setBinaryRetrievableHint(bool retrievable) override; void setSeparable(bool separable) override; std::unique_ptr link(const gl::Context *contextImpl, const gl::ProgramLinkedResources &resources, gl::InfoLog &infoLog, const gl::ProgramMergedVaryings &mergedVaryings) override; GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override; void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override; void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override; void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override; void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override; void setUniform1iv(GLint location, GLsizei count, const GLint *v) override; void setUniform2iv(GLint location, GLsizei count, const GLint *v) override; void setUniform3iv(GLint location, GLsizei count, const GLint *v) override; void setUniform4iv(GLint location, GLsizei count, const GLint *v) override; void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override; void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override; void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override; void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override; void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; void getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const override; void getUniformiv(const gl::Context *context, GLint location, GLint *params) const override; void getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const override; void markUnusedUniformLocations(std::vector *uniformLocations, std::vector *samplerBindings, std::vector *imageBindings) override; ANGLE_INLINE GLuint getProgramID() const { return mProgramID; } void updateEnabledClipDistances(uint8_t enabledClipDistancesPacked) const; void enableLayeredRenderingPath(int baseViewIndex) const; angle::Result syncState(const gl::Context *context, const gl::Program::DirtyBits &dirtyBits) override; private: class LinkTask; class LinkEventNativeParallel; class LinkEventGL; void preLink(); bool checkLinkStatus(gl::InfoLog &infoLog); void postLink(); void reapplyUBOBindingsIfNeeded(const gl::Context *context); bool getUniformBlockSize(const std::string &blockName, const std::string &blockMappedName, size_t *sizeOut) const; bool getUniformBlockMemberInfo(const std::string &memberUniformName, const std::string &memberUniformMappedName, sh::BlockMemberInfo *memberInfoOut) const; bool getShaderStorageBlockMemberInfo(const std::string &memberName, const std::string &memberMappedName, sh::BlockMemberInfo *memberInfoOut) const; bool getShaderStorageBlockSize(const std::string &blockName, const std::string &blockMappedName, size_t *sizeOut) const; void getAtomicCounterBufferSizeMap(std::map *sizeMapOut) const; void linkResources(const gl::ProgramLinkedResources &resources); void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding); // Helper function, makes it simpler to type. GLint uniLoc(GLint glLocation) const { return mUniformRealLocationMap[glLocation]; } const FunctionsGL *mFunctions; const angle::FeaturesGL &mFeatures; StateManagerGL *mStateManager; std::vector mUniformRealLocationMap; std::vector mUniformBlockRealLocationMap; bool mHasAppliedTransformFeedbackVaryings; GLint mClipDistanceEnabledUniformLocation; GLint mMultiviewBaseViewLayerIndexUniformLocation; GLuint mProgramID; std::shared_ptr mRenderer; bool mLinkedInParallel; }; } // namespace rx #endif // LIBANGLE_RENDERER_GL_PROGRAMGL_H_