// // Copyright 2017 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ProgramPipelineVk.h: // Defines the class interface for ProgramPipelineVk, implementing ProgramPipelineImpl. // #ifndef LIBANGLE_RENDERER_VULKAN_PROGRAMPIPELINEVK_H_ #define LIBANGLE_RENDERER_VULKAN_PROGRAMPIPELINEVK_H_ #include "libANGLE/renderer/ProgramPipelineImpl.h" #include "libANGLE/renderer/vulkan/ContextVk.h" #include "libANGLE/renderer/vulkan/ProgramExecutableVk.h" #include "libANGLE/renderer/vulkan/ProgramVk.h" namespace rx { class ProgramPipelineVk : public ProgramPipelineImpl { public: ProgramPipelineVk(const gl::ProgramPipelineState &state); ~ProgramPipelineVk() override; void destroy(const gl::Context *context) override; void reset(ContextVk *contextVk); const ProgramExecutableVk &getExecutable() const { return mExecutable; } ProgramExecutableVk &getExecutable() { return mExecutable; } angle::Result link(const gl::Context *glContext, const gl::ProgramMergedVaryings &mergedVaryings, const gl::ProgramVaryingPacking &varyingPacking) override; void onProgramUniformUpdate(gl::ShaderType shaderType) override; angle::Result syncState(const gl::Context *context, const gl::Program::DirtyBits &dirtyBits) override; private: ProgramExecutableVk mExecutable; }; } // namespace rx #endif // LIBANGLE_RENDERER_VULKAN_PROGRAMPIPELINEVK_H_