// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml. // // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // entry_points_gl_2_autogen.h: // Defines the Desktop GL 2.x entry points. #ifndef LIBGLESV2_ENTRY_POINTS_GL_2_AUTOGEN_H_ #define LIBGLESV2_ENTRY_POINTS_GL_2_AUTOGEN_H_ #include #include "angle_gl.h" extern "C" { // GL 2.0 ANGLE_EXPORT void GL_APIENTRY GL_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib1d(GLuint index, GLdouble x); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib1dv(GLuint index, const GLdouble *v); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib1s(GLuint index, GLshort x); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib1sv(GLuint index, const GLshort *v); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib2d(GLuint index, GLdouble x, GLdouble y); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib2dv(GLuint index, const GLdouble *v); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib2s(GLuint index, GLshort x, GLshort y); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib2sv(GLuint index, const GLshort *v); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib3dv(GLuint index, const GLdouble *v); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib3sv(GLuint index, const GLshort *v); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4Nbv(GLuint index, const GLbyte *v); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4Niv(GLuint index, const GLint *v); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4Nsv(GLuint index, const GLshort *v); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4Nubv(GLuint index, const GLubyte *v); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4Nuiv(GLuint index, const GLuint *v); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4Nusv(GLuint index, const GLushort *v); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4bv(GLuint index, const GLbyte *v); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4dv(GLuint index, const GLdouble *v); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4iv(GLuint index, const GLint *v); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4sv(GLuint index, const GLshort *v); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4ubv(GLuint index, const GLubyte *v); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4uiv(GLuint index, const GLuint *v); ANGLE_EXPORT void GL_APIENTRY GL_VertexAttrib4usv(GLuint index, const GLushort *v); // GL 2.1 } // extern "C" #endif // LIBGLESV2_ENTRY_POINTS_GL_2_AUTOGEN_H_