// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // EGLBackwardsCompatibleContextTest.cpp.cpp: // Coverage of the EGL_ANGLE_create_context_backwards_compatible extension #include #include "test_utils/ANGLETest.h" #include "test_utils/angle_test_configs.h" #include "test_utils/angle_test_instantiate.h" namespace angle { namespace { std::pair GetCurrentContextVersion() { const char *versionString = reinterpret_cast(glGetString(GL_VERSION)); EXPECT_TRUE(strstr(versionString, "OpenGL ES") != nullptr); return {versionString[10] - '0', versionString[12] - '0'}; } } // anonymous namespace class EGLBackwardsCompatibleContextTest : public ANGLETest<> { public: EGLBackwardsCompatibleContextTest() : mDisplay(0) {} void testSetUp() override { EGLint dispattrs[] = {EGL_PLATFORM_ANGLE_TYPE_ANGLE, GetParam().getRenderer(), EGL_NONE}; mDisplay = eglGetPlatformDisplayEXT( EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast(EGL_DEFAULT_DISPLAY), dispattrs); ASSERT_TRUE(mDisplay != EGL_NO_DISPLAY); ASSERT_EGL_TRUE(eglInitialize(mDisplay, nullptr, nullptr)); int configsCount = 0; ASSERT_EGL_TRUE(eglGetConfigs(mDisplay, nullptr, 0, &configsCount)); ASSERT_TRUE(configsCount != 0); std::vector configs(configsCount); ASSERT_EGL_TRUE(eglGetConfigs(mDisplay, configs.data(), configsCount, &configsCount)); for (auto config : configs) { EGLint surfaceType; eglGetConfigAttrib(mDisplay, config, EGL_SURFACE_TYPE, &surfaceType); if (surfaceType & EGL_PBUFFER_BIT) { mConfig = config; break; } } if (!mConfig) { mConfig = configs[0]; } ASSERT_NE(nullptr, mConfig); EGLint surfaceType = EGL_NONE; eglGetConfigAttrib(mDisplay, mConfig, EGL_SURFACE_TYPE, &surfaceType); if (surfaceType & EGL_PBUFFER_BIT) { const EGLint pbufferAttribs[] = { EGL_WIDTH, 500, EGL_HEIGHT, 500, EGL_NONE, }; mPbuffer = eglCreatePbufferSurface(mDisplay, mConfig, pbufferAttribs); EXPECT_TRUE(mPbuffer != EGL_NO_SURFACE); } } void testTearDown() override { eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (mPbuffer != EGL_NO_SURFACE) { eglDestroySurface(mDisplay, mPbuffer); } eglTerminate(mDisplay); } EGLDisplay mDisplay = EGL_NO_DISPLAY; EGLSurface mPbuffer = EGL_NO_SURFACE; EGLConfig mConfig = 0; }; // Test extension presence. All backends should expose this extension TEST_P(EGLBackwardsCompatibleContextTest, PbufferDifferentConfig) { EXPECT_TRUE( IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANGLE_create_context_backwards_compatible")); } // Test that disabling backwards compatibility will always return the expected context version TEST_P(EGLBackwardsCompatibleContextTest, BackwardsCompatibleDisbled) { ANGLE_SKIP_TEST_IF( !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANGLE_create_context_backwards_compatible")); ANGLE_SKIP_TEST_IF(!mPbuffer); std::pair testVersions[] = { {1, 0}, {1, 1}, {2, 0}, {3, 0}, {3, 1}, {3, 2}, }; for (const auto &version : testVersions) { EGLint attribs[] = {EGL_CONTEXT_MAJOR_VERSION, version.first, EGL_CONTEXT_MINOR_VERSION, version.second, EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE, EGL_FALSE, EGL_NONE, EGL_NONE}; EGLContext context = eglCreateContext(mDisplay, mConfig, nullptr, attribs); if (context == EGL_NO_CONTEXT) { // Context version not supported continue; } ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, context)); auto contextVersion = GetCurrentContextVersion(); EXPECT_EQ(version, contextVersion); ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); eglDestroyContext(mDisplay, context); } } // Test that if it's possible to create an ES3 context, requesting an ES2 context should return an // ES3 context as well TEST_P(EGLBackwardsCompatibleContextTest, BackwardsCompatibleEnabledES3) { ANGLE_SKIP_TEST_IF( !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANGLE_create_context_backwards_compatible")); ANGLE_SKIP_TEST_IF(!mPbuffer); EGLint es3ContextAttribs[] = { EGL_CONTEXT_MAJOR_VERSION, 3, EGL_CONTEXT_MINOR_VERSION, 0, EGL_NONE, EGL_NONE}; EGLContext es3Context = eglCreateContext(mDisplay, mConfig, nullptr, es3ContextAttribs); ANGLE_SKIP_TEST_IF(es3Context == EGL_NO_CONTEXT); ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, es3Context)); auto es3ContextVersion = GetCurrentContextVersion(); eglDestroyContext(mDisplay, es3Context); EGLint es2ContextAttribs[] = { EGL_CONTEXT_MAJOR_VERSION, 2, EGL_CONTEXT_MINOR_VERSION, 0, EGL_NONE, EGL_NONE}; EGLContext es2Context = eglCreateContext(mDisplay, mConfig, nullptr, es2ContextAttribs); EXPECT_NE(es2Context, EGL_NO_CONTEXT); ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, es2Context)); auto es2ContextVersion = GetCurrentContextVersion(); ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); eglDestroyContext(mDisplay, es2Context); EXPECT_EQ(es3ContextVersion, es2ContextVersion); } // Test that if ES1.1 is supported and a 1.0 context is requested, an ES 1.1 context is returned TEST_P(EGLBackwardsCompatibleContextTest, BackwardsCompatibleEnabledES1) { ANGLE_SKIP_TEST_IF( !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANGLE_create_context_backwards_compatible")); ANGLE_SKIP_TEST_IF(!mPbuffer); EGLint es11ContextAttribs[] = { EGL_CONTEXT_MAJOR_VERSION, 1, EGL_CONTEXT_MINOR_VERSION, 1, EGL_NONE, EGL_NONE}; EGLContext es11Context = eglCreateContext(mDisplay, mConfig, nullptr, es11ContextAttribs); ANGLE_SKIP_TEST_IF(es11Context == EGL_NO_CONTEXT); ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, es11Context)); auto es11ContextVersion = GetCurrentContextVersion(); ASSERT_EQ(std::make_pair(1, 1), es11ContextVersion); ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); eglDestroyContext(mDisplay, es11Context); EGLint es10ContextAttribs[] = { EGL_CONTEXT_MAJOR_VERSION, 1, EGL_CONTEXT_MINOR_VERSION, 0, EGL_NONE, EGL_NONE}; EGLContext es10Context = eglCreateContext(mDisplay, mConfig, nullptr, es10ContextAttribs); EXPECT_NE(es10Context, EGL_NO_CONTEXT); ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, es10Context)); auto es10ContextVersion = GetCurrentContextVersion(); ASSERT_EQ(std::make_pair(1, 1), es10ContextVersion); ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); eglDestroyContext(mDisplay, es10Context); } ANGLE_INSTANTIATE_TEST(EGLBackwardsCompatibleContextTest, WithNoFixture(ES2_D3D9()), WithNoFixture(ES2_D3D11()), WithNoFixture(ES2_OPENGL()), WithNoFixture(ES2_OPENGLES()), WithNoFixture(ES2_VULKAN())); } // namespace angle