// // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // util_gl.h: Includes the right GL/EGL headers for static/shared link. #ifndef UTIL_GL_H_ #define UTIL_GL_H_ #include "common/platform.h" #if defined(ANGLE_USE_UTIL_LOADER) # include "util/egl_loader_autogen.h" # include "util/gles_loader_autogen.h" # if defined(ANGLE_PLATFORM_WINDOWS) && !defined(ANGLE_ENABLE_WINDOWS_UWP) # include "util/windows/wgl_loader_autogen.h" # endif // defined(ANGLE_PLATFORM_WINDOWS) && !defined(ANGLE_ENABLE_WINDOWS_UWP) #else # if !defined(GL_GLES_PROTOTYPES) # error Config error. Should either be using the ANGLE GL loader or header prototypes. # endif // !defined(GL_GLES_PROTOTYPES) # include # include # include "angle_gl.h" #endif // defined(ANGLE_USE_UTIL_LOADER) #include namespace angle { inline bool CheckExtensionExists(const char *allExtensions, const std::string &extName) { const std::string paddedExtensions = std::string(" ") + allExtensions + std::string(" "); return paddedExtensions.find(std::string(" ") + extName + std::string(" ")) != std::string::npos; } } // namespace angle #endif // UTIL_GL_H_