// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_TASK_THREAD_POOL_WORKER_THREAD_H_ #define BASE_TASK_THREAD_POOL_WORKER_THREAD_H_ #include #include "base/base_export.h" #include "base/compiler_specific.h" #include "base/memory/raw_ptr.h" #include "base/memory/ref_counted.h" #include "base/synchronization/atomic_flag.h" #include "base/synchronization/waitable_event.h" #include "base/task/common/checked_lock.h" #include "base/task/thread_pool/task_source.h" #include "base/task/thread_pool/tracked_ref.h" #include "base/thread_annotations.h" #include "base/threading/platform_thread.h" #include "base/time/time.h" #include "build/build_config.h" namespace base { class WorkerThreadObserver; namespace internal { class TaskTracker; // A worker that manages a single thread to run Tasks from TaskSources returned // by a delegate. // // A WorkerThread starts out sleeping. It is woken up by a call to WakeUp(). // After a wake-up, a WorkerThread runs Tasks from TaskSources returned by // the GetWork() method of its delegate as long as it doesn't return nullptr. It // also periodically checks with its TaskTracker whether shutdown has completed // and exits when it has. // // This class is thread-safe. class BASE_EXPORT WorkerThread : public RefCountedThreadSafe, public PlatformThread::Delegate { public: // Labels this WorkerThread's association. This doesn't affect any logic // but will add a stack frame labeling this thread for ease of stack trace // identification. enum class ThreadLabel { POOLED, SHARED, DEDICATED, #if BUILDFLAG(IS_WIN) SHARED_COM, DEDICATED_COM, #endif // BUILDFLAG(IS_WIN) }; // Delegate interface for WorkerThread. All methods are called from the // thread managed by the WorkerThread instance. class BASE_EXPORT Delegate { public: virtual ~Delegate() = default; // Returns the ThreadLabel the Delegate wants its WorkerThreads' stacks // to be labeled with. virtual ThreadLabel GetThreadLabel() const = 0; // Called by |worker|'s thread when it enters its main function. virtual void OnMainEntry(WorkerThread* worker) = 0; // Called by |worker|'s thread to get a TaskSource from which to run a Task. virtual RegisteredTaskSource GetWork(WorkerThread* worker) = 0; // Called by the WorkerThread after it ran a Task. If the Task's // TaskSource should be reenqueued, it is passed to |task_source|. // Otherwise, |task_source| is nullptr. virtual void DidProcessTask(RegisteredTaskSource task_source) = 0; // Called to determine how long to sleep before the next call to GetWork(). // GetWork() may be called before this timeout expires if the worker's // WakeUp() method is called. virtual TimeDelta GetSleepTimeout() = 0; // Called by the WorkerThread's thread to wait for work. Override this // method if the thread in question needs special handling to go to sleep. // |wake_up_event| is a manually resettable event and is signaled on // WorkerThread::WakeUp() virtual void WaitForWork(WaitableEvent* wake_up_event); // Called by |worker|'s thread right before the main function exits. The // Delegate is free to release any associated resources in this call. It is // guaranteed that WorkerThread won't access the Delegate or the // TaskTracker after calling OnMainExit() on the Delegate. virtual void OnMainExit(WorkerThread* worker) {} // Called by a WorkerThread when it is woken up without any work being // available for it to run. virtual void RecordUnnecessaryWakeup() {} static constexpr TimeDelta kPurgeThreadCacheIdleDelay = Seconds(1); }; // Creates a WorkerThread that runs Tasks from TaskSources returned by // |delegate|. No actual thread will be created for this WorkerThread // before Start() is called. |thread_type_hint| is the preferred thread type; // the actual thread type depends on shutdown state and platform // capabilities. |task_tracker| is used to handle shutdown behavior of Tasks. // |sequence_num| is an index that helps identifying this WorkerThread. // |predecessor_lock| is a lock that is allowed to be held when calling // methods on this WorkerThread. |backward_compatibility| indicates // whether backward compatibility is enabled. Either JoinForTesting() or // Cleanup() must be called before releasing the last external reference. WorkerThread(ThreadType thread_type_hint, std::unique_ptr delegate, TrackedRef task_tracker, size_t sequence_num, const CheckedLock* predecessor_lock = nullptr); WorkerThread(const WorkerThread&) = delete; WorkerThread& operator=(const WorkerThread&) = delete; // Creates a thread to back the WorkerThread. The thread will be in a wait // state pending a WakeUp() call. No thread will be created if Cleanup() was // called. `io_thread_task_runner` is used to setup FileDescriptorWatcher on // worker threads. `io_thread_task_runner` must refer to a Thread with // MessgaePumpType::IO. If specified, |worker_thread_observer| will be // notified when the worker enters and exits its main function. It must not be // destroyed before JoinForTesting() has returned (must never be destroyed in // production). Returns true on success. bool Start(scoped_refptr io_thread_task_runner_, WorkerThreadObserver* worker_thread_observer = nullptr); // Wakes up this WorkerThread if it wasn't already awake. After this is // called, this WorkerThread will run Tasks from TaskSources returned by // the GetWork() method of its delegate until it returns nullptr. No-op if // Start() wasn't called. DCHECKs if called after Start() has failed or after // Cleanup() has been called. void WakeUp(); WorkerThread::Delegate* delegate() { return delegate_.get(); } // Joins this WorkerThread. If a Task is already running, it will be // allowed to complete its execution. This can only be called once. // // Note: A thread that detaches before JoinForTesting() is called may still be // running after JoinForTesting() returns. However, it can't run tasks after // JoinForTesting() returns. void JoinForTesting(); // Returns true if the worker is alive. bool ThreadAliveForTesting() const; // Makes a request to cleanup the worker. This may be called from any thread. // The caller is expected to release its reference to this object after // calling Cleanup(). Further method calls after Cleanup() returns are // undefined. // // Expected Usage: // scoped_refptr worker_ = /* Existing Worker */ // worker_->Cleanup(); // worker_ = nullptr; void Cleanup(); // Possibly updates the thread type to the appropriate type based on the // thread type hint, current shutdown state, and platform capabilities. // Must be called on the thread managed by |this|. void MaybeUpdateThreadType(); // Informs this WorkerThread about periods during which it is not being // used. Thread-safe. void BeginUnusedPeriod(); void EndUnusedPeriod(); // Returns the last time this WorkerThread was used. Returns a null time if // this WorkerThread is currently in-use. Thread-safe. TimeTicks GetLastUsedTime() const; size_t sequence_num() const { return sequence_num_; } private: friend class RefCountedThreadSafe; class Thread; ~WorkerThread() override; bool ShouldExit() const; // Returns the thread type to use based on the thread type hint, current // shutdown state, and platform capabilities. ThreadType GetDesiredThreadType() const; // Changes the thread type to |desired_thread_type|. Must be called on the // thread managed by |this|. void UpdateThreadType(ThreadType desired_thread_type); // PlatformThread::Delegate: void ThreadMain() override; // Dummy frames to act as "RunLabeledWorker()" (see RunMain() below). Their // impl is aliased to prevent compiler/linker from optimizing them out. void RunPooledWorker(); void RunBackgroundPooledWorker(); void RunSharedWorker(); void RunBackgroundSharedWorker(); void RunDedicatedWorker(); void RunBackgroundDedicatedWorker(); #if BUILDFLAG(IS_WIN) void RunSharedCOMWorker(); void RunBackgroundSharedCOMWorker(); void RunDedicatedCOMWorker(); void RunBackgroundDedicatedCOMWorker(); #endif // BUILDFLAG(IS_WIN) // The real main, invoked through : // ThreadMain() -> RunLabeledWorker() -> RunWorker(). // "RunLabeledWorker()" is a dummy frame based on ThreadLabel+ThreadType // and used to easily identify threads in stack traces. NOT_TAIL_CALLED void RunWorker(); // Self-reference to prevent destruction of |this| while the thread is alive. // Set in Start() before creating the thread. Reset in ThreadMain() before the // thread exits. No lock required because the first access occurs before the // thread is created and the second access occurs on the thread. scoped_refptr self_; mutable CheckedLock thread_lock_; // Handle for the thread managed by |this|. PlatformThreadHandle thread_handle_ GUARDED_BY(thread_lock_); // The last time this worker was used by its owner (e.g. to process work or // stand as a required idle thread). TimeTicks last_used_time_ GUARDED_BY(thread_lock_); // Event to wake up the thread managed by |this|. WaitableEvent wake_up_event_{WaitableEvent::ResetPolicy::AUTOMATIC, WaitableEvent::InitialState::NOT_SIGNALED}; // Whether the thread should exit. Set by Cleanup(). AtomicFlag should_exit_; const std::unique_ptr delegate_; const TrackedRef task_tracker_; // Optional observer notified when a worker enters and exits its main // function. Set in Start() and never modified afterwards. raw_ptr worker_thread_observer_ = nullptr; // Desired thread type. const ThreadType thread_type_hint_; // Actual thread type. Can be different than |thread_type_hint_| // depending on system capabilities and shutdown state. No lock required // because all post-construction accesses occur on the thread. ThreadType current_thread_type_; // Set once JoinForTesting() has been called. AtomicFlag join_called_for_testing_; const size_t sequence_num_; // Service thread task runner. scoped_refptr io_thread_task_runner_; }; } // namespace internal } // namespace base #endif // BASE_TASK_THREAD_POOL_WORKER_THREAD_H_