// Copyright 2018 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef THIRD_PARTY_QUIC_TRACE_TOOLS_PROGRAM_STATE_H_ #define THIRD_PARTY_QUIC_TRACE_TOOLS_PROGRAM_STATE_H_ #include "tools/render/geometry_util.h" #include "tools/render/sdl_util.h" namespace quic_trace { namespace render { extern const char* kProgramStateData; // The global state of the program that every component and shader has access // to. There are some requirements regarding to how the format of this struct // should be altered: // 1. It should be kept in sync with the GLSL definition in .cc file. // 2. There are some alignment rules that you have to follow, which are // somewhat elaborate (search "std140" for more details), but the // relevant part is that it's 4 bytes for floats and 8 bytes for 2D vectors. struct ProgramStateData { // Size of the program window in pixels. vec2 window = vec2{1280.f, 720.f}; // Starting point, in axis units (us/bytes), of the part of the trace that is // currently shown. vec2 offset = vec2{0.f, 0.f}; // Size of the portion of the trace that is currently shown, in pixels. vec2 viewport = vec2{0.f, 0.f}; // The factor by which UI elements need to be scaled due to the DPI. alignas(sizeof(float)) float dpi_scale = 1.f; }; // A wrapper around ProgramStateData for the consumers of the data. Allows // access to the members of ProgramStateData as well as the copy of them in GPU // memory. class ProgramState { public: ProgramState(const ProgramStateData* data); ProgramState(const ProgramState&) = delete; ProgramState& operator=(const ProgramState&) = delete; const vec2& window() const { return data_->window; } const vec2& offset() const { return data_->offset; } const vec2& viewport() const { return data_->viewport; } float dpi_scale() const { return data_->dpi_scale; } int ScaleForDpi(int value) const { return std::round(data_->dpi_scale * value); } // Binds the Uniform Buffer Object with |data_| onto the specified shader // program. void Bind(const GlProgram& program) const; // Copies |data_| into |buffer_|. void Refresh(); private: // Data on host. const ProgramStateData* data_; // Handle to data on the device. GlUniformBuffer buffer_; }; } // namespace render } // namespace quic_trace #endif // THIRD_PARTY_QUIC_TRACE_TOOLS_PROGRAM_STATE_H_