/*------------------------------------------------------------------------ * Vulkan Conformance Tests * ------------------------ * * Copyright (c) 2019 The Khronos Group Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Ray Tracing Watertightness tests *//*--------------------------------------------------------------------*/ #include "vktRayTracingWatertightnessTests.hpp" #include "vkDefs.hpp" #include "vktTestCase.hpp" #include "vkCmdUtil.hpp" #include "vkObjUtil.hpp" #include "vkBuilderUtil.hpp" #include "vkBarrierUtil.hpp" #include "vkBufferWithMemory.hpp" #include "vkImageWithMemory.hpp" #include "vkTypeUtil.hpp" #include "vkRayTracingUtil.hpp" #include "deRandom.hpp" namespace vkt { namespace RayTracing { namespace { using namespace vk; using namespace std; static const VkFlags ALL_RAY_TRACING_STAGES = VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR | VK_SHADER_STAGE_INTERSECTION_BIT_KHR | VK_SHADER_STAGE_CALLABLE_BIT_KHR; enum TestType { TEST_TYPE_INSIDE_STAGE, TEST_TYPE_BETWEEN_STAGES, }; struct CaseDef { TestType testType; VkShaderStageFlagBits stage; deUint32 width; deUint32 height; deUint32 squaresGroupCount; deUint32 geometriesGroupCount; deUint32 instancesGroupCount; }; enum ShaderGroups { FIRST_GROUP = 0, RAYGEN_GROUP = FIRST_GROUP, MISS_GROUP, HIT_GROUP, GROUP_COUNT }; deUint32 getShaderGroupSize (const InstanceInterface& vki, const VkPhysicalDevice physicalDevice) { de::MovePtr rayTracingPropertiesKHR; rayTracingPropertiesKHR = makeRayTracingProperties(vki, physicalDevice); return rayTracingPropertiesKHR->getShaderGroupHandleSize(); } deUint32 getShaderGroupBaseAlignment (const InstanceInterface& vki, const VkPhysicalDevice physicalDevice) { de::MovePtr rayTracingPropertiesKHR; rayTracingPropertiesKHR = makeRayTracingProperties(vki, physicalDevice); return rayTracingPropertiesKHR->getShaderGroupBaseAlignment(); } VkImageCreateInfo makeImageCreateInfo (deUint32 width, deUint32 height, VkFormat format) { const VkImageUsageFlags usage = VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; const VkImageCreateInfo imageCreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType; DE_NULL, // const void* pNext; (VkImageCreateFlags)0u, // VkImageCreateFlags flags; VK_IMAGE_TYPE_2D, // VkImageType imageType; format, // VkFormat format; makeExtent3D(width, height, 1u), // VkExtent3D extent; 1u, // deUint32 mipLevels; 1u, // deUint32 arrayLayers; VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples; VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling; usage, // VkImageUsageFlags usage; VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode; 0u, // deUint32 queueFamilyIndexCount; DE_NULL, // const deUint32* pQueueFamilyIndices; VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout; }; return imageCreateInfo; } class RayTracingBuildTestInstance : public TestInstance { public: RayTracingBuildTestInstance (Context& context, const CaseDef& data); ~RayTracingBuildTestInstance (void); tcu::TestStatus iterate (void); protected: void checkSupportInInstance (void) const; de::MovePtr runTest (void); Move makePipeline (de::MovePtr& rayTracingPipeline, VkPipelineLayout pipelineLayout); de::MovePtr createShaderBindingTable (const InstanceInterface& vki, const DeviceInterface& vkd, const VkDevice device, const VkPhysicalDevice physicalDevice, const VkPipeline pipeline, Allocator& allocator, de::MovePtr& rayTracingPipeline, const deUint32 group, const deUint32 groupCount = 1u); de::MovePtr initTopAccelerationStructure (VkCommandBuffer cmdBuffer, vector >& bottomLevelAccelerationStructures); vector > initBottomAccelerationStructures (VkCommandBuffer cmdBuffer); de::MovePtr initBottomAccelerationStructure (VkCommandBuffer cmdBuffer, tcu::UVec2& startPos); private: CaseDef m_data; VkShaderStageFlags m_shaders; VkShaderStageFlags m_extraCallShaders; deUint32 m_raygenShaderGroup; deUint32 m_missShaderGroup; deUint32 m_hitShaderGroup; deUint32 m_callableShaderGroup; deUint32 m_shaderGroupCount; }; RayTracingBuildTestInstance::RayTracingBuildTestInstance (Context& context, const CaseDef& data) : vkt::TestInstance (context) , m_data (data) , m_shaders (0) , m_extraCallShaders (0) , m_raygenShaderGroup (~0u) , m_missShaderGroup (~0u) , m_hitShaderGroup (~0u) , m_callableShaderGroup (~0u) , m_shaderGroupCount (0) { const VkShaderStageFlags hitStages = VK_SHADER_STAGE_ANY_HIT_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_INTERSECTION_BIT_KHR; BinaryCollection& collection = m_context.getBinaryCollection(); deUint32 group = 0; deUint32 shaderCount = 0; if (collection.contains("rgen")) m_shaders |= VK_SHADER_STAGE_RAYGEN_BIT_KHR; if (collection.contains("ahit")) m_shaders |= VK_SHADER_STAGE_ANY_HIT_BIT_KHR; if (collection.contains("chit")) m_shaders |= VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR; if (collection.contains("miss")) m_shaders |= VK_SHADER_STAGE_MISS_BIT_KHR; if (collection.contains("sect")) m_shaders |= VK_SHADER_STAGE_INTERSECTION_BIT_KHR; if (collection.contains("call")) m_shaders |= VK_SHADER_STAGE_CALLABLE_BIT_KHR; if (collection.contains("cal0")) m_extraCallShaders++; for (BinaryCollection::Iterator it = collection.begin(); it != collection.end(); ++it) shaderCount++; if (shaderCount != m_extraCallShaders + (deUint32)dePop32(m_shaders)) TCU_THROW(InternalError, "Unused shaders detected in the collection"); if (0 != (m_shaders & VK_SHADER_STAGE_RAYGEN_BIT_KHR)) m_raygenShaderGroup = group++; if (0 != (m_shaders & VK_SHADER_STAGE_MISS_BIT_KHR)) m_missShaderGroup = group++; if (0 != (m_shaders & hitStages)) m_hitShaderGroup = group++; if (0 != (m_shaders & VK_SHADER_STAGE_CALLABLE_BIT_KHR) || m_extraCallShaders > 0) m_callableShaderGroup = group++; m_shaderGroupCount = group; } RayTracingBuildTestInstance::~RayTracingBuildTestInstance (void) { } class RayTracingTestCase : public TestCase { public: RayTracingTestCase (tcu::TestContext& context, const char* name, const char* desc, const CaseDef data); ~RayTracingTestCase (void); virtual void initPrograms (SourceCollections& programCollection) const; virtual TestInstance* createInstance (Context& context) const; virtual void checkSupport (Context& context) const; private: static inline const std::string getIntersectionPassthrough (void); static inline const std::string getMissPassthrough (void); static inline const std::string getHitPassthrough (void); CaseDef m_data; }; RayTracingTestCase::RayTracingTestCase (tcu::TestContext& context, const char* name, const char* desc, const CaseDef data) : vkt::TestCase (context, name, desc) , m_data (data) { DE_ASSERT((m_data.width * m_data.height) == (m_data.squaresGroupCount * m_data.geometriesGroupCount * m_data.instancesGroupCount)); } RayTracingTestCase::~RayTracingTestCase (void) { } void RayTracingTestCase::checkSupport(Context& context) const { context.requireDeviceFunctionality("VK_KHR_acceleration_structure"); context.requireDeviceFunctionality("VK_KHR_ray_tracing_pipeline"); const VkPhysicalDeviceRayTracingPipelineFeaturesKHR& rayTracingPipelineFeaturesKHR = context.getRayTracingPipelineFeatures(); if (rayTracingPipelineFeaturesKHR.rayTracingPipeline == DE_FALSE ) TCU_THROW(NotSupportedError, "Requires VkPhysicalDeviceRayTracingPipelineFeaturesKHR.rayTracingPipeline"); const VkPhysicalDeviceAccelerationStructureFeaturesKHR& accelerationStructureFeaturesKHR = context.getAccelerationStructureFeatures(); if (accelerationStructureFeaturesKHR.accelerationStructure == DE_FALSE) TCU_THROW(TestError, "VK_KHR_ray_tracing_pipeline requires VkPhysicalDeviceAccelerationStructureFeaturesKHR.accelerationStructure"); } const std::string RayTracingTestCase::getIntersectionPassthrough (void) { const std::string intersectionPassthrough = "#version 460 core\n" "#extension GL_EXT_ray_tracing : require\n" "hitAttributeEXT vec3 hitAttribute;\n" "\n" "void main()\n" "{\n" " reportIntersectionEXT(0.95f, 0x7Eu);\n" "}\n"; return intersectionPassthrough; } const std::string RayTracingTestCase::getMissPassthrough (void) { const std::string missPassthrough = "#version 460 core\n" "#extension GL_EXT_ray_tracing : require\n" "layout(location = 0) rayPayloadInEXT vec3 hitValue;\n" "\n" "void main()\n" "{\n" "}\n"; return missPassthrough; } const std::string RayTracingTestCase::getHitPassthrough (void) { const std::string hitPassthrough = "#version 460 core\n" "#extension GL_EXT_ray_tracing : require\n" "hitAttributeEXT vec3 attribs;\n" "layout(location = 0) rayPayloadInEXT vec3 hitValue;\n" "\n" "void main()\n" "{\n" "}\n"; return hitPassthrough; } void RayTracingTestCase::initPrograms (SourceCollections& programCollection) const { const vk::ShaderBuildOptions buildOptions(programCollection.usedVulkanVersion, vk::SPIRV_VERSION_1_4, 0u, true); const std::string imageQualifiers = (m_data.testType == TEST_TYPE_BETWEEN_STAGES ? " shadercallcoherent " : ""); const std::string glslExtensions = (m_data.testType == TEST_TYPE_BETWEEN_STAGES ? "#extension GL_KHR_memory_scope_semantics : require\n" : ""); const bool calleeIsAnyHit = (m_data.stage == VK_SHADER_STAGE_INTERSECTION_BIT_KHR); const std::string repackInstruction = calleeIsAnyHit ? "reportIntersectionEXT(0.95f, 0u)" : "executeCallableEXT(0, 0)"; const std::string updateBarrierCaller = (m_data.testType == TEST_TYPE_BETWEEN_STAGES ? " memoryBarrier(gl_ScopeShaderCallEXT, gl_StorageSemanticsImage, gl_SemanticsRelease);\n" : ""); const std::string updateBarrierCallee = (m_data.testType == TEST_TYPE_BETWEEN_STAGES ? " memoryBarrier(gl_ScopeShaderCallEXT, gl_StorageSemanticsImage, gl_SemanticsAcquire);\n" : ""); const std::string updateImage0 = " uint r = uint(gl_LaunchIDEXT.x + gl_LaunchSizeEXT.x * gl_LaunchIDEXT.y);\n" " uvec4 c = uvec4(r, 0, 0, 1);\n" " imageStore(result, ivec2(gl_LaunchIDEXT), c);\n" "\n" + updateBarrierCaller + "\n" " " + repackInstruction + ";\n"; const std::string updateImage1 = " uint d = imageLoad(result, ivec2(gl_LaunchIDEXT)).x;\n" " imageStore(result, ivec2(gl_LaunchIDEXT), uvec4(d + 1, 0, 0, 1));\n"; const std::string updateImageCaller = updateImage0 + (m_data.testType == TEST_TYPE_INSIDE_STAGE ? updateImage1 : ""); const std::string updateImageCallee = (m_data.testType == TEST_TYPE_BETWEEN_STAGES ? updateImage1 : ""); const std::string calleeShaderParam = calleeIsAnyHit ? "" : "layout(location = 0) callableDataInEXT float dummy;\n"; const std::string calleeShader = "#version 460 core\n" "#extension GL_EXT_ray_tracing : require\n" + glslExtensions + calleeShaderParam + "layout(set = 0, binding = 0, r32ui) uniform uimage2D result;\n" "\n" "void main()\n" "{\n" + updateBarrierCallee + updateImageCallee + "}\n"; switch (m_data.stage) { case VK_SHADER_STAGE_RAYGEN_BIT_KHR: { std::stringstream css; css << "#version 460 core\n" "#extension GL_EXT_ray_tracing : require\n" + glslExtensions + "layout(set = 0, binding = 0, r32ui)" + imageQualifiers + "uniform uimage2D result;\n" "layout(location = 0) callableDataEXT float dummy;\n" "\n" "void main()\n" "{\n" << updateImageCaller << "}\n"; programCollection.glslSources.add("rgen") << glu::RaygenSource(updateRayTracingGLSL(css.str())) << buildOptions; programCollection.glslSources.add("cal0") << glu::CallableSource(updateRayTracingGLSL(calleeShader)) << buildOptions; break; } case VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR: { programCollection.glslSources.add("rgen") << glu::RaygenSource(updateRayTracingGLSL(getCommonRayGenerationShader())) << buildOptions; std::stringstream css; css << "#version 460 core\n" "#extension GL_EXT_ray_tracing : require\n" + glslExtensions + "layout(location = 0) rayPayloadInEXT vec3 hitValue;\n" "hitAttributeEXT vec3 attribs;\n" "layout(r32ui, set = 0, binding = 0)" + imageQualifiers + "uniform uimage2D result;\n" "layout(location = 0) callableDataEXT float dummy;\n" "\n" "void main()\n" "{\n" << updateImageCaller << "}\n"; programCollection.glslSources.add("chit") << glu::ClosestHitSource(updateRayTracingGLSL(css.str())) << buildOptions; programCollection.glslSources.add("cal0") << glu::CallableSource(updateRayTracingGLSL(calleeShader)) << buildOptions; programCollection.glslSources.add("ahit") << glu::AnyHitSource(updateRayTracingGLSL(getHitPassthrough())) << buildOptions; programCollection.glslSources.add("miss") << glu::MissSource(updateRayTracingGLSL(getMissPassthrough())) << buildOptions; programCollection.glslSources.add("sect") << glu::IntersectionSource(updateRayTracingGLSL(getIntersectionPassthrough())) << buildOptions; break; } case VK_SHADER_STAGE_MISS_BIT_KHR: { programCollection.glslSources.add("rgen") << glu::RaygenSource(updateRayTracingGLSL(getCommonRayGenerationShader())) << buildOptions; std::stringstream css; css << "#version 460 core\n" "#extension GL_EXT_ray_tracing : require\n" + glslExtensions + "layout(r32ui, set = 0, binding = 0)" + imageQualifiers + "uniform uimage2D result;\n" "layout(location = 0) callableDataEXT float dummy;\n" "\n" "void main()\n" "{\n" << updateImageCaller << "}\n"; programCollection.glslSources.add("miss") << glu::MissSource(updateRayTracingGLSL(css.str())) << buildOptions; programCollection.glslSources.add("cal0") << glu::CallableSource(updateRayTracingGLSL(calleeShader)) << buildOptions; programCollection.glslSources.add("ahit") << glu::AnyHitSource(updateRayTracingGLSL(getHitPassthrough())) << buildOptions; programCollection.glslSources.add("chit") << glu::ClosestHitSource(updateRayTracingGLSL(getHitPassthrough())) << buildOptions; programCollection.glslSources.add("sect") << glu::IntersectionSource(updateRayTracingGLSL(getIntersectionPassthrough())) << buildOptions; break; } case VK_SHADER_STAGE_INTERSECTION_BIT_KHR: { programCollection.glslSources.add("rgen") << glu::RaygenSource(updateRayTracingGLSL(getCommonRayGenerationShader())) << buildOptions; std::stringstream css; css << "#version 460 core\n" "#extension GL_EXT_ray_tracing : require\n" + glslExtensions + "layout(r32ui, set = 0, binding = 0)" + imageQualifiers + "uniform uimage2D result;\n" "\n" "void main()\n" "{\n" << updateImageCaller << "}\n"; programCollection.glslSources.add("sect") << glu::IntersectionSource(updateRayTracingGLSL(css.str())) << buildOptions; programCollection.glslSources.add("ahit") << glu::AnyHitSource(updateRayTracingGLSL(calleeShader)) << buildOptions; programCollection.glslSources.add("chit") << glu::ClosestHitSource(updateRayTracingGLSL(getHitPassthrough())) << buildOptions; programCollection.glslSources.add("miss") << glu::MissSource(updateRayTracingGLSL(getMissPassthrough())) << buildOptions; break; } case VK_SHADER_STAGE_CALLABLE_BIT_KHR: { { std::stringstream css; css << "#version 460 core\n" "#extension GL_EXT_ray_tracing : require\n" + glslExtensions + "layout(location = 0) callableDataEXT float dummy;\n" "layout(set = 0, binding = 0, r32ui)" + imageQualifiers + "uniform uimage2D result;\n" "\n" "void main()\n" "{\n" " executeCallableEXT(1, 0);\n" "}\n"; programCollection.glslSources.add("rgen") << glu::RaygenSource(updateRayTracingGLSL(css.str())) << buildOptions; } { std::stringstream css; css << "#version 460 core\n" "#extension GL_EXT_ray_tracing : require\n" + glslExtensions + "layout(location = 1) callableDataInEXT float dummyIn;\n" "layout(location = 0) callableDataEXT float dummyOut;\n" "layout(set = 0, binding = 0, r32ui)" + imageQualifiers + "uniform uimage2D result;\n" "\n" "void main()\n" "{\n" << updateImageCaller << "}\n"; programCollection.glslSources.add("call") << glu::CallableSource(updateRayTracingGLSL(css.str())) << buildOptions; } programCollection.glslSources.add("cal0") << glu::CallableSource(updateRayTracingGLSL(calleeShader)) << buildOptions; break; } default: TCU_THROW(InternalError, "Unknown stage"); } } TestInstance* RayTracingTestCase::createInstance (Context& context) const { return new RayTracingBuildTestInstance(context, m_data); } Move RayTracingBuildTestInstance::makePipeline (de::MovePtr& rayTracingPipeline, VkPipelineLayout pipelineLayout) { const DeviceInterface& vkd = m_context.getDeviceInterface(); const VkDevice device = m_context.getDevice(); vk::BinaryCollection& collection = m_context.getBinaryCollection(); if (0 != (m_shaders & VK_SHADER_STAGE_RAYGEN_BIT_KHR)) rayTracingPipeline->addShader(VK_SHADER_STAGE_RAYGEN_BIT_KHR , createShaderModule(vkd, device, collection.get("rgen"), 0), m_raygenShaderGroup); if (0 != (m_shaders & VK_SHADER_STAGE_ANY_HIT_BIT_KHR)) rayTracingPipeline->addShader(VK_SHADER_STAGE_ANY_HIT_BIT_KHR , createShaderModule(vkd, device, collection.get("ahit"), 0), m_hitShaderGroup); if (0 != (m_shaders & VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR)) rayTracingPipeline->addShader(VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR , createShaderModule(vkd, device, collection.get("chit"), 0), m_hitShaderGroup); if (0 != (m_shaders & VK_SHADER_STAGE_MISS_BIT_KHR)) rayTracingPipeline->addShader(VK_SHADER_STAGE_MISS_BIT_KHR , createShaderModule(vkd, device, collection.get("miss"), 0), m_missShaderGroup); if (0 != (m_shaders & VK_SHADER_STAGE_INTERSECTION_BIT_KHR)) rayTracingPipeline->addShader(VK_SHADER_STAGE_INTERSECTION_BIT_KHR , createShaderModule(vkd, device, collection.get("sect"), 0), m_hitShaderGroup); if (0 != (m_shaders & VK_SHADER_STAGE_CALLABLE_BIT_KHR)) rayTracingPipeline->addShader(VK_SHADER_STAGE_CALLABLE_BIT_KHR , createShaderModule(vkd, device, collection.get("call"), 0), m_callableShaderGroup + 1); if (m_extraCallShaders) rayTracingPipeline->addShader(VK_SHADER_STAGE_CALLABLE_BIT_KHR , createShaderModule(vkd, device, collection.get("cal0"), 0), m_callableShaderGroup); Move pipeline = rayTracingPipeline->createPipeline(vkd, device, pipelineLayout); return pipeline; } de::MovePtr RayTracingBuildTestInstance::createShaderBindingTable (const InstanceInterface& vki, const DeviceInterface& vkd, const VkDevice device, const VkPhysicalDevice physicalDevice, const VkPipeline pipeline, Allocator& allocator, de::MovePtr& rayTracingPipeline, const deUint32 group, const deUint32 groupCount) { de::MovePtr shaderBindingTable; if (group < m_shaderGroupCount) { const deUint32 shaderGroupHandleSize = getShaderGroupSize(vki, physicalDevice); const deUint32 shaderGroupBaseAlignment = getShaderGroupBaseAlignment(vki, physicalDevice); shaderBindingTable = rayTracingPipeline->createShaderBindingTable(vkd, device, pipeline, allocator, shaderGroupHandleSize, shaderGroupBaseAlignment, group, groupCount); } return shaderBindingTable; } de::MovePtr RayTracingBuildTestInstance::initTopAccelerationStructure (VkCommandBuffer cmdBuffer, vector >& bottomLevelAccelerationStructures) { const DeviceInterface& vkd = m_context.getDeviceInterface(); const VkDevice device = m_context.getDevice(); Allocator& allocator = m_context.getDefaultAllocator(); de::MovePtr result = makeTopLevelAccelerationStructure(); result->setInstanceCount(bottomLevelAccelerationStructures.size()); for (size_t structNdx = 0; structNdx < bottomLevelAccelerationStructures.size(); ++structNdx) result->addInstance(bottomLevelAccelerationStructures[structNdx]); result->createAndBuild(vkd, device, cmdBuffer, allocator); return result; } de::MovePtr RayTracingBuildTestInstance::initBottomAccelerationStructure (VkCommandBuffer cmdBuffer, tcu::UVec2& startPos) { const DeviceInterface& vkd = m_context.getDeviceInterface(); const VkDevice device = m_context.getDevice(); Allocator& allocator = m_context.getDefaultAllocator(); de::MovePtr result = makeBottomLevelAccelerationStructure(); result->setGeometryCount(m_data.geometriesGroupCount); for (size_t geometryNdx = 0; geometryNdx < m_data.geometriesGroupCount; ++geometryNdx) { const float z = (m_data.stage == VK_SHADER_STAGE_MISS_BIT_KHR) ? +1.0f : -1.0f; std::vector geometryData; geometryData.reserve(2u * m_data.squaresGroupCount); for (size_t squareNdx = 0; squareNdx < m_data.squaresGroupCount; ++squareNdx) { const deUint32 n = m_data.width * startPos.y() + startPos.x(); const float x0 = float(startPos.x() + 0) / float(m_data.width); const float y0 = float(startPos.y() + 0) / float(m_data.height); const float x1 = float(startPos.x() + 1) / float(m_data.width); const float y1 = float(startPos.y() + 1) / float(m_data.height); const deUint32 m = (73 * (n + 1)) % (m_data.width * m_data.height); geometryData.push_back(tcu::Vec3(x0, y0, z)); geometryData.push_back(tcu::Vec3(x1, y1, z)); startPos.y() = m / m_data.width; startPos.x() = m % m_data.width; } result->addGeometry(geometryData, false); } result->createAndBuild(vkd, device, cmdBuffer, allocator); return result; } vector > RayTracingBuildTestInstance::initBottomAccelerationStructures (VkCommandBuffer cmdBuffer) { tcu::UVec2 startPos; vector > result; for (size_t instanceNdx = 0; instanceNdx < m_data.instancesGroupCount; ++instanceNdx) { de::MovePtr bottomLevelAccelerationStructure = initBottomAccelerationStructure(cmdBuffer, startPos); result.push_back(de::SharedPtr(bottomLevelAccelerationStructure.release())); } return result; } de::MovePtr RayTracingBuildTestInstance::runTest (void) { const InstanceInterface& vki = m_context.getInstanceInterface(); const DeviceInterface& vkd = m_context.getDeviceInterface(); const VkDevice device = m_context.getDevice(); const VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice(); const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex(); const VkQueue queue = m_context.getUniversalQueue(); Allocator& allocator = m_context.getDefaultAllocator(); const VkFormat format = VK_FORMAT_R32_UINT; const deUint32 pixelCount = m_data.width * m_data.height; const deUint32 shaderGroupHandleSize = getShaderGroupSize(vki, physicalDevice); const Move descriptorSetLayout = DescriptorSetLayoutBuilder() .addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, ALL_RAY_TRACING_STAGES) .addSingleBinding(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, ALL_RAY_TRACING_STAGES) .build(vkd, device); const Move descriptorPool = DescriptorPoolBuilder() .addType(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE) .addType(VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR) .build(vkd, device, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u); const Move descriptorSet = makeDescriptorSet(vkd, device, *descriptorPool, *descriptorSetLayout); const Move pipelineLayout = makePipelineLayout(vkd, device, descriptorSetLayout.get()); const Move cmdPool = createCommandPool(vkd, device, 0, queueFamilyIndex); const Move cmdBuffer = allocateCommandBuffer(vkd, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY); const deUint32 callableGroups = m_extraCallShaders + ((m_shaders & VK_SHADER_STAGE_CALLABLE_BIT_KHR) != 0 ? 1 : 0); de::MovePtr rayTracingPipeline = de::newMovePtr(); const Move pipeline = makePipeline(rayTracingPipeline, *pipelineLayout); const de::MovePtr raygenShaderBindingTable = createShaderBindingTable(vki, vkd, device, physicalDevice, *pipeline, allocator, rayTracingPipeline, m_raygenShaderGroup); const de::MovePtr missShaderBindingTable = createShaderBindingTable(vki, vkd, device, physicalDevice, *pipeline, allocator, rayTracingPipeline, m_missShaderGroup); const de::MovePtr hitShaderBindingTable = createShaderBindingTable(vki, vkd, device, physicalDevice, *pipeline, allocator, rayTracingPipeline, m_hitShaderGroup); const de::MovePtr callableShaderBindingTable = createShaderBindingTable(vki, vkd, device, physicalDevice, *pipeline, allocator, rayTracingPipeline, m_callableShaderGroup, callableGroups); const VkStridedDeviceAddressRegionKHR raygenShaderBindingTableRegion = raygenShaderBindingTable.get() != NULL ? makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, raygenShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize) : makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0); const VkStridedDeviceAddressRegionKHR missShaderBindingTableRegion = missShaderBindingTable.get() != NULL ? makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, missShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize) : makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0); const VkStridedDeviceAddressRegionKHR hitShaderBindingTableRegion = hitShaderBindingTable.get() != NULL ? makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, hitShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize) : makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0); const VkStridedDeviceAddressRegionKHR callableShaderBindingTableRegion = callableShaderBindingTable.get() != NULL ? makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, callableShaderBindingTable->get(), 0), shaderGroupHandleSize, shaderGroupHandleSize * callableGroups) : makeStridedDeviceAddressRegionKHR(DE_NULL, 0, 0); const VkImageCreateInfo imageCreateInfo = makeImageCreateInfo(m_data.width, m_data.height, format); const VkImageSubresourceRange imageSubresourceRange = makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0, 1u); const de::MovePtr image = de::MovePtr(new ImageWithMemory(vkd, device, allocator, imageCreateInfo, MemoryRequirement::Any)); const Move imageView = makeImageView(vkd, device, **image, VK_IMAGE_VIEW_TYPE_2D, format, imageSubresourceRange); const VkBufferCreateInfo bufferCreateInfo = makeBufferCreateInfo(pixelCount*sizeof(deUint32), VK_BUFFER_USAGE_TRANSFER_DST_BIT); const VkImageSubresourceLayers bufferImageSubresourceLayers = makeImageSubresourceLayers(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 0u, 1u); const VkBufferImageCopy bufferImageRegion = makeBufferImageCopy(makeExtent3D(m_data.width, m_data.height, 1u), bufferImageSubresourceLayers); de::MovePtr buffer = de::MovePtr(new BufferWithMemory(vkd, device, allocator, bufferCreateInfo, MemoryRequirement::HostVisible)); const VkDescriptorImageInfo descriptorImageInfo = makeDescriptorImageInfo(DE_NULL, *imageView, VK_IMAGE_LAYOUT_GENERAL); const VkImageMemoryBarrier preImageBarrier = makeImageMemoryBarrier(0u, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, **image, imageSubresourceRange); const VkImageMemoryBarrier postImageBarrier = makeImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR | VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL, **image, imageSubresourceRange); const VkMemoryBarrier postTraceMemoryBarrier = makeMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT); const VkMemoryBarrier postCopyMemoryBarrier = makeMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_HOST_READ_BIT); const VkClearValue clearValue = makeClearValueColorU32(1000000u, 0u, 0u, 255u); vector > bottomLevelAccelerationStructures; de::MovePtr topLevelAccelerationStructure; beginCommandBuffer(vkd, *cmdBuffer, 0u); { cmdPipelineImageMemoryBarrier(vkd, *cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, &preImageBarrier); vkd.cmdClearColorImage(*cmdBuffer, **image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clearValue.color, 1, &imageSubresourceRange); cmdPipelineImageMemoryBarrier(vkd, *cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, &postImageBarrier); bottomLevelAccelerationStructures = initBottomAccelerationStructures(*cmdBuffer); topLevelAccelerationStructure = initTopAccelerationStructure(*cmdBuffer, bottomLevelAccelerationStructures); const TopLevelAccelerationStructure* topLevelAccelerationStructurePtr = topLevelAccelerationStructure.get(); VkWriteDescriptorSetAccelerationStructureKHR accelerationStructureWriteDescriptorSet = { VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR, // VkStructureType sType; DE_NULL, // const void* pNext; 1u, // deUint32 accelerationStructureCount; topLevelAccelerationStructurePtr->getPtr(), // const VkAccelerationStructureKHR* pAccelerationStructures; }; DescriptorSetUpdateBuilder() .writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(0u), VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, &descriptorImageInfo) .writeSingle(*descriptorSet, DescriptorSetUpdateBuilder::Location::binding(1u), VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, &accelerationStructureWriteDescriptorSet) .update(vkd, device); vkd.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, *pipelineLayout, 0, 1, &descriptorSet.get(), 0, DE_NULL); vkd.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, *pipeline); cmdTraceRays(vkd, *cmdBuffer, &raygenShaderBindingTableRegion, &missShaderBindingTableRegion, &hitShaderBindingTableRegion, &callableShaderBindingTableRegion, m_data.width, m_data.height, 1); cmdPipelineMemoryBarrier(vkd, *cmdBuffer, VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR, VK_PIPELINE_STAGE_TRANSFER_BIT, &postTraceMemoryBarrier); vkd.cmdCopyImageToBuffer(*cmdBuffer, **image, VK_IMAGE_LAYOUT_GENERAL, **buffer, 1u, &bufferImageRegion); cmdPipelineMemoryBarrier(vkd, *cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, &postCopyMemoryBarrier); } endCommandBuffer(vkd, *cmdBuffer); submitCommandsAndWait(vkd, device, queue, cmdBuffer.get()); invalidateMappedMemoryRange(vkd, device, buffer->getAllocation().getMemory(), buffer->getAllocation().getOffset(), pixelCount * sizeof(deUint32)); return buffer; } void RayTracingBuildTestInstance::checkSupportInInstance (void) const { const InstanceInterface& vki = m_context.getInstanceInterface(); const VkPhysicalDevice physicalDevice = m_context.getPhysicalDevice(); const vk::VkPhysicalDeviceProperties& properties = m_context.getDeviceProperties(); const deUint32 requiredAllocations = 8u + TopLevelAccelerationStructure::getRequiredAllocationCount() + m_data.instancesGroupCount * BottomLevelAccelerationStructure::getRequiredAllocationCount(); de::MovePtr rayTracingProperties = makeRayTracingProperties(vki, physicalDevice); if (rayTracingProperties->getMaxPrimitiveCount() < m_data.squaresGroupCount) TCU_THROW(NotSupportedError, "Triangles required more than supported"); if (rayTracingProperties->getMaxGeometryCount() < m_data.geometriesGroupCount) TCU_THROW(NotSupportedError, "Geometries required more than supported"); if (rayTracingProperties->getMaxInstanceCount() < m_data.instancesGroupCount) TCU_THROW(NotSupportedError, "Instances required more than supported"); if (properties.limits.maxMemoryAllocationCount < requiredAllocations) TCU_THROW(NotSupportedError, "Test requires more allocations allowed"); } tcu::TestStatus RayTracingBuildTestInstance::iterate (void) { checkSupportInInstance(); const de::MovePtr buffer = runTest(); const deUint32* bufferPtr = (deUint32*)buffer->getAllocation().getHostPtr(); deUint32 failures = 0; deUint32 pos = 0; for (deUint32 y = 0; y < m_data.height; ++y) { for (deUint32 x = 0; x < m_data.width; ++x) { const deUint32 expectedValue = pos + 1; if (bufferPtr[pos] != expectedValue) failures++; ++pos; } } if (failures == 0) return tcu::TestStatus::pass("Pass"); else return tcu::TestStatus::fail("failures=" + de::toString(failures)); } } // anonymous tcu::TestCaseGroup* createMemGuaranteeTests (tcu::TestContext& testCtx) { static const struct { const char* name; VkShaderStageFlagBits stage; } stages[] { { "rgen", VK_SHADER_STAGE_RAYGEN_BIT_KHR }, { "chit", VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR }, { "sect", VK_SHADER_STAGE_INTERSECTION_BIT_KHR }, { "miss", VK_SHADER_STAGE_MISS_BIT_KHR }, { "call", VK_SHADER_STAGE_CALLABLE_BIT_KHR }, }; static const struct { const char* name; TestType testType; } testTypes[] { { "inside", TEST_TYPE_INSIDE_STAGE }, { "between", TEST_TYPE_BETWEEN_STAGES }, }; de::MovePtr group(new tcu::TestCaseGroup(testCtx, "memguarantee", "Ray tracing memory guarantee tests")); for (size_t testTypeNdx = 0; testTypeNdx < DE_LENGTH_OF_ARRAY(testTypes); ++testTypeNdx) { de::MovePtr testTypeGroup(new tcu::TestCaseGroup(testCtx, testTypes[testTypeNdx].name, "")); for (size_t stagesNdx = 0; stagesNdx < DE_LENGTH_OF_ARRAY(stages); ++stagesNdx) { const deUint32 width = 16u; const deUint32 height = 16u; const deUint32 geometriesGroupCount = 4; const deUint32 instancesGroupCount = 8; const deUint32 squaresGroupCount = width * height / geometriesGroupCount / instancesGroupCount; const CaseDef caseDef = { testTypes[testTypeNdx].testType, // TestType testType; stages[stagesNdx].stage, // VkShaderStageFlagBits stage; width, // deUint32 width; height, // deUint32 height; squaresGroupCount, // deUint32 squaresGroupCount; geometriesGroupCount, // deUint32 geometriesGroupCount; instancesGroupCount, // deUint32 instancesGroupCount; }; const std::string testName = de::toString(stages[stagesNdx].name); testTypeGroup->addChild(new RayTracingTestCase(testCtx, testName.c_str(), "", caseDef)); } group->addChild(testTypeGroup.release()); } return group.release(); } } // RayTracing } // vkt