# automatically generated by the FlatBuffers compiler, do not modify # namespace: Example import flatbuffers from flatbuffers.compat import import_numpy np = import_numpy() class StructOfStructs(object): __slots__ = ['_tab'] @classmethod def SizeOf(cls): return 20 # StructOfStructs def Init(self, buf, pos): self._tab = flatbuffers.table.Table(buf, pos) # StructOfStructs def A(self, obj): obj.Init(self._tab.Bytes, self._tab.Pos + 0) return obj # StructOfStructs def B(self, obj): obj.Init(self._tab.Bytes, self._tab.Pos + 8) return obj # StructOfStructs def C(self, obj): obj.Init(self._tab.Bytes, self._tab.Pos + 12) return obj def CreateStructOfStructs(builder, a_id, a_distance, b_a, b_b, c_id, c_distance): builder.Prep(4, 20) builder.Prep(4, 8) builder.PrependUint32(c_distance) builder.PrependUint32(c_id) builder.Prep(2, 4) builder.Pad(1) builder.PrependInt8(b_b) builder.PrependInt16(b_a) builder.Prep(4, 8) builder.PrependUint32(a_distance) builder.PrependUint32(a_id) return builder.Offset() import MyGame.Example.Ability import MyGame.Example.Test try: from typing import Optional except: pass class StructOfStructsT(object): # StructOfStructsT def __init__(self): self.a = None # type: Optional[MyGame.Example.Ability.AbilityT] self.b = None # type: Optional[MyGame.Example.Test.TestT] self.c = None # type: Optional[MyGame.Example.Ability.AbilityT] @classmethod def InitFromBuf(cls, buf, pos): structOfStructs = StructOfStructs() structOfStructs.Init(buf, pos) return cls.InitFromObj(structOfStructs) @classmethod def InitFromObj(cls, structOfStructs): x = StructOfStructsT() x._UnPack(structOfStructs) return x # StructOfStructsT def _UnPack(self, structOfStructs): if structOfStructs is None: return if structOfStructs.A(MyGame.Example.Ability.Ability()) is not None: self.a = MyGame.Example.Ability.AbilityT.InitFromObj(structOfStructs.A(MyGame.Example.Ability.Ability())) if structOfStructs.B(MyGame.Example.Test.Test()) is not None: self.b = MyGame.Example.Test.TestT.InitFromObj(structOfStructs.B(MyGame.Example.Test.Test())) if structOfStructs.C(MyGame.Example.Ability.Ability()) is not None: self.c = MyGame.Example.Ability.AbilityT.InitFromObj(structOfStructs.C(MyGame.Example.Ability.Ability())) # StructOfStructsT def Pack(self, builder): return CreateStructOfStructs(builder, self.a.id, self.a.distance, self.b.a, self.b.b, self.c.id, self.c.distance)