/************************************************************************** * * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * Binner data structures and bin-related functions. * Note: the "setup" code is concerned with building scenes while * The "rast" code is concerned with consuming/executing scenes. */ #ifndef LP_SCENE_H #define LP_SCENE_H #include "os/os_thread.h" #include "lp_rast.h" #include "lp_debug.h" struct lp_scene_queue; struct lp_rast_state; /* We're limited to 2K by 2K for 32bit fixed point rasterization. * Will need a 64-bit version for larger framebuffers. */ #define TILES_X (LP_MAX_WIDTH / TILE_SIZE) #define TILES_Y (LP_MAX_HEIGHT / TILE_SIZE) /* Commands per command block (ideally so sizeof(cmd_block) is a power of * two in size.) */ #define CMD_BLOCK_MAX 29 /* Bytes per data block. */ #define DATA_BLOCK_SIZE (64 * 1024) /* Scene temporary storage is clamped to this size: */ #define LP_SCENE_MAX_SIZE (36*1024*1024) /* The maximum amount of texture storage referenced by a scene is * clamped to this size: */ #define LP_SCENE_MAX_RESOURCE_SIZE (64*1024*1024) /* switch to a non-pointer value for this: */ typedef void (*lp_rast_cmd_func)( struct lp_rasterizer_task *, const union lp_rast_cmd_arg ); struct cmd_block { uint8_t cmd[CMD_BLOCK_MAX]; union lp_rast_cmd_arg arg[CMD_BLOCK_MAX]; unsigned count; struct cmd_block *next; }; struct data_block { ubyte data[DATA_BLOCK_SIZE]; unsigned used; struct data_block *next; }; /** * For each screen tile we have one of these bins. */ struct cmd_bin { const struct lp_rast_state *last_state; /* most recent state set in bin */ struct cmd_block *head; struct cmd_block *tail; }; /** * This stores bulk data which is used for all memory allocations * within a scene. * * Examples include triangle data and state data. The commands in * the per-tile bins will point to chunks of data in this structure. * * Include the first block of data statically to ensure we can always * initiate a scene without relying on malloc succeeding. */ struct data_block_list { struct data_block first; struct data_block *head; }; struct resource_ref; struct shader_ref; /** * All bins and bin data are contained here. * Per-bin data goes into the 'tile' bins. * Shared data goes into the 'data' buffer. * * When there are multiple threads, will want to double-buffer between * scenes: */ struct lp_scene { struct pipe_context *pipe; struct lp_fence *fence; /* The queries still active at end of scene */ struct llvmpipe_query *active_queries[LP_MAX_ACTIVE_BINNED_QUERIES]; unsigned num_active_queries; /* If queries were either active or there were begin/end query commands */ boolean had_queries; /* Framebuffer mappings - valid only between begin_rasterization() * and end_rasterization(). */ struct { uint8_t *map; unsigned stride; unsigned layer_stride; unsigned format_bytes; unsigned sample_stride; unsigned nr_samples; } zsbuf, cbufs[PIPE_MAX_COLOR_BUFS]; /* The amount of layers in the fb (minimum of all attachments) */ unsigned fb_max_layer; /* fixed point sample positions. */ int32_t fixed_sample_pos[LP_MAX_SAMPLES][2]; /* max samples for bound framebuffer */ unsigned fb_max_samples; /** the framebuffer to render the scene into */ struct pipe_framebuffer_state fb; /** list of resources referenced by the scene commands */ struct resource_ref *resources; /** list of frag shaders referenced by the scene commands */ struct shader_ref *frag_shaders; /** Total memory used by the scene (in bytes). This sums all the * data blocks and counts all bins, state, resource references and * other random allocations within the scene. */ unsigned scene_size; /** Sum of sizes of all resources referenced by the scene. Sums * all the textures read by the scene: */ unsigned resource_reference_size; boolean alloc_failed; /** * Number of active tiles in each dimension. * This basically the framebuffer size divided by tile size */ unsigned tiles_x, tiles_y; int curr_x, curr_y; /**< for iterating over bins */ mtx_t mutex; struct cmd_bin tile[TILES_X][TILES_Y]; struct data_block_list data; }; struct lp_scene *lp_scene_create(struct pipe_context *pipe); void lp_scene_destroy(struct lp_scene *scene); boolean lp_scene_is_empty(struct lp_scene *scene ); boolean lp_scene_is_oom(struct lp_scene *scene ); struct data_block *lp_scene_new_data_block( struct lp_scene *scene ); struct cmd_block *lp_scene_new_cmd_block( struct lp_scene *scene, struct cmd_bin *bin ); boolean lp_scene_add_resource_reference(struct lp_scene *scene, struct pipe_resource *resource, boolean initializing_scene); boolean lp_scene_is_resource_referenced(const struct lp_scene *scene, const struct pipe_resource *resource ); boolean lp_scene_add_frag_shader_reference(struct lp_scene *scene, struct lp_fragment_shader_variant *variant); /** * Allocate space for a command/data in the bin's data buffer. * Grow the block list if needed. */ static inline void * lp_scene_alloc( struct lp_scene *scene, unsigned size) { struct data_block_list *list = &scene->data; struct data_block *block = list->head; assert(size <= DATA_BLOCK_SIZE); assert(block != NULL); if (LP_DEBUG & DEBUG_MEM) debug_printf("alloc %u block %u/%u tot %u/%u\n", size, block->used, DATA_BLOCK_SIZE, scene->scene_size, LP_SCENE_MAX_SIZE); if (block->used + size > DATA_BLOCK_SIZE) { block = lp_scene_new_data_block( scene ); if (!block) { /* out of memory */ return NULL; } } { ubyte *data = block->data + block->used; block->used += size; return data; } } /** * As above, but with specific alignment. */ static inline void * lp_scene_alloc_aligned( struct lp_scene *scene, unsigned size, unsigned alignment ) { struct data_block_list *list = &scene->data; struct data_block *block = list->head; assert(block != NULL); if (LP_DEBUG & DEBUG_MEM) debug_printf("alloc %u block %u/%u tot %u/%u\n", size + alignment - 1, block->used, DATA_BLOCK_SIZE, scene->scene_size, LP_SCENE_MAX_SIZE); if (block->used + size + alignment - 1 > DATA_BLOCK_SIZE) { block = lp_scene_new_data_block( scene ); if (!block) return NULL; } { ubyte *data = block->data + block->used; unsigned offset = (((uintptr_t)data + alignment - 1) & ~(alignment - 1)) - (uintptr_t)data; block->used += offset + size; return data + offset; } } /* Put back data if we decide not to use it, eg. culled triangles. */ static inline void lp_scene_putback_data( struct lp_scene *scene, unsigned size) { struct data_block_list *list = &scene->data; assert(list->head && list->head->used >= size); list->head->used -= size; } /** Return pointer to a particular tile's bin. */ static inline struct cmd_bin * lp_scene_get_bin(struct lp_scene *scene, unsigned x, unsigned y) { return &scene->tile[x][y]; } /** Remove all commands from a bin */ void lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y); /* Add a command to bin[x][y]. */ static inline boolean lp_scene_bin_command( struct lp_scene *scene, unsigned x, unsigned y, unsigned cmd, union lp_rast_cmd_arg arg ) { struct cmd_bin *bin = lp_scene_get_bin(scene, x, y); struct cmd_block *tail = bin->tail; assert(x < scene->tiles_x); assert(y < scene->tiles_y); assert(cmd < LP_RAST_OP_MAX); if (tail == NULL || tail->count == CMD_BLOCK_MAX) { tail = lp_scene_new_cmd_block( scene, bin ); if (!tail) { return FALSE; } assert(tail->count == 0); } { unsigned i = tail->count; tail->cmd[i] = cmd & LP_RAST_OP_MASK; tail->arg[i] = arg; tail->count++; } return TRUE; } static inline boolean lp_scene_bin_cmd_with_state( struct lp_scene *scene, unsigned x, unsigned y, const struct lp_rast_state *state, unsigned cmd, union lp_rast_cmd_arg arg ) { struct cmd_bin *bin = lp_scene_get_bin(scene, x, y); if (state != bin->last_state) { bin->last_state = state; if (!lp_scene_bin_command(scene, x, y, LP_RAST_OP_SET_STATE, lp_rast_arg_state(state))) return FALSE; } if (!lp_scene_bin_command( scene, x, y, cmd, arg )) return FALSE; return TRUE; } /* Add a command to all active bins. */ static inline boolean lp_scene_bin_everywhere( struct lp_scene *scene, unsigned cmd, const union lp_rast_cmd_arg arg ) { unsigned i, j; for (i = 0; i < scene->tiles_x; i++) { for (j = 0; j < scene->tiles_y; j++) { if (!lp_scene_bin_command( scene, i, j, cmd, arg )) return FALSE; } } return TRUE; } static inline unsigned lp_scene_get_num_bins( const struct lp_scene *scene ) { return scene->tiles_x * scene->tiles_y; } void lp_scene_bin_iter_begin( struct lp_scene *scene ); struct cmd_bin * lp_scene_bin_iter_next( struct lp_scene *scene, int *x, int *y ); /* Begin/end binning of a scene */ void lp_scene_begin_binning(struct lp_scene *scene, struct pipe_framebuffer_state *fb); void lp_scene_end_binning(struct lp_scene *scene); /* Begin/end rasterization of a scene */ void lp_scene_begin_rasterization(struct lp_scene *scene); void lp_scene_end_rasterization(struct lp_scene *scene); #endif /* LP_BIN_H */