/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include #include #include #include "anv_private.h" #include "vk_format_info.h" #include "vk_util.h" /** \file anv_cmd_buffer.c * * This file contains all of the stuff for emitting commands into a command * buffer. This includes implementations of most of the vkCmd* * entrypoints. This file is concerned entirely with state emission and * not with the command buffer data structure itself. As far as this file * is concerned, most of anv_cmd_buffer is magic. */ /* TODO: These are taken from GLES. We should check the Vulkan spec */ const struct anv_dynamic_state default_dynamic_state = { .viewport = { .count = 0, }, .scissor = { .count = 0, }, .line_width = 1.0f, .depth_bias = { .bias = 0.0f, .clamp = 0.0f, .slope = 0.0f, }, .blend_constants = { 0.0f, 0.0f, 0.0f, 0.0f }, .depth_bounds = { .min = 0.0f, .max = 1.0f, }, .stencil_compare_mask = { .front = ~0u, .back = ~0u, }, .stencil_write_mask = { .front = ~0u, .back = ~0u, }, .stencil_reference = { .front = 0u, .back = 0u, }, .stencil_op = { .front = { .fail_op = 0, .pass_op = 0, .depth_fail_op = 0, .compare_op = 0, }, .back = { .fail_op = 0, .pass_op = 0, .depth_fail_op = 0, .compare_op = 0, }, }, .line_stipple = { .factor = 0u, .pattern = 0u, }, .cull_mode = 0, .front_face = 0, .primitive_topology = 0, .depth_test_enable = 0, .depth_write_enable = 0, .depth_compare_op = 0, .depth_bounds_test_enable = 0, .stencil_test_enable = 0, .dyn_vbo_stride = 0, .dyn_vbo_size = 0, }; /** * Copy the dynamic state from src to dest based on the copy_mask. * * Avoid copying states that have not changed, except for VIEWPORT, SCISSOR and * BLEND_CONSTANTS (always copy them if they are in the copy_mask). * * Returns a mask of the states which changed. */ anv_cmd_dirty_mask_t anv_dynamic_state_copy(struct anv_dynamic_state *dest, const struct anv_dynamic_state *src, anv_cmd_dirty_mask_t copy_mask) { anv_cmd_dirty_mask_t changed = 0; if (copy_mask & ANV_CMD_DIRTY_DYNAMIC_VIEWPORT) { dest->viewport.count = src->viewport.count; typed_memcpy(dest->viewport.viewports, src->viewport.viewports, src->viewport.count); changed |= ANV_CMD_DIRTY_DYNAMIC_VIEWPORT; } if (copy_mask & ANV_CMD_DIRTY_DYNAMIC_SCISSOR) { dest->scissor.count = src->scissor.count; typed_memcpy(dest->scissor.scissors, src->scissor.scissors, src->scissor.count); changed |= ANV_CMD_DIRTY_DYNAMIC_SCISSOR; } if (copy_mask & ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS) { typed_memcpy(dest->blend_constants, src->blend_constants, 4); changed |= ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS; } #define ANV_CMP_COPY(field, flag) \ if (copy_mask & flag) { \ if (dest->field != src->field) { \ dest->field = src->field; \ changed |= flag; \ } \ } ANV_CMP_COPY(line_width, ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH); ANV_CMP_COPY(depth_bias.bias, ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS); ANV_CMP_COPY(depth_bias.clamp, ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS); ANV_CMP_COPY(depth_bias.slope, ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS); ANV_CMP_COPY(depth_bounds.min, ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS); ANV_CMP_COPY(depth_bounds.max, ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS); ANV_CMP_COPY(stencil_compare_mask.front, ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK); ANV_CMP_COPY(stencil_compare_mask.back, ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK); ANV_CMP_COPY(stencil_write_mask.front, ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK); ANV_CMP_COPY(stencil_write_mask.back, ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK); ANV_CMP_COPY(stencil_reference.front, ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE); ANV_CMP_COPY(stencil_reference.back, ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE); ANV_CMP_COPY(line_stipple.factor, ANV_CMD_DIRTY_DYNAMIC_LINE_STIPPLE); ANV_CMP_COPY(line_stipple.pattern, ANV_CMD_DIRTY_DYNAMIC_LINE_STIPPLE); ANV_CMP_COPY(cull_mode, ANV_CMD_DIRTY_DYNAMIC_CULL_MODE); ANV_CMP_COPY(front_face, ANV_CMD_DIRTY_DYNAMIC_FRONT_FACE); ANV_CMP_COPY(primitive_topology, ANV_CMD_DIRTY_DYNAMIC_PRIMITIVE_TOPOLOGY); ANV_CMP_COPY(depth_test_enable, ANV_CMD_DIRTY_DYNAMIC_DEPTH_TEST_ENABLE); ANV_CMP_COPY(depth_write_enable, ANV_CMD_DIRTY_DYNAMIC_DEPTH_WRITE_ENABLE); ANV_CMP_COPY(depth_compare_op, ANV_CMD_DIRTY_DYNAMIC_DEPTH_COMPARE_OP); ANV_CMP_COPY(depth_bounds_test_enable, ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS_TEST_ENABLE); ANV_CMP_COPY(stencil_test_enable, ANV_CMD_DIRTY_DYNAMIC_STENCIL_TEST_ENABLE); if (copy_mask & VK_DYNAMIC_STATE_STENCIL_OP_EXT) { ANV_CMP_COPY(stencil_op.front.fail_op, ANV_CMD_DIRTY_DYNAMIC_STENCIL_OP); ANV_CMP_COPY(stencil_op.front.pass_op, ANV_CMD_DIRTY_DYNAMIC_STENCIL_OP); ANV_CMP_COPY(stencil_op.front.depth_fail_op, ANV_CMD_DIRTY_DYNAMIC_STENCIL_OP); ANV_CMP_COPY(stencil_op.front.compare_op, ANV_CMD_DIRTY_DYNAMIC_STENCIL_OP); ANV_CMP_COPY(stencil_op.back.fail_op, ANV_CMD_DIRTY_DYNAMIC_STENCIL_OP); ANV_CMP_COPY(stencil_op.back.pass_op, ANV_CMD_DIRTY_DYNAMIC_STENCIL_OP); ANV_CMP_COPY(stencil_op.back.depth_fail_op, ANV_CMD_DIRTY_DYNAMIC_STENCIL_OP); ANV_CMP_COPY(stencil_op.back.compare_op, ANV_CMD_DIRTY_DYNAMIC_STENCIL_OP); } ANV_CMP_COPY(dyn_vbo_stride, ANV_CMD_DIRTY_DYNAMIC_VERTEX_INPUT_BINDING_STRIDE); ANV_CMP_COPY(dyn_vbo_size, ANV_CMD_DIRTY_DYNAMIC_VERTEX_INPUT_BINDING_STRIDE); #undef ANV_CMP_COPY return changed; } static void anv_cmd_state_init(struct anv_cmd_buffer *cmd_buffer) { struct anv_cmd_state *state = &cmd_buffer->state; memset(state, 0, sizeof(*state)); state->current_pipeline = UINT32_MAX; state->restart_index = UINT32_MAX; state->gfx.dynamic = default_dynamic_state; } static void anv_cmd_pipeline_state_finish(struct anv_cmd_buffer *cmd_buffer, struct anv_cmd_pipeline_state *pipe_state) { for (uint32_t i = 0; i < ARRAY_SIZE(pipe_state->push_descriptors); i++) { if (pipe_state->push_descriptors[i]) { anv_descriptor_set_layout_unref(cmd_buffer->device, pipe_state->push_descriptors[i]->set.layout); vk_free(&cmd_buffer->pool->alloc, pipe_state->push_descriptors[i]); } } } static void anv_cmd_state_finish(struct anv_cmd_buffer *cmd_buffer) { struct anv_cmd_state *state = &cmd_buffer->state; anv_cmd_pipeline_state_finish(cmd_buffer, &state->gfx.base); anv_cmd_pipeline_state_finish(cmd_buffer, &state->compute.base); vk_free(&cmd_buffer->pool->alloc, state->attachments); } static void anv_cmd_state_reset(struct anv_cmd_buffer *cmd_buffer) { anv_cmd_state_finish(cmd_buffer); anv_cmd_state_init(cmd_buffer); } static VkResult anv_create_cmd_buffer( struct anv_device * device, struct anv_cmd_pool * pool, VkCommandBufferLevel level, VkCommandBuffer* pCommandBuffer) { struct anv_cmd_buffer *cmd_buffer; VkResult result; cmd_buffer = vk_alloc(&pool->alloc, sizeof(*cmd_buffer), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (cmd_buffer == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); vk_object_base_init(&device->vk, &cmd_buffer->base, VK_OBJECT_TYPE_COMMAND_BUFFER); cmd_buffer->batch.status = VK_SUCCESS; cmd_buffer->device = device; cmd_buffer->pool = pool; cmd_buffer->level = level; result = anv_cmd_buffer_init_batch_bo_chain(cmd_buffer); if (result != VK_SUCCESS) goto fail; anv_state_stream_init(&cmd_buffer->surface_state_stream, &device->surface_state_pool, 4096); anv_state_stream_init(&cmd_buffer->dynamic_state_stream, &device->dynamic_state_pool, 16384); anv_cmd_state_init(cmd_buffer); list_addtail(&cmd_buffer->pool_link, &pool->cmd_buffers); *pCommandBuffer = anv_cmd_buffer_to_handle(cmd_buffer); return VK_SUCCESS; fail: vk_free(&cmd_buffer->pool->alloc, cmd_buffer); return result; } VkResult anv_AllocateCommandBuffers( VkDevice _device, const VkCommandBufferAllocateInfo* pAllocateInfo, VkCommandBuffer* pCommandBuffers) { ANV_FROM_HANDLE(anv_device, device, _device); ANV_FROM_HANDLE(anv_cmd_pool, pool, pAllocateInfo->commandPool); VkResult result = VK_SUCCESS; uint32_t i; for (i = 0; i < pAllocateInfo->commandBufferCount; i++) { result = anv_create_cmd_buffer(device, pool, pAllocateInfo->level, &pCommandBuffers[i]); if (result != VK_SUCCESS) break; } if (result != VK_SUCCESS) { anv_FreeCommandBuffers(_device, pAllocateInfo->commandPool, i, pCommandBuffers); for (i = 0; i < pAllocateInfo->commandBufferCount; i++) pCommandBuffers[i] = VK_NULL_HANDLE; } return result; } static void anv_cmd_buffer_destroy(struct anv_cmd_buffer *cmd_buffer) { list_del(&cmd_buffer->pool_link); anv_cmd_buffer_fini_batch_bo_chain(cmd_buffer); anv_state_stream_finish(&cmd_buffer->surface_state_stream); anv_state_stream_finish(&cmd_buffer->dynamic_state_stream); anv_cmd_state_finish(cmd_buffer); vk_object_base_finish(&cmd_buffer->base); vk_free(&cmd_buffer->pool->alloc, cmd_buffer); } void anv_FreeCommandBuffers( VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers) { for (uint32_t i = 0; i < commandBufferCount; i++) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, pCommandBuffers[i]); if (!cmd_buffer) continue; anv_cmd_buffer_destroy(cmd_buffer); } } VkResult anv_cmd_buffer_reset(struct anv_cmd_buffer *cmd_buffer) { cmd_buffer->usage_flags = 0; cmd_buffer->perf_query_pool = NULL; anv_cmd_buffer_reset_batch_bo_chain(cmd_buffer); anv_cmd_state_reset(cmd_buffer); anv_state_stream_finish(&cmd_buffer->surface_state_stream); anv_state_stream_init(&cmd_buffer->surface_state_stream, &cmd_buffer->device->surface_state_pool, 4096); anv_state_stream_finish(&cmd_buffer->dynamic_state_stream); anv_state_stream_init(&cmd_buffer->dynamic_state_stream, &cmd_buffer->device->dynamic_state_pool, 16384); return VK_SUCCESS; } VkResult anv_ResetCommandBuffer( VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); return anv_cmd_buffer_reset(cmd_buffer); } #define anv_genX_call(devinfo, func, ...) \ switch ((devinfo)->gen) { \ case 7: \ if ((devinfo)->is_haswell) { \ gen75_##func(__VA_ARGS__); \ } else { \ gen7_##func(__VA_ARGS__); \ } \ break; \ case 8: \ gen8_##func(__VA_ARGS__); \ break; \ case 9: \ gen9_##func(__VA_ARGS__); \ break; \ case 11: \ gen11_##func(__VA_ARGS__); \ break; \ case 12: \ gen12_##func(__VA_ARGS__); \ break; \ default: \ assert(!"Unknown hardware generation"); \ } void anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer) { anv_genX_call(&cmd_buffer->device->info, cmd_buffer_emit_state_base_address, cmd_buffer); } void anv_cmd_buffer_mark_image_written(struct anv_cmd_buffer *cmd_buffer, const struct anv_image *image, VkImageAspectFlagBits aspect, enum isl_aux_usage aux_usage, uint32_t level, uint32_t base_layer, uint32_t layer_count) { anv_genX_call(&cmd_buffer->device->info, cmd_buffer_mark_image_written, cmd_buffer, image, aspect, aux_usage, level, base_layer, layer_count); } void anv_cmd_emit_conditional_render_predicate(struct anv_cmd_buffer *cmd_buffer) { anv_genX_call(&cmd_buffer->device->info, cmd_emit_conditional_render_predicate, cmd_buffer); } static bool mem_update(void *dst, const void *src, size_t size) { if (memcmp(dst, src, size) == 0) return false; memcpy(dst, src, size); return true; } static void set_dirty_for_bind_map(struct anv_cmd_buffer *cmd_buffer, gl_shader_stage stage, const struct anv_pipeline_bind_map *map) { if (mem_update(cmd_buffer->state.surface_sha1s[stage], map->surface_sha1, sizeof(map->surface_sha1))) cmd_buffer->state.descriptors_dirty |= mesa_to_vk_shader_stage(stage); if (mem_update(cmd_buffer->state.sampler_sha1s[stage], map->sampler_sha1, sizeof(map->sampler_sha1))) cmd_buffer->state.descriptors_dirty |= mesa_to_vk_shader_stage(stage); if (mem_update(cmd_buffer->state.push_sha1s[stage], map->push_sha1, sizeof(map->push_sha1))) cmd_buffer->state.push_constants_dirty |= mesa_to_vk_shader_stage(stage); } void anv_CmdBindPipeline( VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline _pipeline) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_pipeline, pipeline, _pipeline); switch (pipelineBindPoint) { case VK_PIPELINE_BIND_POINT_COMPUTE: { struct anv_compute_pipeline *compute_pipeline = anv_pipeline_to_compute(pipeline); if (cmd_buffer->state.compute.pipeline == compute_pipeline) return; cmd_buffer->state.compute.pipeline = compute_pipeline; cmd_buffer->state.compute.pipeline_dirty = true; set_dirty_for_bind_map(cmd_buffer, MESA_SHADER_COMPUTE, &compute_pipeline->cs->bind_map); break; } case VK_PIPELINE_BIND_POINT_GRAPHICS: { struct anv_graphics_pipeline *gfx_pipeline = anv_pipeline_to_graphics(pipeline); if (cmd_buffer->state.gfx.pipeline == gfx_pipeline) return; cmd_buffer->state.gfx.pipeline = gfx_pipeline; cmd_buffer->state.gfx.vb_dirty |= gfx_pipeline->vb_used; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_PIPELINE; anv_foreach_stage(stage, gfx_pipeline->active_stages) { set_dirty_for_bind_map(cmd_buffer, stage, &gfx_pipeline->shaders[stage]->bind_map); } /* Apply the dynamic state from the pipeline */ cmd_buffer->state.gfx.dirty |= anv_dynamic_state_copy(&cmd_buffer->state.gfx.dynamic, &gfx_pipeline->dynamic_state, gfx_pipeline->dynamic_state_mask); break; } default: assert(!"invalid bind point"); break; } } void anv_CmdSetViewport( VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); const uint32_t total_count = firstViewport + viewportCount; if (cmd_buffer->state.gfx.dynamic.viewport.count < total_count) cmd_buffer->state.gfx.dynamic.viewport.count = total_count; memcpy(cmd_buffer->state.gfx.dynamic.viewport.viewports + firstViewport, pViewports, viewportCount * sizeof(*pViewports)); cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_VIEWPORT; } void anv_CmdSetViewportWithCountEXT( VkCommandBuffer commandBuffer, uint32_t viewportCount, const VkViewport* pViewports) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); cmd_buffer->state.gfx.dynamic.viewport.count = viewportCount; memcpy(cmd_buffer->state.gfx.dynamic.viewport.viewports, pViewports, viewportCount * sizeof(*pViewports)); cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_VIEWPORT; } void anv_CmdSetScissor( VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); const uint32_t total_count = firstScissor + scissorCount; if (cmd_buffer->state.gfx.dynamic.scissor.count < total_count) cmd_buffer->state.gfx.dynamic.scissor.count = total_count; memcpy(cmd_buffer->state.gfx.dynamic.scissor.scissors + firstScissor, pScissors, scissorCount * sizeof(*pScissors)); cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_SCISSOR; } void anv_CmdSetScissorWithCountEXT( VkCommandBuffer commandBuffer, uint32_t scissorCount, const VkRect2D* pScissors) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); cmd_buffer->state.gfx.dynamic.scissor.count = scissorCount; memcpy(cmd_buffer->state.gfx.dynamic.scissor.scissors, pScissors, scissorCount * sizeof(*pScissors)); cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_SCISSOR; } void anv_CmdSetPrimitiveTopologyEXT( VkCommandBuffer commandBuffer, VkPrimitiveTopology primitiveTopology) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); cmd_buffer->state.gfx.dynamic.primitive_topology = primitiveTopology; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_PRIMITIVE_TOPOLOGY; } void anv_CmdSetLineWidth( VkCommandBuffer commandBuffer, float lineWidth) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); cmd_buffer->state.gfx.dynamic.line_width = lineWidth; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH; } void anv_CmdSetDepthBias( VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); cmd_buffer->state.gfx.dynamic.depth_bias.bias = depthBiasConstantFactor; cmd_buffer->state.gfx.dynamic.depth_bias.clamp = depthBiasClamp; cmd_buffer->state.gfx.dynamic.depth_bias.slope = depthBiasSlopeFactor; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS; } void anv_CmdSetBlendConstants( VkCommandBuffer commandBuffer, const float blendConstants[4]) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); memcpy(cmd_buffer->state.gfx.dynamic.blend_constants, blendConstants, sizeof(float) * 4); cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS; } void anv_CmdSetDepthBounds( VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); cmd_buffer->state.gfx.dynamic.depth_bounds.min = minDepthBounds; cmd_buffer->state.gfx.dynamic.depth_bounds.max = maxDepthBounds; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS; } void anv_CmdSetStencilCompareMask( VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); if (faceMask & VK_STENCIL_FACE_FRONT_BIT) cmd_buffer->state.gfx.dynamic.stencil_compare_mask.front = compareMask; if (faceMask & VK_STENCIL_FACE_BACK_BIT) cmd_buffer->state.gfx.dynamic.stencil_compare_mask.back = compareMask; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK; } void anv_CmdSetStencilWriteMask( VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); if (faceMask & VK_STENCIL_FACE_FRONT_BIT) cmd_buffer->state.gfx.dynamic.stencil_write_mask.front = writeMask; if (faceMask & VK_STENCIL_FACE_BACK_BIT) cmd_buffer->state.gfx.dynamic.stencil_write_mask.back = writeMask; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK; } void anv_CmdSetStencilReference( VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); if (faceMask & VK_STENCIL_FACE_FRONT_BIT) cmd_buffer->state.gfx.dynamic.stencil_reference.front = reference; if (faceMask & VK_STENCIL_FACE_BACK_BIT) cmd_buffer->state.gfx.dynamic.stencil_reference.back = reference; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE; } void anv_CmdSetLineStippleEXT( VkCommandBuffer commandBuffer, uint32_t lineStippleFactor, uint16_t lineStipplePattern) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); cmd_buffer->state.gfx.dynamic.line_stipple.factor = lineStippleFactor; cmd_buffer->state.gfx.dynamic.line_stipple.pattern = lineStipplePattern; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_LINE_STIPPLE; } void anv_CmdSetCullModeEXT( VkCommandBuffer commandBuffer, VkCullModeFlags cullMode) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); cmd_buffer->state.gfx.dynamic.cull_mode = cullMode; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_CULL_MODE; } void anv_CmdSetFrontFaceEXT( VkCommandBuffer commandBuffer, VkFrontFace frontFace) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); cmd_buffer->state.gfx.dynamic.front_face = frontFace; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_FRONT_FACE; } void anv_CmdSetDepthTestEnableEXT( VkCommandBuffer commandBuffer, VkBool32 depthTestEnable) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); cmd_buffer->state.gfx.dynamic.depth_test_enable = depthTestEnable; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_TEST_ENABLE; } void anv_CmdSetDepthWriteEnableEXT( VkCommandBuffer commandBuffer, VkBool32 depthWriteEnable) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); cmd_buffer->state.gfx.dynamic.depth_write_enable = depthWriteEnable; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_WRITE_ENABLE; } void anv_CmdSetDepthCompareOpEXT( VkCommandBuffer commandBuffer, VkCompareOp depthCompareOp) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); cmd_buffer->state.gfx.dynamic.depth_compare_op = depthCompareOp; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_COMPARE_OP; } void anv_CmdSetDepthBoundsTestEnableEXT( VkCommandBuffer commandBuffer, VkBool32 depthBoundsTestEnable) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); cmd_buffer->state.gfx.dynamic.depth_bounds_test_enable = depthBoundsTestEnable; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_DEPTH_BOUNDS_TEST_ENABLE; } void anv_CmdSetStencilTestEnableEXT( VkCommandBuffer commandBuffer, VkBool32 stencilTestEnable) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); cmd_buffer->state.gfx.dynamic.stencil_test_enable = stencilTestEnable; cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_TEST_ENABLE; } void anv_CmdSetStencilOpEXT( VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp compareOp) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); if (faceMask & VK_STENCIL_FACE_FRONT_BIT) { cmd_buffer->state.gfx.dynamic.stencil_op.front.fail_op = failOp; cmd_buffer->state.gfx.dynamic.stencil_op.front.pass_op = passOp; cmd_buffer->state.gfx.dynamic.stencil_op.front.depth_fail_op = depthFailOp; cmd_buffer->state.gfx.dynamic.stencil_op.front.compare_op = compareOp; } if (faceMask & VK_STENCIL_FACE_BACK_BIT) { cmd_buffer->state.gfx.dynamic.stencil_op.back.fail_op = failOp; cmd_buffer->state.gfx.dynamic.stencil_op.back.pass_op = passOp; cmd_buffer->state.gfx.dynamic.stencil_op.back.depth_fail_op = depthFailOp; cmd_buffer->state.gfx.dynamic.stencil_op.back.compare_op = compareOp; } cmd_buffer->state.gfx.dirty |= ANV_CMD_DIRTY_DYNAMIC_STENCIL_OP; } static void anv_cmd_buffer_bind_descriptor_set(struct anv_cmd_buffer *cmd_buffer, VkPipelineBindPoint bind_point, struct anv_pipeline_layout *layout, uint32_t set_index, struct anv_descriptor_set *set, uint32_t *dynamic_offset_count, const uint32_t **dynamic_offsets) { struct anv_descriptor_set_layout *set_layout = layout->set[set_index].layout; VkShaderStageFlags stages = set_layout->shader_stages; struct anv_cmd_pipeline_state *pipe_state; switch (bind_point) { case VK_PIPELINE_BIND_POINT_GRAPHICS: stages &= VK_SHADER_STAGE_ALL_GRAPHICS; pipe_state = &cmd_buffer->state.gfx.base; break; case VK_PIPELINE_BIND_POINT_COMPUTE: stages &= VK_SHADER_STAGE_COMPUTE_BIT; pipe_state = &cmd_buffer->state.compute.base; break; default: unreachable("invalid bind point"); } VkShaderStageFlags dirty_stages = 0; if (pipe_state->descriptors[set_index] != set) { pipe_state->descriptors[set_index] = set; dirty_stages |= stages; } /* If it's a push descriptor set, we have to flag things as dirty * regardless of whether or not the CPU-side data structure changed as we * may have edited in-place. */ if (set->pool == NULL) dirty_stages |= stages; if (dynamic_offsets) { if (set_layout->dynamic_offset_count > 0) { struct anv_push_constants *push = &pipe_state->push_constants; uint32_t dynamic_offset_start = layout->set[set_index].dynamic_offset_start; uint32_t *push_offsets = &push->dynamic_offsets[dynamic_offset_start]; /* Assert that everything is in range */ assert(set_layout->dynamic_offset_count <= *dynamic_offset_count); assert(dynamic_offset_start + set_layout->dynamic_offset_count <= ARRAY_SIZE(push->dynamic_offsets)); for (uint32_t i = 0; i < set_layout->dynamic_offset_count; i++) { if (push_offsets[i] != (*dynamic_offsets)[i]) { push_offsets[i] = (*dynamic_offsets)[i]; /* dynamic_offset_stages[] elements could contain blanket * values like VK_SHADER_STAGE_ALL, so limit this to the * binding point's bits. */ dirty_stages |= set_layout->dynamic_offset_stages[i] & stages; } } *dynamic_offsets += set_layout->dynamic_offset_count; *dynamic_offset_count -= set_layout->dynamic_offset_count; } } cmd_buffer->state.descriptors_dirty |= dirty_stages; cmd_buffer->state.push_constants_dirty |= dirty_stages; } void anv_CmdBindDescriptorSets( VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout _layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_pipeline_layout, layout, _layout); assert(firstSet + descriptorSetCount <= MAX_SETS); for (uint32_t i = 0; i < descriptorSetCount; i++) { ANV_FROM_HANDLE(anv_descriptor_set, set, pDescriptorSets[i]); anv_cmd_buffer_bind_descriptor_set(cmd_buffer, pipelineBindPoint, layout, firstSet + i, set, &dynamicOffsetCount, &pDynamicOffsets); } } void anv_CmdBindVertexBuffers2EXT( VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets, const VkDeviceSize* pSizes, const VkDeviceSize* pStrides) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); struct anv_vertex_binding *vb = cmd_buffer->state.vertex_bindings; /* We have to defer setting up vertex buffer since we need the buffer * stride from the pipeline. */ if (pSizes) cmd_buffer->state.gfx.dynamic.dyn_vbo_size = true; if (pStrides) cmd_buffer->state.gfx.dynamic.dyn_vbo_stride = true; assert(firstBinding + bindingCount <= MAX_VBS); for (uint32_t i = 0; i < bindingCount; i++) { vb[firstBinding + i].buffer = anv_buffer_from_handle(pBuffers[i]); vb[firstBinding + i].offset = pOffsets[i]; vb[firstBinding + i].size = pSizes ? pSizes[i] : 0; vb[firstBinding + i].stride = pStrides ? pStrides[i] : 0; cmd_buffer->state.gfx.vb_dirty |= 1 << (firstBinding + i); } } void anv_CmdBindVertexBuffers( VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets) { return anv_CmdBindVertexBuffers2EXT(commandBuffer, firstBinding, bindingCount, pBuffers, pOffsets, NULL, NULL); } void anv_CmdBindTransformFeedbackBuffersEXT( VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets, const VkDeviceSize* pSizes) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); struct anv_xfb_binding *xfb = cmd_buffer->state.xfb_bindings; /* We have to defer setting up vertex buffer since we need the buffer * stride from the pipeline. */ assert(firstBinding + bindingCount <= MAX_XFB_BUFFERS); for (uint32_t i = 0; i < bindingCount; i++) { if (pBuffers[i] == VK_NULL_HANDLE) { xfb[firstBinding + i].buffer = NULL; } else { ANV_FROM_HANDLE(anv_buffer, buffer, pBuffers[i]); xfb[firstBinding + i].buffer = buffer; xfb[firstBinding + i].offset = pOffsets[i]; xfb[firstBinding + i].size = anv_buffer_get_range(buffer, pOffsets[i], pSizes ? pSizes[i] : VK_WHOLE_SIZE); } } } enum isl_format anv_isl_format_for_descriptor_type(const struct anv_device *device, VkDescriptorType type) { switch (type) { case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: return device->physical->compiler->indirect_ubos_use_sampler ? ISL_FORMAT_R32G32B32A32_FLOAT : ISL_FORMAT_RAW; case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: return ISL_FORMAT_RAW; default: unreachable("Invalid descriptor type"); } } struct anv_state anv_cmd_buffer_emit_dynamic(struct anv_cmd_buffer *cmd_buffer, const void *data, uint32_t size, uint32_t alignment) { struct anv_state state; state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, size, alignment); memcpy(state.map, data, size); VG(VALGRIND_CHECK_MEM_IS_DEFINED(state.map, size)); return state; } struct anv_state anv_cmd_buffer_merge_dynamic(struct anv_cmd_buffer *cmd_buffer, uint32_t *a, uint32_t *b, uint32_t dwords, uint32_t alignment) { struct anv_state state; uint32_t *p; state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, dwords * 4, alignment); p = state.map; for (uint32_t i = 0; i < dwords; i++) p[i] = a[i] | b[i]; VG(VALGRIND_CHECK_MEM_IS_DEFINED(p, dwords * 4)); return state; } struct anv_state anv_cmd_buffer_gfx_push_constants(struct anv_cmd_buffer *cmd_buffer) { struct anv_push_constants *data = &cmd_buffer->state.gfx.base.push_constants; struct anv_state state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, sizeof(struct anv_push_constants), 32 /* bottom 5 bits MBZ */); memcpy(state.map, data, sizeof(struct anv_push_constants)); return state; } struct anv_state anv_cmd_buffer_cs_push_constants(struct anv_cmd_buffer *cmd_buffer) { struct anv_push_constants *data = &cmd_buffer->state.compute.base.push_constants; struct anv_compute_pipeline *pipeline = cmd_buffer->state.compute.pipeline; const struct brw_cs_prog_data *cs_prog_data = get_cs_prog_data(pipeline); const struct anv_push_range *range = &pipeline->cs->bind_map.push_ranges[0]; const struct anv_cs_parameters cs_params = anv_cs_parameters(pipeline); const unsigned total_push_constants_size = brw_cs_push_const_total_size(cs_prog_data, cs_params.threads); if (total_push_constants_size == 0) return (struct anv_state) { .offset = 0 }; const unsigned push_constant_alignment = cmd_buffer->device->info.gen < 8 ? 32 : 64; const unsigned aligned_total_push_constants_size = ALIGN(total_push_constants_size, push_constant_alignment); struct anv_state state = anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, aligned_total_push_constants_size, push_constant_alignment); void *dst = state.map; const void *src = (char *)data + (range->start * 32); if (cs_prog_data->push.cross_thread.size > 0) { memcpy(dst, src, cs_prog_data->push.cross_thread.size); dst += cs_prog_data->push.cross_thread.size; src += cs_prog_data->push.cross_thread.size; } if (cs_prog_data->push.per_thread.size > 0) { for (unsigned t = 0; t < cs_params.threads; t++) { memcpy(dst, src, cs_prog_data->push.per_thread.size); uint32_t *subgroup_id = dst + offsetof(struct anv_push_constants, cs.subgroup_id) - (range->start * 32 + cs_prog_data->push.cross_thread.size); *subgroup_id = t; dst += cs_prog_data->push.per_thread.size; } } return state; } void anv_CmdPushConstants( VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); if (stageFlags & VK_SHADER_STAGE_ALL_GRAPHICS) { struct anv_cmd_pipeline_state *pipe_state = &cmd_buffer->state.gfx.base; memcpy(pipe_state->push_constants.client_data + offset, pValues, size); } if (stageFlags & VK_SHADER_STAGE_COMPUTE_BIT) { struct anv_cmd_pipeline_state *pipe_state = &cmd_buffer->state.compute.base; memcpy(pipe_state->push_constants.client_data + offset, pValues, size); } cmd_buffer->state.push_constants_dirty |= stageFlags; } VkResult anv_CreateCommandPool( VkDevice _device, const VkCommandPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCommandPool* pCmdPool) { ANV_FROM_HANDLE(anv_device, device, _device); struct anv_cmd_pool *pool; pool = vk_alloc2(&device->vk.alloc, pAllocator, sizeof(*pool), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (pool == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); vk_object_base_init(&device->vk, &pool->base, VK_OBJECT_TYPE_COMMAND_POOL); if (pAllocator) pool->alloc = *pAllocator; else pool->alloc = device->vk.alloc; list_inithead(&pool->cmd_buffers); *pCmdPool = anv_cmd_pool_to_handle(pool); return VK_SUCCESS; } void anv_DestroyCommandPool( VkDevice _device, VkCommandPool commandPool, const VkAllocationCallbacks* pAllocator) { ANV_FROM_HANDLE(anv_device, device, _device); ANV_FROM_HANDLE(anv_cmd_pool, pool, commandPool); if (!pool) return; list_for_each_entry_safe(struct anv_cmd_buffer, cmd_buffer, &pool->cmd_buffers, pool_link) { anv_cmd_buffer_destroy(cmd_buffer); } vk_object_base_finish(&pool->base); vk_free2(&device->vk.alloc, pAllocator, pool); } VkResult anv_ResetCommandPool( VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags) { ANV_FROM_HANDLE(anv_cmd_pool, pool, commandPool); list_for_each_entry(struct anv_cmd_buffer, cmd_buffer, &pool->cmd_buffers, pool_link) { anv_cmd_buffer_reset(cmd_buffer); } return VK_SUCCESS; } void anv_TrimCommandPool( VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags) { /* Nothing for us to do here. Our pools stay pretty tidy. */ } /** * Return NULL if the current subpass has no depthstencil attachment. */ const struct anv_image_view * anv_cmd_buffer_get_depth_stencil_view(const struct anv_cmd_buffer *cmd_buffer) { const struct anv_subpass *subpass = cmd_buffer->state.subpass; if (subpass->depth_stencil_attachment == NULL) return NULL; const struct anv_image_view *iview = cmd_buffer->state.attachments[subpass->depth_stencil_attachment->attachment].image_view; assert(iview->aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)); return iview; } static struct anv_descriptor_set * anv_cmd_buffer_push_descriptor_set(struct anv_cmd_buffer *cmd_buffer, VkPipelineBindPoint bind_point, struct anv_descriptor_set_layout *layout, uint32_t _set) { struct anv_cmd_pipeline_state *pipe_state; if (bind_point == VK_PIPELINE_BIND_POINT_COMPUTE) { pipe_state = &cmd_buffer->state.compute.base; } else { assert(bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS); pipe_state = &cmd_buffer->state.gfx.base; } struct anv_push_descriptor_set **push_set = &pipe_state->push_descriptors[_set]; if (*push_set == NULL) { *push_set = vk_zalloc(&cmd_buffer->pool->alloc, sizeof(struct anv_push_descriptor_set), 8, VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); if (*push_set == NULL) { anv_batch_set_error(&cmd_buffer->batch, VK_ERROR_OUT_OF_HOST_MEMORY); return NULL; } } struct anv_descriptor_set *set = &(*push_set)->set; if (set->layout != layout) { if (set->layout) anv_descriptor_set_layout_unref(cmd_buffer->device, set->layout); anv_descriptor_set_layout_ref(layout); set->layout = layout; } set->size = anv_descriptor_set_layout_size(layout, 0); set->buffer_view_count = layout->buffer_view_count; set->descriptor_count = layout->descriptor_count; set->buffer_views = (*push_set)->buffer_views; if (layout->descriptor_buffer_size && ((*push_set)->set_used_on_gpu || set->desc_mem.alloc_size < layout->descriptor_buffer_size)) { /* The previous buffer is either actively used by some GPU command (so * we can't modify it) or is too small. Allocate a new one. */ struct anv_state desc_mem = anv_state_stream_alloc(&cmd_buffer->dynamic_state_stream, layout->descriptor_buffer_size, 32); if (set->desc_mem.alloc_size) { /* TODO: Do we really need to copy all the time? */ memcpy(desc_mem.map, set->desc_mem.map, MIN2(desc_mem.alloc_size, set->desc_mem.alloc_size)); } set->desc_mem = desc_mem; struct anv_address addr = { .bo = cmd_buffer->dynamic_state_stream.state_pool->block_pool.bo, .offset = set->desc_mem.offset, }; enum isl_format format = anv_isl_format_for_descriptor_type(cmd_buffer->device, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER); const struct isl_device *isl_dev = &cmd_buffer->device->isl_dev; set->desc_surface_state = anv_state_stream_alloc(&cmd_buffer->surface_state_stream, isl_dev->ss.size, isl_dev->ss.align); anv_fill_buffer_surface_state(cmd_buffer->device, set->desc_surface_state, format, ISL_SURF_USAGE_CONSTANT_BUFFER_BIT, addr, layout->descriptor_buffer_size, 1); } return set; } void anv_CmdPushDescriptorSetKHR( VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout _layout, uint32_t _set, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_pipeline_layout, layout, _layout); assert(_set < MAX_SETS); struct anv_descriptor_set_layout *set_layout = layout->set[_set].layout; struct anv_descriptor_set *set = anv_cmd_buffer_push_descriptor_set(cmd_buffer, pipelineBindPoint, set_layout, _set); if (!set) return; /* Go through the user supplied descriptors. */ for (uint32_t i = 0; i < descriptorWriteCount; i++) { const VkWriteDescriptorSet *write = &pDescriptorWrites[i]; switch (write->descriptorType) { case VK_DESCRIPTOR_TYPE_SAMPLER: case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE: case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE: case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: for (uint32_t j = 0; j < write->descriptorCount; j++) { anv_descriptor_set_write_image_view(cmd_buffer->device, set, write->pImageInfo + j, write->descriptorType, write->dstBinding, write->dstArrayElement + j); } break; case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: for (uint32_t j = 0; j < write->descriptorCount; j++) { ANV_FROM_HANDLE(anv_buffer_view, bview, write->pTexelBufferView[j]); anv_descriptor_set_write_buffer_view(cmd_buffer->device, set, write->descriptorType, bview, write->dstBinding, write->dstArrayElement + j); } break; case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER: case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: for (uint32_t j = 0; j < write->descriptorCount; j++) { ANV_FROM_HANDLE(anv_buffer, buffer, write->pBufferInfo[j].buffer); anv_descriptor_set_write_buffer(cmd_buffer->device, set, &cmd_buffer->surface_state_stream, write->descriptorType, buffer, write->dstBinding, write->dstArrayElement + j, write->pBufferInfo[j].offset, write->pBufferInfo[j].range); } break; default: break; } } anv_cmd_buffer_bind_descriptor_set(cmd_buffer, pipelineBindPoint, layout, _set, set, NULL, NULL); } void anv_CmdPushDescriptorSetWithTemplateKHR( VkCommandBuffer commandBuffer, VkDescriptorUpdateTemplate descriptorUpdateTemplate, VkPipelineLayout _layout, uint32_t _set, const void* pData) { ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer); ANV_FROM_HANDLE(anv_descriptor_update_template, template, descriptorUpdateTemplate); ANV_FROM_HANDLE(anv_pipeline_layout, layout, _layout); assert(_set < MAX_PUSH_DESCRIPTORS); struct anv_descriptor_set_layout *set_layout = layout->set[_set].layout; struct anv_descriptor_set *set = anv_cmd_buffer_push_descriptor_set(cmd_buffer, template->bind_point, set_layout, _set); if (!set) return; anv_descriptor_set_write_template(cmd_buffer->device, set, &cmd_buffer->surface_state_stream, template, pData); anv_cmd_buffer_bind_descriptor_set(cmd_buffer, template->bind_point, layout, _set, set, NULL, NULL); } void anv_CmdSetDeviceMask( VkCommandBuffer commandBuffer, uint32_t deviceMask) { /* No-op */ }