/** * \file dlist.h * Display lists management. */ /* * Mesa 3-D graphics library * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef DLIST_H #define DLIST_H #include struct gl_context; /** * Describes the location and size of a glBitmap image in a texture atlas. */ struct gl_bitmap_glyph { unsigned short x, y, w, h; /**< position and size in the texture */ float xorig, yorig; /**< bitmap origin */ float xmove, ymove; /**< rasterpos move */ }; /** * Describes a set of glBitmap display lists which live in a texture atlas. * The idea is when we see a code sequence of glListBase(b), glCallLists(n) * we're probably drawing bitmap font glyphs. We try to put all the bitmap * glyphs into one texture map then render the glCallLists as a textured * quadstrip. */ struct gl_bitmap_atlas { GLint Id; bool complete; /**< Is the atlas ready to use? */ bool incomplete; /**< Did we fail to construct this atlas? */ unsigned numBitmaps; unsigned texWidth, texHeight; struct gl_texture_object *texObj; struct gl_texture_image *texImage; unsigned glyphHeight; struct gl_bitmap_glyph *glyphs; }; void _mesa_delete_bitmap_atlas(struct gl_context *ctx, struct gl_bitmap_atlas *atlas); GLboolean GLAPIENTRY _mesa_IsList(GLuint list); void GLAPIENTRY _mesa_DeleteLists(GLuint list, GLsizei range); GLuint GLAPIENTRY _mesa_GenLists(GLsizei range); void GLAPIENTRY _mesa_NewList(GLuint name, GLenum mode); void GLAPIENTRY _mesa_EndList(void); void GLAPIENTRY _mesa_CallList(GLuint list); void GLAPIENTRY _mesa_CallLists(GLsizei n, GLenum type, const GLvoid *lists); void GLAPIENTRY _mesa_ListBase(GLuint base); struct gl_display_list * _mesa_lookup_list(struct gl_context *ctx, GLuint list); void _mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s); void * _mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint sz); void * _mesa_dlist_alloc_aligned(struct gl_context *ctx, GLuint opcode, GLuint bytes); GLint _mesa_dlist_alloc_opcode(struct gl_context *ctx, GLuint sz, void (*execute)(struct gl_context *, void *), void (*destroy)(struct gl_context *, void *), void (*print)(struct gl_context *, void *, FILE *)); void _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist); void _mesa_initialize_save_table(const struct gl_context *); void _mesa_install_dlist_vtxfmt(struct _glapi_table *disp, const GLvertexformat *vfmt); void _mesa_init_display_list(struct gl_context * ctx); void _mesa_free_display_list_data(struct gl_context *ctx); #endif /* DLIST_H */