/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include "AAssetDataSource.h" #if !defined(USE_FFMPEG) #error USE_FFMPEG should be defined in app.gradle #endif #if USE_FFMPEG==1 #include "FFMpegExtractor.h" #else #include "NDKExtractor.h" #endif constexpr int kMaxCompressionRatio { 12 }; AAssetDataSource* AAssetDataSource::newFromCompressedAsset( AAssetManager &assetManager, const char *filename, const AudioProperties targetProperties) { AAsset *asset = AAssetManager_open(&assetManager, filename, AASSET_MODE_UNKNOWN); if (!asset) { LOGE("Failed to open asset %s", filename); return nullptr; } off_t assetSize = AAsset_getLength(asset); LOGD("Opened %s, size %ld", filename, assetSize); // Allocate memory to store the decompressed audio. We don't know the exact // size of the decoded data until after decoding so we make an assumption about the // maximum compression ratio and the decoded sample format (float for FFmpeg, int16 for NDK). #if USE_FFMPEG==true const long maximumDataSizeInBytes = kMaxCompressionRatio * assetSize * sizeof(float); auto decodedData = new uint8_t[maximumDataSizeInBytes]; int64_t bytesDecoded = FFMpegExtractor::decode(asset, decodedData, targetProperties); auto numSamples = bytesDecoded / sizeof(float); #else const long maximumDataSizeInBytes = kMaxCompressionRatio * assetSize * sizeof(int16_t); auto decodedData = new uint8_t[maximumDataSizeInBytes]; int64_t bytesDecoded = NDKExtractor::decode(asset, decodedData, targetProperties); auto numSamples = bytesDecoded / sizeof(int16_t); #endif // Now we know the exact number of samples we can create a float array to hold the audio data auto outputBuffer = std::make_unique(numSamples); #if USE_FFMPEG==1 memcpy(outputBuffer.get(), decodedData, (size_t)bytesDecoded); #else // The NDK decoder can only decode to int16, we need to convert to floats oboe::convertPcm16ToFloat( reinterpret_cast(decodedData), outputBuffer.get(), bytesDecoded / sizeof(int16_t)); #endif delete[] decodedData; AAsset_close(asset); return new AAssetDataSource(std::move(outputBuffer), numSamples, targetProperties); }