/* * Copyright 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SAMPLES_SOUNDGENERATOR_H #define SAMPLES_SOUNDGENERATOR_H #include #include /** * Generates a fixed frequency tone for each channel. * Implements RenderableTap (sound source with toggle) which is required for AudioEngines. */ class SoundGenerator : public TappableAudioSource { static constexpr size_t kSharedBufferSize = 1024; public: /** * Create a new SoundGenerator object. * * @param sampleRate - The output sample rate. * @param maxFrames - The maximum number of audio frames which will be rendered, this is used to * calculate this object's internal buffer size. * @param channelCount - The number of channels in the output, one tone will be created for each * channel, the output will be interlaced. * */ SoundGenerator(int32_t sampleRate, int32_t channelCount); ~SoundGenerator() = default; SoundGenerator(SoundGenerator&& other) = default; SoundGenerator& operator= (SoundGenerator&& other) = default; // Switch the tones on void tap(bool isOn) override; void renderAudio(float *audioData, int32_t numFrames) override; private: std::unique_ptr mOscillators; std::unique_ptr mBuffer = std::make_unique(kSharedBufferSize); }; #endif //SAMPLES_SOUNDGENERATOR_H