/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "SampleBuffer.h" // Resampler Includes #include #include "wav/WavStreamReader.h" using namespace RESAMPLER_OUTER_NAMESPACE::resampler; namespace iolib { void SampleBuffer::loadSampleData(parselib::WavStreamReader* reader) { // Although we read this in, at this time we know a-priori that the data is mono mAudioProperties.channelCount = reader->getNumChannels(); mAudioProperties.sampleRate = reader->getSampleRate(); reader->positionToAudio(); mNumSamples = reader->getNumSampleFrames() * reader->getNumChannels(); mSampleData = new float[mNumSamples]; reader->getDataFloat(mSampleData, reader->getNumSampleFrames()); } void SampleBuffer::unloadSampleData() { if (mSampleData != nullptr) { delete[] mSampleData; mSampleData = nullptr; } mNumSamples = 0; } class ResampleBlock { public: int32_t mSampleRate; float* mBuffer; int32_t mNumFrames; }; void resampleData(const ResampleBlock& input, ResampleBlock* output, int numChannels) { // Calculate output buffer size double temp = ((double)input.mNumFrames * (double)output->mSampleRate) / (double)input.mSampleRate; // round up int32_t numOutFrames = (int32_t)(temp + 0.5); // We iterate thousands of times through the loop. Roundoff error could accumulate // so add a few more frames for padding numOutFrames += 8; MultiChannelResampler *resampler = MultiChannelResampler::make( numChannels, // channel count input.mSampleRate, // input sampleRate output->mSampleRate, // output sampleRate MultiChannelResampler::Quality::Medium); // conversion quality float *inputBuffer = input.mBuffer;; // multi-channel buffer to be consumed float *outputBuffer = new float[numOutFrames]; // multi-channel buffer to be filled output->mBuffer = outputBuffer; int numOutputFrames = 0; int inputFramesLeft = input.mNumFrames; while (inputFramesLeft > 0) { if(resampler->isWriteNeeded()) { resampler->writeNextFrame(inputBuffer); inputBuffer += numChannels; inputFramesLeft--; } else { resampler->readNextFrame(outputBuffer); outputBuffer += numChannels; numOutputFrames++; } } output->mNumFrames = numOutputFrames; delete resampler; } void SampleBuffer::resampleData(int sampleRate) { if (mAudioProperties.sampleRate == sampleRate) { // nothing to do return; } ResampleBlock inputBlock; inputBlock.mBuffer = mSampleData; inputBlock.mNumFrames = mNumSamples; inputBlock.mSampleRate = mAudioProperties.sampleRate; ResampleBlock outputBlock; outputBlock.mSampleRate = sampleRate; iolib::resampleData(inputBlock, &outputBlock, mAudioProperties.channelCount); // delete previous samples delete[] mSampleData; // install the resampled data mSampleData = outputBlock.mBuffer; mNumSamples = outputBlock.mNumFrames; mAudioProperties.sampleRate = outputBlock.mSampleRate; } } // namespace iolib