// Copyright 2021 The PDFium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "core/fxge/cfx_path.h" #include "core/fxcrt/fx_coordinates.h" #include "testing/gtest/include/gtest/gtest.h" TEST(CFX_Path, BasicTest) { CFX_Path path; path.AppendRect(/*left=*/1, /*bottom=*/2, /*right=*/3, /*top=*/5); EXPECT_EQ(5u, path.GetPoints().size()); EXPECT_TRUE(path.IsRect()); absl::optional rect = path.GetRect(nullptr); ASSERT_TRUE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(1, 2, 3, 5), rect.value()); EXPECT_EQ(CFX_FloatRect(1, 2, 3, 5), path.GetBoundingBox()); const CFX_Matrix kScaleMatrix(1, 0, 0, 2, 60, 70); rect = path.GetRect(&kScaleMatrix); ASSERT_TRUE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(61, 74, 63, 80), rect.value()); EXPECT_EQ(CFX_FloatRect(1, 2, 3, 5), path.GetBoundingBox()); path.Clear(); EXPECT_EQ(0u, path.GetPoints().size()); EXPECT_FALSE(path.IsRect()); EXPECT_EQ(CFX_FloatRect(), path.GetBoundingBox()); // 4 points without a closed path makes a rect. path.AppendPoint({0, 0}, CFX_Path::Point::Type::kMove); path.AppendPoint({0, 1}, CFX_Path::Point::Type::kLine); path.AppendPoint({1, 1}, CFX_Path::Point::Type::kLine); path.AppendPoint({1, 0}, CFX_Path::Point::Type::kLine); EXPECT_EQ(4u, path.GetPoints().size()); EXPECT_TRUE(path.IsRect()); rect = path.GetRect(nullptr); ASSERT_TRUE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(0, 0, 1, 1), rect.value()); EXPECT_EQ(CFX_FloatRect(0, 0, 1, 1), path.GetBoundingBox()); // 4 points with a closed path also makes a rect. path.ClosePath(); EXPECT_EQ(4u, path.GetPoints().size()); EXPECT_TRUE(path.IsRect()); rect = path.GetRect(nullptr); ASSERT_TRUE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(0, 0, 1, 1), rect.value()); EXPECT_EQ(CFX_FloatRect(0, 0, 1, 1), path.GetBoundingBox()); path.Transform(kScaleMatrix); EXPECT_TRUE(path.IsRect()); rect = path.GetRect(nullptr); ASSERT_TRUE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(60, 70, 61, 72), rect.value()); EXPECT_EQ(CFX_FloatRect(60, 70, 61, 72), path.GetBoundingBox()); path.Clear(); path.AppendFloatRect({1, 2, 3, 5}); EXPECT_TRUE(path.IsRect()); rect = path.GetRect(nullptr); ASSERT_TRUE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(1, 2, 3, 5), rect.value()); EXPECT_EQ(CFX_FloatRect(1, 2, 3, 5), path.GetBoundingBox()); } TEST(CFX_Path, ShearTransform) { CFX_Path path; path.AppendRect(/*left=*/1, /*bottom=*/2, /*right=*/3, /*top=*/5); const CFX_Matrix kShearMatrix(1, 2, 0, 1, 0, 0); EXPECT_TRUE(path.IsRect()); absl::optional rect = path.GetRect(&kShearMatrix); EXPECT_FALSE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(1, 2, 3, 5), path.GetBoundingBox()); path.Transform(kShearMatrix); EXPECT_FALSE(path.IsRect()); rect = path.GetRect(nullptr); EXPECT_FALSE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(1, 4, 3, 11), path.GetBoundingBox()); const CFX_Matrix shear_inverse_matrix = kShearMatrix.GetInverse(); rect = path.GetRect(&shear_inverse_matrix); ASSERT_TRUE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(1, 2, 3, 5), rect.value()); EXPECT_EQ(CFX_FloatRect(1, 4, 3, 11), path.GetBoundingBox()); path.Transform(shear_inverse_matrix); EXPECT_TRUE(path.IsRect()); rect = path.GetRect(nullptr); ASSERT_TRUE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(1, 2, 3, 5), rect.value()); EXPECT_EQ(CFX_FloatRect(1, 2, 3, 5), path.GetBoundingBox()); } TEST(CFX_Path, Hexagon) { CFX_Path path; path.AppendPoint({1, 0}, CFX_Path::Point::Type::kMove); path.AppendPoint({2, 0}, CFX_Path::Point::Type::kLine); path.AppendPoint({3, 1}, CFX_Path::Point::Type::kLine); path.AppendPoint({2, 2}, CFX_Path::Point::Type::kLine); path.AppendPoint({1, 2}, CFX_Path::Point::Type::kLine); path.AppendPoint({0, 1}, CFX_Path::Point::Type::kLine); ASSERT_EQ(6u, path.GetPoints().size()); EXPECT_EQ(CFX_Path::Point::Type::kLine, path.GetType(5)); EXPECT_FALSE(path.IsClosingFigure(5)); EXPECT_FALSE(path.IsRect()); EXPECT_FALSE(path.GetRect(nullptr).has_value()); EXPECT_EQ(CFX_FloatRect(0, 0, 3, 2), path.GetBoundingBox()); path.ClosePath(); ASSERT_EQ(6u, path.GetPoints().size()); EXPECT_EQ(CFX_Path::Point::Type::kLine, path.GetType(5)); EXPECT_TRUE(path.IsClosingFigure(5)); EXPECT_FALSE(path.IsRect()); EXPECT_FALSE(path.GetRect(nullptr).has_value()); // Calling ClosePath() repeatedly makes no difference. path.ClosePath(); ASSERT_EQ(6u, path.GetPoints().size()); EXPECT_EQ(CFX_Path::Point::Type::kLine, path.GetType(5)); EXPECT_TRUE(path.IsClosingFigure(5)); EXPECT_FALSE(path.IsRect()); EXPECT_FALSE(path.GetRect(nullptr).has_value()); // A hexagon with the same start/end point is still not a rectangle. path.Clear(); path.AppendPoint({1, 0}, CFX_Path::Point::Type::kMove); path.AppendPoint({2, 0}, CFX_Path::Point::Type::kLine); path.AppendPoint({3, 1}, CFX_Path::Point::Type::kLine); path.AppendPoint({2, 2}, CFX_Path::Point::Type::kLine); path.AppendPoint({1, 2}, CFX_Path::Point::Type::kLine); path.AppendPoint({0, 1}, CFX_Path::Point::Type::kLine); path.AppendPoint({1, 0}, CFX_Path::Point::Type::kLine); EXPECT_FALSE(path.IsRect()); EXPECT_FALSE(path.GetRect(nullptr).has_value()); EXPECT_EQ(CFX_FloatRect(0, 0, 3, 2), path.GetBoundingBox()); } TEST(CFX_Path, ClosePath) { CFX_Path path; path.AppendLine({0, 0}, {0, 1}); path.AppendLine({0, 1}, {1, 1}); path.AppendLine({1, 1}, {1, 0}); ASSERT_EQ(4u, path.GetPoints().size()); EXPECT_EQ(CFX_Path::Point::Type::kLine, path.GetType(3)); EXPECT_FALSE(path.IsClosingFigure(3)); EXPECT_TRUE(path.IsRect()); absl::optional rect = path.GetRect(nullptr); ASSERT_TRUE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(0, 0, 1, 1), rect.value()); const CFX_Matrix kIdentityMatrix; ASSERT_TRUE(kIdentityMatrix.IsIdentity()); rect = path.GetRect(&kIdentityMatrix); ASSERT_TRUE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(0, 0, 1, 1), rect.value()); path.ClosePath(); ASSERT_EQ(4u, path.GetPoints().size()); EXPECT_EQ(CFX_Path::Point::Type::kLine, path.GetType(3)); EXPECT_TRUE(path.IsClosingFigure(3)); EXPECT_TRUE(path.IsRect()); rect = path.GetRect(nullptr); ASSERT_TRUE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(0, 0, 1, 1), rect.value()); // Calling ClosePath() repeatedly makes no difference. path.ClosePath(); ASSERT_EQ(4u, path.GetPoints().size()); EXPECT_EQ(CFX_Path::Point::Type::kLine, path.GetType(3)); EXPECT_TRUE(path.IsClosingFigure(3)); EXPECT_TRUE(path.IsRect()); rect = path.GetRect(nullptr); ASSERT_TRUE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(0, 0, 1, 1), rect.value()); path.AppendPointAndClose({0, 0}, CFX_Path::Point::Type::kLine); ASSERT_EQ(5u, path.GetPoints().size()); EXPECT_EQ(CFX_Path::Point::Type::kLine, path.GetType(3)); EXPECT_TRUE(path.IsClosingFigure(3)); EXPECT_EQ(CFX_Path::Point::Type::kLine, path.GetType(4)); EXPECT_TRUE(path.IsClosingFigure(4)); EXPECT_TRUE(path.IsRect()); rect = path.GetRect(nullptr); ASSERT_TRUE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(0, 0, 1, 1), rect.value()); } TEST(CFX_Path, FivePointRect) { CFX_Path path; path.AppendPoint({0, 0}, CFX_Path::Point::Type::kMove); path.AppendPoint({2, 0}, CFX_Path::Point::Type::kLine); path.AppendPoint({2, 1}, CFX_Path::Point::Type::kLine); path.AppendPoint({0, 1}, CFX_Path::Point::Type::kLine); path.AppendPoint({0, 0}, CFX_Path::Point::Type::kLine); ASSERT_EQ(5u, path.GetPoints().size()); EXPECT_EQ(CFX_Path::Point::Type::kLine, path.GetType(4)); EXPECT_FALSE(path.IsClosingFigure(4)); EXPECT_TRUE(path.IsRect()); absl::optional rect = path.GetRect(nullptr); ASSERT_TRUE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(0, 0, 2, 1), rect.value()); path.ClosePath(); ASSERT_EQ(5u, path.GetPoints().size()); EXPECT_EQ(CFX_Path::Point::Type::kLine, path.GetType(4)); EXPECT_TRUE(path.IsClosingFigure(4)); EXPECT_TRUE(path.IsRect()); rect = path.GetRect(nullptr); ASSERT_TRUE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(0, 0, 2, 1), rect.value()); } TEST(CFX_Path, SixPlusPointRect) { CFX_Path path; path.AppendPoint({0, 0}, CFX_Path::Point::Type::kMove); path.AppendPoint({0, 0}, CFX_Path::Point::Type::kLine); path.AppendPoint({2, 0}, CFX_Path::Point::Type::kLine); path.AppendPoint({2, 1}, CFX_Path::Point::Type::kLine); path.AppendPoint({0, 1}, CFX_Path::Point::Type::kLine); path.AppendPoint({0, 0}, CFX_Path::Point::Type::kLine); EXPECT_TRUE(path.IsRect()); absl::optional rect = path.GetRect(nullptr); ASSERT_TRUE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(0, 0, 2, 1), rect.value()); EXPECT_EQ(CFX_FloatRect(0, 0, 2, 1), path.GetBoundingBox()); path.Clear(); path.AppendPoint({0, 0}, CFX_Path::Point::Type::kMove); path.AppendPoint({0, 0}, CFX_Path::Point::Type::kLine); path.AppendPoint({0, 0}, CFX_Path::Point::Type::kLine); path.AppendPoint({0, 0}, CFX_Path::Point::Type::kLine); path.AppendPoint({2, 0}, CFX_Path::Point::Type::kLine); path.AppendPoint({2, 0}, CFX_Path::Point::Type::kLine); path.AppendPoint({2, 0}, CFX_Path::Point::Type::kLine); path.AppendPoint({2, 1}, CFX_Path::Point::Type::kLine); path.AppendPoint({0, 1}, CFX_Path::Point::Type::kLine); path.AppendPoint({0, 0}, CFX_Path::Point::Type::kLine); path.AppendPoint({0, 0}, CFX_Path::Point::Type::kLine); path.AppendPoint({0, 0}, CFX_Path::Point::Type::kLine); path.AppendPoint({0, 0}, CFX_Path::Point::Type::kLine); EXPECT_TRUE(path.IsRect()); rect = path.GetRect(nullptr); ASSERT_TRUE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(0, 0, 2, 1), rect.value()); EXPECT_EQ(CFX_FloatRect(0, 0, 2, 1), path.GetBoundingBox()); } TEST(CFX_Path, NotRect) { CFX_Path path; path.AppendPoint({0, 0}, CFX_Path::Point::Type::kMove); path.AppendPoint({2, 0}, CFX_Path::Point::Type::kLine); path.AppendPoint({2, 1}, CFX_Path::Point::Type::kLine); path.AppendPoint({0, 1}, CFX_Path::Point::Type::kLine); path.AppendPoint({0, 0.1f}, CFX_Path::Point::Type::kLine); EXPECT_FALSE(path.IsRect()); absl::optional rect = path.GetRect(nullptr); EXPECT_FALSE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(0, 0, 2, 1), path.GetBoundingBox()); path.ClosePath(); EXPECT_FALSE(path.IsRect()); rect = path.GetRect(nullptr); EXPECT_FALSE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(0, 0, 2, 1), path.GetBoundingBox()); path.Clear(); path.AppendPoint({0, 0}, CFX_Path::Point::Type::kMove); path.AppendPoint({2, 0}, CFX_Path::Point::Type::kLine); path.AppendPoint({3, 1}, CFX_Path::Point::Type::kLine); path.AppendPointAndClose({0, 1}, CFX_Path::Point::Type::kLine); EXPECT_FALSE(path.IsRect()); rect = path.GetRect(nullptr); EXPECT_FALSE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(0, 0, 3, 1), path.GetBoundingBox()); path.Clear(); path.AppendPoint({0, 0}, CFX_Path::Point::Type::kMove); path.AppendPoint({2, 0}, CFX_Path::Point::Type::kLine); path.AppendPoint({2, 1}, CFX_Path::Point::Type::kLine); path.AppendPointAndClose({0, 1}, CFX_Path::Point::Type::kMove); EXPECT_FALSE(path.IsRect()); rect = path.GetRect(nullptr); EXPECT_FALSE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(0, 0, 2, 1), path.GetBoundingBox()); path.Clear(); path.AppendPoint({0, 0}, CFX_Path::Point::Type::kMove); path.AppendPoint({2, 0}, CFX_Path::Point::Type::kLine); path.AppendPoint({3, 0}, CFX_Path::Point::Type::kLine); path.AppendPointAndClose({0, 1}, CFX_Path::Point::Type::kLine); EXPECT_FALSE(path.IsRect()); rect = path.GetRect(nullptr); EXPECT_FALSE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(0, 0, 3, 1), path.GetBoundingBox()); path.Clear(); path.AppendPoint({0, 0}, CFX_Path::Point::Type::kMove); path.AppendPoint({2, 0}, CFX_Path::Point::Type::kLine); path.AppendPoint({0, 0}, CFX_Path::Point::Type::kLine); path.AppendPoint({0, 1}, CFX_Path::Point::Type::kLine); path.AppendPoint({0, 0}, CFX_Path::Point::Type::kLine); EXPECT_FALSE(path.IsRect()); rect = path.GetRect(nullptr); EXPECT_FALSE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(0, 0, 2, 1), path.GetBoundingBox()); path.Clear(); path.AppendPoint({0, 0}, CFX_Path::Point::Type::kMove); path.AppendPoint({2, 0}, CFX_Path::Point::Type::kLine); path.AppendPoint({2, 1}, CFX_Path::Point::Type::kLine); path.AppendPoint({2, 0}, CFX_Path::Point::Type::kLine); path.AppendPoint({0, 0}, CFX_Path::Point::Type::kLine); EXPECT_FALSE(path.IsRect()); rect = path.GetRect(nullptr); EXPECT_FALSE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(0, 0, 2, 1), path.GetBoundingBox()); path.Clear(); path.AppendPoint({0, 0}, CFX_Path::Point::Type::kMove); path.AppendPoint({2, 0}, CFX_Path::Point::Type::kLine); path.AppendPoint({2, 1}, CFX_Path::Point::Type::kLine); path.AppendPoint({2, 2}, CFX_Path::Point::Type::kLine); EXPECT_FALSE(path.IsRect()); rect = path.GetRect(nullptr); EXPECT_FALSE(rect.has_value()); const CFX_Matrix kScaleMatrix(1, 0, 0, 2, 60, 70); rect = path.GetRect(&kScaleMatrix); EXPECT_FALSE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(0, 0, 2, 2), path.GetBoundingBox()); } TEST(CFX_Path, EmptyRect) { // Document existing behavior where an empty rect is still considered a rect. CFX_Path path; path.AppendPoint({0, 0}, CFX_Path::Point::Type::kMove); path.AppendPoint({0, 0}, CFX_Path::Point::Type::kLine); path.AppendPoint({0, 1}, CFX_Path::Point::Type::kLine); path.AppendPoint({0, 1}, CFX_Path::Point::Type::kLine); path.AppendPoint({0, 0}, CFX_Path::Point::Type::kLine); EXPECT_TRUE(path.IsRect()); absl::optional rect = path.GetRect(nullptr); ASSERT_TRUE(rect.has_value()); EXPECT_EQ(CFX_FloatRect(0, 0, 0, 1), rect.value()); EXPECT_EQ(CFX_FloatRect(0, 0, 0, 1), path.GetBoundingBox()); } TEST(CFX_Path, Append) { CFX_Path path; path.AppendPoint({5, 6}, CFX_Path::Point::Type::kMove); ASSERT_EQ(1u, path.GetPoints().size()); EXPECT_EQ(CFX_PointF(5, 6), path.GetPoint(0)); CFX_Path empty_path; path.Append(empty_path, nullptr); ASSERT_EQ(1u, path.GetPoints().size()); EXPECT_EQ(CFX_PointF(5, 6), path.GetPoint(0)); path.Append(path, nullptr); ASSERT_EQ(2u, path.GetPoints().size()); EXPECT_EQ(CFX_PointF(5, 6), path.GetPoint(0)); EXPECT_EQ(CFX_PointF(5, 6), path.GetPoint(1)); const CFX_Matrix kScaleMatrix(1, 0, 0, 2, 60, 70); path.Append(path, &kScaleMatrix); ASSERT_EQ(4u, path.GetPoints().size()); EXPECT_EQ(CFX_PointF(5, 6), path.GetPoint(0)); EXPECT_EQ(CFX_PointF(5, 6), path.GetPoint(1)); EXPECT_EQ(CFX_PointF(65, 82), path.GetPoint(2)); EXPECT_EQ(CFX_PointF(65, 82), path.GetPoint(3)); } TEST(CFX_Path, GetBoundingBoxForStrokePath) { static constexpr float kLineWidth = 1.0f; static constexpr float kMiterLimit = 1.0f; { // Test the case that the first/last point is "move" and it closes the // paths. CFX_Path path; path.AppendPoint({2, 0}, CFX_Path::Point::Type::kMove); path.ClosePath(); EXPECT_EQ(CFX_FloatRect(2, 0, 2, 0), path.GetBoundingBoxForStrokePath(kLineWidth, kMiterLimit)); } { // Test on a regular rect path. CFX_Path path; path.AppendPoint({2, 0}, CFX_Path::Point::Type::kMove); path.AppendPoint({2, 1}, CFX_Path::Point::Type::kLine); path.AppendPoint({0, 1}, CFX_Path::Point::Type::kLine); path.AppendPoint({0, 0}, CFX_Path::Point::Type::kLine); path.ClosePath(); EXPECT_EQ(CFX_FloatRect(-1, -1, 3, 2), path.GetBoundingBoxForStrokePath(kLineWidth, kMiterLimit)); // If the final point is "move" and the path remains open, it should not // affect the bounding rect. path.AppendPoint({20, 20}, CFX_Path::Point::Type::kMove); EXPECT_EQ(CFX_FloatRect(-1, -1, 3, 2), path.GetBoundingBoxForStrokePath(kLineWidth, kMiterLimit)); } }