// Copyright (C) 2019 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. import {hsl} from 'color-convert'; import {hash} from '../common/hash'; import {cachedHsluvToHex} from '../frontend/hsluv_cache'; export interface Color { c: string; h: number; s: number; l: number; a?: number; } const MD_PALETTE: Color[] = [ {c: 'red', h: 4, s: 90, l: 58}, {c: 'pink', h: 340, s: 82, l: 52}, {c: 'purple', h: 291, s: 64, l: 42}, {c: 'deep purple', h: 262, s: 52, l: 47}, {c: 'indigo', h: 231, s: 48, l: 48}, {c: 'blue', h: 207, s: 90, l: 54}, {c: 'light blue', h: 199, s: 98, l: 48}, {c: 'cyan', h: 187, s: 100, l: 42}, {c: 'teal', h: 174, s: 100, l: 29}, {c: 'green', h: 122, s: 39, l: 49}, {c: 'light green', h: 88, s: 50, l: 53}, {c: 'lime', h: 66, s: 70, l: 54}, {c: 'amber', h: 45, s: 100, l: 51}, {c: 'orange', h: 36, s: 100, l: 50}, {c: 'deep orange', h: 14, s: 100, l: 57}, {c: 'brown', h: 16, s: 25, l: 38}, {c: 'blue gray', h: 200, s: 18, l: 46}, {c: 'yellow', h: 54, s: 100, l: 62}, ]; export const GRAY_COLOR: Color = { c: 'grey', h: 0, s: 0, l: 62, }; // A piece of wisdom from a long forgotten blog post: "Don't make // colors you want to change something normal like grey." export const UNEXPECTED_PINK_COLOR: Color = { c: '#ff69b4', h: 330, s: 1.0, l: 0.706, }; export function hueForCpu(cpu: number): number { return (128 + (32 * cpu)) % 256; } const DESAT_RED: Color = { c: 'desat red', h: 3, s: 30, l: 49, }; const DARK_GREEN: Color = { c: 'dark green', h: 120, s: 44, l: 34, }; const LIME_GREEN: Color = { c: 'lime green', h: 75, s: 55, l: 47, }; const TRANSPARENT_WHITE: Color = { c: 'white', h: 0, s: 1, l: 97, a: 0.55, }; const ORANGE: Color = { c: 'orange', h: 36, s: 100, l: 50, }; const INDIGO: Color = { c: 'indigo', h: 231, s: 48, l: 48, }; export function colorForState(state: string): Readonly { if (state === 'Running') { return DARK_GREEN; } else if (state.startsWith('Runnable')) { return LIME_GREEN; } else if (state.includes('Uninterruptible Sleep')) { if (state.includes('non-IO')) { return DESAT_RED; } return ORANGE; } else if (state.includes('Sleeping') || state.includes('Idle')) { return TRANSPARENT_WHITE; } return INDIGO; } export function textColorForState(stateCode: string): string { const background = colorForState(stateCode); return background.l > 80 ? '#404040' : '#fff'; } export function colorForString(identifier: string): Color { const colorIdx = hash(identifier, MD_PALETTE.length); return Object.assign({}, MD_PALETTE[colorIdx]); } export function colorForTid(tid: number): Color { return colorForString(tid.toString()); } export function colorForThread(thread?: {pid?: number, tid: number}): Color { if (thread === undefined) { return Object.assign({}, GRAY_COLOR); } const tid = thread.pid ? thread.pid : thread.tid; return colorForTid(tid); } // 40 different random hues 9 degrees apart. export function randomColor(): string { const hue = Math.floor(Math.random() * 40) * 9; return '#' + hsl.hex([hue, 90, 30]); } // Chooses a color uniform at random based on hash(sliceName). Returns [hue, // saturation, lightness]. // // Prefer converting this to an RGB color using hsluv, not the browser's // built-in vanilla HSL handling. This is because this function chooses // hue/lightness uniform at random, but HSL is not perceptually uniform. See // https://www.boronine.com/2012/03/26/Color-Spaces-for-Human-Beings/. // // If isSelected, the color will be particularly dark, making it stand out. export function hslForSlice( sliceName: string, isSelected: boolean|null): [number, number, number] { const hue = hash(sliceName, 360); // Saturation 100 would give the most differentiation between colors, but it's // garish. const saturation = 80; const lightness = isSelected ? 30 : hash(sliceName + 'x', 40) + 40; return [hue, saturation, lightness]; } // Lightens the color for thread slices to represent wall time. export function colorForThreadIdleSlice( hue: number, saturation: number, lightness: number, isSelected: boolean|null): string { // Increase lightness by 80% when selected and 40% otherwise, // without exceeding 88. let newLightness = isSelected ? lightness * 1.8 : lightness * 1.4; newLightness = Math.min(newLightness, 88); return cachedHsluvToHex(hue, saturation, newLightness); } export function colorToStr(color: Color) { if (color.a !== undefined) { return `hsla(${color.h}, ${color.s}%, ${color.l}%, ${color.a})`; } return `hsl(${color.h}, ${color.s}%, ${color.l}%)`; } export function colorCompare(x: Color, y: Color) { return (x.h - y.h) || (x.s - y.s) || (x.l - y.l); }