/* * Copyright 2020 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gm/gm.h" #include "include/core/SkCanvas.h" #include "include/core/SkPaint.h" #include "include/core/SkRRect.h" DEF_SIMPLE_GM_BG(crbug_1139750, canvas, 50, 50, SK_ColorWHITE) { // Draw a round-rect with a (slightly) non-square scale. This forces the GPU backend to use // the elliptical round-rect op. We set the stroke width to exactly double the radii, which // makes the inner radii exactly zero. The shader uses the inverse inner radii to compute the // coverage ramp, so this would end up producing infinity, and the geometry would disappear. SkPaint p; p.setAntiAlias(true); p.setStyle(SkPaint::kStroke_Style); p.setStrokeWidth(2); SkRect r = SkRect::MakeXYWH(1, 1, 19, 19); SkRRect rr = SkRRect::MakeRectXY(r, 1, 1); canvas->translate(10, 10); canvas->scale(1.47619f, 1.52381f); canvas->drawRRect(rr, p); }