/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/private/SkColorData.h" #include "src/base/SkVx.h" #include static inline skvx::float4 swizzle_rb(const skvx::float4& x) { return skvx::shuffle<2, 1, 0, 3>(x); } static inline skvx::float4 swizzle_rb_if_bgra(const skvx::float4& x) { #if defined(SK_PMCOLOR_IS_BGRA) return swizzle_rb(x); #else return x; #endif } static inline skvx::float4 Sk4f_fromL32(uint32_t px) { return skvx::cast(skvx::byte4::Load(&px)) * (1 / 255.0f); } static inline uint32_t Sk4f_toL32(const skvx::float4& px) { uint32_t l32; // For the expected positive color values, the +0.5 before the pin and cast effectively rounds // to the nearest int without having to call round() or lrint(). skvx::cast(skvx::pin(px * 255.f + 0.5f, skvx::float4(0.f), skvx::float4(255.f))) .store(&l32); return l32; }