/* * Copyright 2022 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_graphite_ClearBuffersTask_DEFINED #define skgpu_graphite_ClearBuffersTask_DEFINED #include "src/gpu/graphite/Buffer.h" #include "src/gpu/graphite/Task.h" #include namespace skgpu::graphite { class Buffer; /** * Represents a buffer region that will be cleared. A ClearBuffersTask does not take a reference to * the buffer it clears. A higher layer is responsible for managing the lifetime and usage refs of * the buffer. */ struct ClearBufferInfo { const Buffer* fBuffer; size_t fOffset = 0; size_t fSize = 0; }; /** * Task that clears a region of a list of buffers to 0. */ class ClearBuffersTask final : public Task { public: static sk_sp Make(std::vector); ~ClearBuffersTask() override; bool prepareResources(ResourceProvider*, const RuntimeEffectDictionary*) override { return true; } bool addCommands(Context*, CommandBuffer*, ReplayTargetData) override; private: explicit ClearBuffersTask(std::vector clearList) : fClearList(std::move(clearList)) {} std::vector fClearList; }; } // namespace skgpu::graphite #endif // skgpu_graphite_ClearBuffersTask_DEFINED