/* * Copyright 2022 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/graphite/PublicPrecompile.h" #include "include/core/SkColorSpace.h" #include "include/core/SkColorType.h" #include "src/gpu/graphite/AttachmentTypes.h" #include "src/gpu/graphite/Caps.h" #include "src/gpu/graphite/ContextPriv.h" #include "src/gpu/graphite/GraphicsPipeline.h" #include "src/gpu/graphite/GraphicsPipelineDesc.h" #include "src/gpu/graphite/KeyContext.h" #include "src/gpu/graphite/Log.h" #include "src/gpu/graphite/PaintOptionsPriv.h" #include "src/gpu/graphite/Renderer.h" #include "src/gpu/graphite/RendererProvider.h" #include "src/gpu/graphite/ResourceProvider.h" #include "src/gpu/graphite/RuntimeEffectDictionary.h" #include "src/gpu/graphite/UniquePaintParamsID.h" namespace { using namespace skgpu::graphite; void compile(const RendererProvider* rendererProvider, ResourceProvider* resourceProvider, const KeyContext& keyContext, UniquePaintParamsID uniqueID, DrawTypeFlags drawTypes, SkSpan renderPassDescs, bool withPrimitiveBlender) { for (const Renderer* r : rendererProvider->renderers()) { if (!(r->drawTypes() & drawTypes)) { continue; } if (r->emitsPrimitiveColor() != withPrimitiveBlender) { // UniqueIDs are explicitly built either w/ or w/o primitiveBlending so must // match what the Renderer requires continue; } for (auto&& s : r->steps()) { SkASSERT(!s->performsShading() || s->emitsPrimitiveColor() == withPrimitiveBlender); UniquePaintParamsID paintID = s->performsShading() ? uniqueID : UniquePaintParamsID::InvalidID(); GraphicsPipelineDesc pipelineDesc(s, paintID); for (RenderPassDesc renderPassDesc : renderPassDescs) { auto pipeline = resourceProvider->findOrCreateGraphicsPipeline( keyContext.rtEffectDict(), pipelineDesc, renderPassDesc); if (!pipeline) { SKGPU_LOG_W("Failed to create GraphicsPipeline in precompile!"); return; } } } } } } // anonymous namespace namespace skgpu::graphite { void Precompile(Context* context, const PaintOptions& options, DrawTypeFlags drawTypes) { ShaderCodeDictionary* dict = context->priv().shaderCodeDictionary(); const Caps* caps = context->priv().caps(); auto rtEffectDict = std::make_unique(); SkColorInfo ci(kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr); KeyContext keyContext(dict, rtEffectDict.get(), ci); // TODO: we need iterate over a broader set of TextureInfos here. Perhaps, allow the client // to pass in colorType, mipmapping and protection. TextureInfo info = caps->getDefaultSampledTextureInfo(ci.colorType(), Mipmapped::kNo, Protected::kNo, Renderable::kYes); // Note: at least on Metal, the LoadOp, StoreOp and clearColor fields don't influence the // actual RenderPassDescKey. // TODO: if all of the Renderers associated w/ the requested drawTypes require MSAA we // do not need to generate the combinations w/ the non-MSAA RenderPassDescs. RenderPassDesc renderPassDescs[] = { RenderPassDesc::Make(caps, info, LoadOp::kClear, StoreOp::kStore, DepthStencilFlags::kDepth, /* clearColor= */ { .0f, .0f, .0f, .0f }, /* requiresMSAA= */ true), RenderPassDesc::Make(caps, info, LoadOp::kClear, StoreOp::kStore, DepthStencilFlags::kDepthStencil, /* clearColor= */ { .0f, .0f, .0f, .0f }, /* requiresMSAA= */ true), RenderPassDesc::Make(caps, info, LoadOp::kClear, StoreOp::kStore, DepthStencilFlags::kDepth, /* clearColor= */ { .0f, .0f, .0f, .0f }, /* requiresMSAA= */ false), RenderPassDesc::Make(caps, info, LoadOp::kClear, StoreOp::kStore, DepthStencilFlags::kDepthStencil, /* clearColor= */ { .0f, .0f, .0f, .0f }, /* requiresMSAA= */ false), }; options.priv().buildCombinations( keyContext, /* addPrimitiveBlender= */ false, [&](UniquePaintParamsID uniqueID) { compile(context->priv().rendererProvider(), context->priv().resourceProvider(), keyContext, uniqueID, static_cast(drawTypes & ~DrawTypeFlags::kDrawVertices), renderPassDescs, /* withPrimitiveBlender= */ false); }); if (drawTypes & DrawTypeFlags::kDrawVertices) { options.priv().buildCombinations( keyContext, /* addPrimitiveBlender= */ true, [&](UniquePaintParamsID uniqueID) { compile(context->priv().rendererProvider(), context->priv().resourceProvider(), keyContext, uniqueID, DrawTypeFlags::kDrawVertices, renderPassDescs, /* withPrimitiveBlender= */ true); }); } } } // namespace skgpu::graphite