/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_graphite_Surface_Graphite_DEFINED #define skgpu_graphite_Surface_Graphite_DEFINED #include "src/image/SkSurface_Base.h" #include "src/gpu/graphite/TextureProxyView.h" namespace skgpu::graphite { class Context; class Device; class Recorder; class TextureProxy; class Surface final : public SkSurface_Base { public: static sk_sp MakeGraphite(Recorder* recorder, const SkImageInfo& info, skgpu::Budgeted budgeted, Mipmapped = Mipmapped::kNo, const SkSurfaceProps* props = nullptr); Surface(sk_sp); ~Surface() override; SkImageInfo imageInfo() const override; Recorder* onGetRecorder() override; SkCanvas* onNewCanvas() override; sk_sp onNewSurface(const SkImageInfo&) override; sk_sp onNewImageSnapshot(const SkIRect* subset) override; sk_sp onAsImage() override; sk_sp onMakeImageCopy(const SkIRect* subset, Mipmapped) override; void onWritePixels(const SkPixmap&, int x, int y) override; void onAsyncRescaleAndReadPixels(const SkImageInfo& info, SkIRect srcRect, RescaleGamma rescaleGamma, RescaleMode rescaleMode, ReadPixelsCallback callback, ReadPixelsContext context) override; void onAsyncRescaleAndReadPixelsYUV420(SkYUVColorSpace yuvColorSpace, sk_sp dstColorSpace, SkIRect srcRect, SkISize dstSize, RescaleGamma rescaleGamma, RescaleMode, ReadPixelsCallback callback, ReadPixelsContext context) override; bool onCopyOnWrite(ContentChangeMode) override; sk_sp onCapabilities() override; bool isGraphiteBacked() const override { return true; } TextureProxyView readSurfaceView() const; #if GRAPHITE_TEST_UTILS && defined(SK_GANESH) // TODO: The long-term for the public API around surfaces and flushing/submitting will likely // be replaced with explicit control over Recorders and submitting Recordings to the Context // directly. For now, internal tools often rely on surface/canvas flushing to control what's // being timed (nanobench or viewer's stats layer), so we flush any pending draws to a DrawPass. // While this won't measure actual conversion of the task list to backend command buffers, that // should be fairly negligible since most of the work is handled in DrawPass::Make(). // Additionally flushing pending work here ensures we don't batch across or clear prior recorded // work when looping in a benchmark, as the controlling code expects. GrSemaphoresSubmitted onFlush(BackendSurfaceAccess access, const GrFlushInfo&, const skgpu::MutableTextureState*) override; #endif TextureProxy* backingTextureProxy(); private: sk_sp fDevice; }; } // namespace skgpu::graphite #endif // skgpu_graphite_Surface_Graphite_DEFINED