/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_graphite_geom_Transform_DEFINED #define skgpu_graphite_geom_Transform_DEFINED #include "include/core/SkM44.h" #include namespace skgpu::graphite { class Rect; // Transform encapsulates an SkM44 matrix, its inverse, and other properties dependent on the // original matrix value that are useful when rendering. class Transform { public: // Type classifies the transform into coarse categories so that certain optimizations or // properties can be queried efficiently enum class Type : unsigned { // Applying the matrix to a vector or point is a no-op, so could be skipped entirely. kIdentity, // The matrix transforms a rect to another rect, without mirrors or rotations, so both // pre-and-post transform coordinates can be exactly represented as rects. kSimpleRectStaysRect, // The matrix transforms a rect to another rect, but may mirror or rotate the corners // relative to each other. This means that the post-transformed rect completely fills // that space. kRectStaysRect, // The matrix transform may have skew or rotation, so a mapped rect does not fill space, // but there is no need to perform perspective division or w-plane clipping. kAffine, // The matrix includes perspective or modifies Z and requires further projection to 2D, // so care must be taken when w is less than or near 0, and homogeneous division and // perspective-correct interpolation are needed when rendering. kProjection, // The matrix is not invertible or not finite, so should not be used to draw. kInvalid, }; explicit Transform(const SkM44& m); Transform(const Transform& t) = default; static const Transform& Identity(); static const Transform& Invalid(); Transform& operator=(const Transform& t) = default; operator const SkM44&() const { return fM; } operator SkMatrix() const { return fM.asM33(); } bool operator==(const Transform& t) const; bool operator!=(const Transform& t) const { return !(*this == t); } const SkM44& matrix() const { return fM; } const SkM44& inverse() const { return fInvM; } const SkV2& scaleFactors() const { return fScale; } float maxScaleFactor() const { return std::max(fScale.x, fScale.y); } Type type() const { return fType; } bool valid() const { return fType != Type::kInvalid; } Rect mapRect(const Rect& rect) const; Rect inverseMapRect(const Rect& rect) const; void mapPoints(const Rect& localRect, SkV4 deviceOut[4]) const; void mapPoints(const SkV2* localIn, SkV4* deviceOut, int count) const; void mapPoints(const SkV4* localIn, SkV4* deviceOut, int count) const; void inverseMapPoints(const SkV4* deviceIn, SkV4* localOut, int count) const; // Returns a transform equal to the pre- or post-translating this matrix Transform preTranslate(float x, float y) const; Transform postTranslate(float x, float y) const; // Returns a transform equal to (this * t) Transform concat(const Transform& t) const; Transform concat(const SkM44& t) const { return Transform(fM * t); } // Returns a transform equal to (this * t^-1) Transform concatInverse(const Transform& t) const; Transform concatInverse(const SkM44& t) const; private: Transform(const SkM44& m, const SkM44& invM, Type type, const SkV2 scale) : fM(m), fInvM(invM), fType(type), fScale(scale) {} SkM44 fM; SkM44 fInvM; // M^-1 Type fType; // TODO: It would be nice to have a scale factor for perspective too, and there is // SkMatrixPriv::DifferentialAreaScale but that requires a specific location. SkV2 fScale; // always > 0 }; } // namespace skgpu::graphite #endif // skgpu_graphite_geom_Transform_DEFINED