/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkGradientShaderPriv_DEFINED #define SkGradientShaderPriv_DEFINED #include "include/effects/SkGradientShader.h" #include "include/core/SkMatrix.h" #include "include/private/base/SkTArray.h" #include "include/private/base/SkTemplates.h" #include "src/core/SkVM.h" #include "src/shaders/SkShaderBase.h" #if defined(SK_GRAPHITE) #include "src/gpu/graphite/KeyHelpers.h" #endif class SkArenaAlloc; class SkColorSpace; class SkRasterPipeline; class SkReadBuffer; class SkWriteBuffer; class SkGradientShaderBase : public SkShaderBase { public: using Interpolation = SkGradientShader::Interpolation; struct Descriptor { Descriptor(); ~Descriptor(); Descriptor(const SkColor4f colors[], sk_sp colorSpace, const SkScalar positions[], int colorCount, SkTileMode mode, const Interpolation& interpolation); const SkColor4f* fColors; sk_sp fColorSpace; const SkScalar* fPositions; int fColorCount; // length of fColors (and fPositions, if not nullptr) SkTileMode fTileMode; Interpolation fInterpolation; }; class DescriptorScope : public Descriptor { public: DescriptorScope() {} bool unflatten(SkReadBuffer&, SkMatrix* legacyLocalMatrix); private: SkSTArray<16, SkColor4f, true> fColorStorage; SkSTArray<16, SkScalar , true> fPositionStorage; }; SkGradientShaderBase(const Descriptor& desc, const SkMatrix& ptsToUnit); ~SkGradientShaderBase() override; bool isOpaque() const override; bool interpolateInPremul() const { return fInterpolation.fInPremul == SkGradientShader::Interpolation::InPremul::kYes; } const SkMatrix& getGradientMatrix() const { return fPtsToUnit; } static bool ValidGradient(const SkColor4f colors[], int count, SkTileMode tileMode, const Interpolation& interpolation); static sk_sp MakeDegenerateGradient(const SkColor4f colors[], const SkScalar pos[], int colorCount, sk_sp colorSpace, SkTileMode mode); struct ColorStopOptimizer { ColorStopOptimizer(const SkColor4f* colors, const SkScalar* pos, int count, SkTileMode mode); const SkColor4f* fColors; const SkScalar* fPos; int fCount; }; // The default SkScalarNearlyZero threshold of .0024 is too big and causes regressions for svg // gradients defined in the wild. static constexpr SkScalar kDegenerateThreshold = SK_Scalar1 / (1 << 15); protected: void flatten(SkWriteBuffer&) const override; void commonAsAGradient(GradientInfo*) const; bool onAsLuminanceColor(SkColor*) const override; bool appendStages(const SkStageRec&, const MatrixRec&) const override; skvm::Color program(skvm::Builder*, skvm::Coord device, skvm::Coord local, skvm::Color paint, const MatrixRec&, const SkColorInfo& dstCS, skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override; virtual void appendGradientStages(SkArenaAlloc* alloc, SkRasterPipeline* tPipeline, SkRasterPipeline* postPipeline) const = 0; // Produce t from (x,y), modifying mask if it should be anything other than ~0. virtual skvm::F32 transformT(skvm::Builder*, skvm::Uniforms*, skvm::Coord coord, skvm::I32* mask) const = 0; const SkMatrix fPtsToUnit; SkTileMode fTileMode; #if defined(SK_GRAPHITE) static void MakeInterpolatedToDst(const skgpu::graphite::KeyContext&, skgpu::graphite::PaintParamsKeyBuilder*, skgpu::graphite::PipelineDataGatherer*, const skgpu::graphite::GradientShaderBlocks::GradientData&, const SkGradientShaderBase::Interpolation&, SkColorSpace* intermediateCS); #endif public: static void AppendGradientFillStages(SkRasterPipeline* p, SkArenaAlloc* alloc, const SkPMColor4f* colors, const SkScalar* positions, int count); SkScalar getPos(int i) const { SkASSERT(i < fColorCount); return fPositions ? fPositions[i] : SkIntToScalar(i) / (fColorCount - 1); } SkColor getLegacyColor(int i) const { SkASSERT(i < fColorCount); return fColors[i].toSkColor(); } SkColor4f* fColors; // points into fStorage SkScalar* fPositions; // points into fStorage, or nullptr int fColorCount; // length of fColors (and fPositions, if not nullptr) sk_sp fColorSpace; // color space of gradient stops Interpolation fInterpolation; bool fFirstStopIsImplicit; bool fLastStopIsImplicit; bool colorsAreOpaque() const { return fColorsAreOpaque; } SkTileMode getTileMode() const { return fTileMode; } private: // Reserve inline space for up to 4 stops. inline static constexpr size_t kInlineStopCount = 4; inline static constexpr size_t kInlineStorageSize = (sizeof(SkColor4f) + sizeof(SkScalar)) * kInlineStopCount; skia_private::AutoSTMalloc fStorage; bool fColorsAreOpaque; using INHERITED = SkShaderBase; }; /////////////////////////////////////////////////////////////////////////////// struct SkColor4fXformer { SkColor4fXformer(const SkGradientShaderBase* shader, SkColorSpace* dst); SkSTArray<4, SkPMColor4f, true> fColors; sk_sp fIntermediateColorSpace; }; struct SkColorConverter { SkColorConverter(const SkColor* colors, int count); SkSTArray<2, SkColor4f, true> fColors4f; }; void SkRegisterLinearGradientShaderFlattenable(); void SkRegisterRadialGradientShaderFlattenable(); void SkRegisterSweepGradientShaderFlattenable(); void SkRegisterTwoPointConicalGradientShaderFlattenable(); #endif