/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/shaders/gradients/SkLinearGradient.h" #include "src/core/SkReadBuffer.h" #include "src/core/SkWriteBuffer.h" #include "src/shaders/SkLocalMatrixShader.h" #if defined(SK_GRAPHITE) #include "src/gpu/graphite/KeyContext.h" #include "src/gpu/graphite/KeyHelpers.h" #include "src/gpu/graphite/PaintParamsKey.h" #endif static SkMatrix pts_to_unit_matrix(const SkPoint pts[2]) { SkVector vec = pts[1] - pts[0]; SkScalar mag = vec.length(); SkScalar inv = mag ? SkScalarInvert(mag) : 0; vec.scale(inv); SkMatrix matrix; matrix.setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY); matrix.postTranslate(-pts[0].fX, -pts[0].fY); matrix.postScale(inv, inv); return matrix; } /////////////////////////////////////////////////////////////////////////////// SkLinearGradient::SkLinearGradient(const SkPoint pts[2], const Descriptor& desc) : SkGradientShaderBase(desc, pts_to_unit_matrix(pts)) , fStart(pts[0]) , fEnd(pts[1]) { } sk_sp SkLinearGradient::CreateProc(SkReadBuffer& buffer) { DescriptorScope desc; SkMatrix legacyLocalMatrix; if (!desc.unflatten(buffer, &legacyLocalMatrix)) { return nullptr; } SkPoint pts[2]; pts[0] = buffer.readPoint(); pts[1] = buffer.readPoint(); return SkGradientShader::MakeLinear(pts, desc.fColors, std::move(desc.fColorSpace), desc.fPositions, desc.fColorCount, desc.fTileMode, desc.fInterpolation, &legacyLocalMatrix); } void SkLinearGradient::flatten(SkWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writePoint(fStart); buffer.writePoint(fEnd); } void SkLinearGradient::appendGradientStages(SkArenaAlloc*, SkRasterPipeline*, SkRasterPipeline*) const { // No extra stage needed for linear gradients. } skvm::F32 SkLinearGradient::transformT(skvm::Builder* p, skvm::Uniforms*, skvm::Coord coord, skvm::I32* mask) const { // We've baked getting t in x into the matrix, so this is pretty trivial. return coord.x; } SkShaderBase::GradientType SkLinearGradient::asGradient(GradientInfo* info, SkMatrix* localMatrix) const { if (info) { commonAsAGradient(info); info->fPoint[0] = fStart; info->fPoint[1] = fEnd; } if (localMatrix) { *localMatrix = SkMatrix::I(); } return GradientType::kLinear; } ///////////////////////////////////////////////////////////////////// #if defined(SK_GANESH) #include "src/gpu/ganesh/gradients/GrGradientShader.h" std::unique_ptr SkLinearGradient::asFragmentProcessor( const GrFPArgs& args, const MatrixRec& mRec) const { return GrGradientShader::MakeLinear(*this, args, mRec); } #endif #if defined(SK_GRAPHITE) void SkLinearGradient::addToKey(const skgpu::graphite::KeyContext& keyContext, skgpu::graphite::PaintParamsKeyBuilder* builder, skgpu::graphite::PipelineDataGatherer* gatherer) const { using namespace skgpu::graphite; SkColor4fXformer xformedColors(this, keyContext.dstColorInfo().colorSpace()); const SkPMColor4f* colors = xformedColors.fColors.begin(); GradientShaderBlocks::GradientData data(GradientType::kLinear, fStart, fEnd, 0.0f, 0.0f, 0.0f, 0.0f, fTileMode, fColorCount, colors, fPositions, fInterpolation); MakeInterpolatedToDst(keyContext, builder, gatherer, data, fInterpolation, xformedColors.fIntermediateColorSpace.get()); } #endif sk_sp SkGradientShader::MakeLinear(const SkPoint pts[2], const SkColor4f colors[], sk_sp colorSpace, const SkScalar pos[], int colorCount, SkTileMode mode, const Interpolation& interpolation, const SkMatrix* localMatrix) { if (!pts || !SkScalarIsFinite((pts[1] - pts[0]).length())) { return nullptr; } if (!SkGradientShaderBase::ValidGradient(colors, colorCount, mode, interpolation)) { return nullptr; } if (1 == colorCount) { return SkShaders::Color(colors[0], std::move(colorSpace)); } if (localMatrix && !localMatrix->invert(nullptr)) { return nullptr; } if (SkScalarNearlyZero((pts[1] - pts[0]).length(), SkGradientShaderBase::kDegenerateThreshold)) { // Degenerate gradient, the only tricky complication is when in clamp mode, the limit of // the gradient approaches two half planes of solid color (first and last). However, they // are divided by the line perpendicular to the start and end point, which becomes undefined // once start and end are exactly the same, so just use the end color for a stable solution. return SkGradientShaderBase::MakeDegenerateGradient(colors, pos, colorCount, std::move(colorSpace), mode); } SkGradientShaderBase::ColorStopOptimizer opt(colors, pos, colorCount, mode); SkGradientShaderBase::Descriptor desc(opt.fColors, std::move(colorSpace), opt.fPos, opt.fCount, mode, interpolation); return SkLocalMatrixShader::MakeWrapped(localMatrix, pts, desc); } sk_sp SkGradientShader::MakeLinear(const SkPoint pts[2], const SkColor colors[], const SkScalar pos[], int colorCount, SkTileMode mode, uint32_t flags, const SkMatrix* localMatrix) { SkColorConverter converter(colors, colorCount); return MakeLinear(pts, converter.fColors4f.begin(), nullptr, pos, colorCount, mode, flags, localMatrix); } void SkRegisterLinearGradientShaderFlattenable() { SK_REGISTER_FLATTENABLE(SkLinearGradient); }