/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkLinearGradient_DEFINED #define SkLinearGradient_DEFINED #include "src/shaders/gradients/SkGradientShaderBase.h" class SkLinearGradient final : public SkGradientShaderBase { public: SkLinearGradient(const SkPoint pts[2], const Descriptor&); GradientType asGradient(GradientInfo* info, SkMatrix* localMatrix) const override; #if defined(SK_GANESH) std::unique_ptr asFragmentProcessor(const GrFPArgs&, const MatrixRec&) const override; #endif #if defined(SK_GRAPHITE) void addToKey(const skgpu::graphite::KeyContext&, skgpu::graphite::PaintParamsKeyBuilder*, skgpu::graphite::PipelineDataGatherer*) const override; #endif protected: SkLinearGradient(SkReadBuffer& buffer); void flatten(SkWriteBuffer& buffer) const override; void appendGradientStages(SkArenaAlloc* alloc, SkRasterPipeline* tPipeline, SkRasterPipeline* postPipeline) const final; skvm::F32 transformT(skvm::Builder*, skvm::Uniforms*, skvm::Coord coord, skvm::I32* mask) const final; private: friend void ::SkRegisterLinearGradientShaderFlattenable(); SK_FLATTENABLE_HOOKS(SkLinearGradient) class LinearGradient4fContext; friend class SkGradientShader; using INHERITED = SkGradientShaderBase; const SkPoint fStart; const SkPoint fEnd; }; #endif