/* * Copyright 2022 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SKSL_RASTERPIPELINECODEGENERATOR #define SKSL_RASTERPIPELINECODEGENERATOR #include "include/core/SkTypes.h" #include namespace SkSL { class FunctionDefinition; struct Program; class SkRPDebugTrace; namespace RP { class Program; } // Convert 'function' to Raster Pipeline stages, for use by blends, shaders, and color filters. // The arguments to the function are passed in registers: // -- coordinates in src.rg for shaders // -- color in src.rgba for color filters // -- src/dst in src.rgba and dst.rgba for blenders std::unique_ptr MakeRasterPipelineProgram(const Program& program, const FunctionDefinition& function, SkRPDebugTrace* debugTrace = nullptr); } // namespace SkSL #endif