/* * Copyright 2022 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkTypes.h" #ifdef SK_ENABLE_SKSL #include "include/gpu/GrDirectContext.h" #include "include/sksl/DSLCore.h" #include "include/sksl/DSLExpression.h" #include "src/gpu/ganesh/GrDirectContextPriv.h" #include "src/gpu/ganesh/GrGpu.h" #include "tools/gpu/GrContextFactory.h" using namespace SkSL::dsl; // for use from SkSLDSLOnlyTest.cpp void StartDSL(const sk_gpu_test::ContextInfo ctxInfo) { Start(ctxInfo.directContext()->priv().getGpu()->shaderCompiler()); } #endif